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BaD JoKe

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Posts posted by BaD JoKe

  1. Well, memyselfandI would like a CMBB kinda game of a smaller scale. Kinda hybrid of Close Combats and their smallscale actions (and some slightly gamey effects like scavenging weapons etc.) and CM kind of historical accuracy, 3D + IgoUgo. Detailed infantry (even if it would only be a graphic presentation) and CAMPAIGNS are what I want..

    Perhaps there is a demand for two games? CM direct decendant with the same scale and CM/CC hybrid? :confused: I would sure as hell like to get my hands on one..

    Modern warfare is not good idea in my opinion. SP2 was such a poor performance. (plus because of BFCs policy of historical accuracy, Finland would not be included :mad: )

  2. Originally posted by JasonC:

    It also helps if you are facing somewhat to the side the tank passes on, with a 180 arc that way, rather than 180 straight ahead. 180 straight ahead only "tracks" the tank until it gets level with the team, because half the arc is over on left when the tank enters the right side or vice versa.

    So, if e.g. he is going to pass your right side, you want a 30m covered arc facing 30 degrees right, 180 degree width, up and not hiding. If the cover is poor, however, you may have to risk a miss from him passing too fast, to keep the "hide" on until the last possible moment. Otherwise he may spot you. So e.g. in brush, you can't afford to come off hide, he will spot you as he approaches.

    I too would set the arc on the right/left side of the team but if it's possible, on the rear area too. In my experience, at-spitwads are more effective if lobbed on the tank from behind.
  3. Originally posted by Denwad:

    What you see isn't whats actually there. Lot's of it is abstracted. open field doesn't mean flat putting greens, there are ditches, grass, small rises, piles of stones etc. 50 men in a field and you in a tree like with an AK at 200m. They aren't going to go down like ten pins.

    You open fire with an inaccurate automatic firearm, you're shaking, because there's fifty of them. You open fire, a shattering stacatto of fire rips across the field. The enemy men are suprised, their crouched, advancing posture presents a small cross section.

    The enemy was anticipating some action, they hit the dirt. You can't tell if you hit them, they're already opening fire at you. You're not sure if they know where you are, or if they're just firing sporadically to keep you down.

    You, fanatic to defend your home village, reload and keep firing toward them. Your hands are shaking, you're thinking of what to do. You can't retreat, if these men advance you die. A minute later (XD) one of thier squads starts up and runs toward the tree line, the others firing toward you.

    Bullets smacking into wet dirt, rattling the trees and a small mortar has started shelling your fox hole. You reload and keep firing, the enemy squad gets close, you snap some shots off at them. One of them tumbles to the ground. You're not sure if you killed him or not. You'll never find out, because one of the other 3 squad's LMGs opened fire on your position.

    7.92mm bullets smack into you all over, you finally take cover. You throw your sole grenade, and then notice a roaring, clanking sound. You peek up just in time to see the 75mm gun of a STuG III spout flame.

    Lesson, warfare isn't a nice thing where you're in a perfectly prepared position with flat putting greens to shoot the enemy.

    Is it just me or did someone else too get strangely arroused by that? :rolleyes::D
  4. Well, I also agree that bolt-action rifles were a relic of the WW1. Definitely there was a need for a replacement.

    But as was said before, too little too late. So late, that it didn't matter anymore (to germans I mean at their situation at the time). Copying a excisting design would have served them better (if not being a bit humiliating).

    Reason for the wasted resources being whatever (rivarly inside german military, hope for a wunderwaffe or pure stupidity) the result was the same..

    It amazes me how the germans started the WW2 with those bolt-action servicerifles in the first place? Specially when allmost all allied armies had their own versions of semi-auto service rifles allready deployed. But that was the case with allmost every piece of weapon in germanys arsenal (light tanks with only MGs etc).

    But I have to admit, sexy looking guns they made :D

  5. Originally posted by Sirocco:

    </font><blockquote>quote:</font><hr />Originally posted by scharfschutze:

    the troops that von der Heydte could assemble had difficulty in locating the weapon containers that were actually dropped successfully

    To me, this is the real puzzle behind the FG42. The Germans obviously had no intention to continue with parachute drops, certainly at a large scale, and that being the case an MG42 in a weapons container makes more sense than a specific FJ weapon. No matter how good the weapon was it shouldn't have been developed or fielded. </font>
  6. Yep, that's the deal here. You can use the grenadebundle as you would use the democharges. I think the explosion damage is about the same... :rolleyes:

    I'm not sure if it's modeled in the game, but the grenadebundle should have more destructive effect against living force because the excessive amount of schrapnels. Democharge is just a bag/box of explosives without schrapnels.

    But on the other hand, there is more destructive affect in the democharge because of the sheer amount of explosives, affecting bigger shockwave and blast radious etc. :confused:

    [ February 17, 2004, 03:38 AM: Message edited by: BaD JoKe ]

  7. Originally posted by Dawg Bonz:

    I have thrown a "Molotov" or reasonable facsimile (when younger and out of site of parental guidance) and no way I could hum that flaming explosive device 39m. Still impressive when it hits. BIG FIRE!

    There is training in finnish military about making/using of contemporary at-assets, including molotovs (only against halfdead armour without tracks/turret movement etc). It's hard to hit even a stationary tank with a molotov because the object to be thrown is of weird and "uncomfortable" shape, somewhat heavy and of slippery material like glass. You also have to be careful not to break the thing when the fuse has been lit :D

    Also using the device reguires great accuracy because it didn't do any good anywhere else than above the engine compartent or "good luck" throw on a open hatch..

    And you can also add the incoming fire here : :rolleyes:

    But one thing that is in affect here that I dont know if has been modeled to CM.. for example, think of a invincible KV-tank in the battlefield: incoming fire of every possible caliber is hammering the armor and the crew is getting understandably edgy. Possibly some 37 mm or 50 mm gun is taking pot shots from a good hideaway position. Then suddenly, there is some smoke in the crew compartment! There is some fire, possibly outside the tank or perhaps it is allready in the engine compartment? The tank might be only fiew seconds away from brewing totally? Would you stay in the tank and hope that it's just a molotov? :confused:

    tongue.gif

  8. Throwing molotovs, handgrenades etc. have a better chance of scoring a critical hit if thrown AFTER the tank has passed the AT-team. So if there's a chance, define those AT-sectors not in front of the squad/team but on it's side or rear area.

    This actually works.. I quess it simulates the infantry attacking the tank from the "blind spots" on the rearside and lobbing explosives on the deck/above the engine compartment of the tank.

  9. Originally posted by Sergei:

    I remember a case in 1944 in which a Finnish T-34 was slaughtering Russian infantry. Then it ran out of shells - well okay, the gunner takes a SMG and starts spraying bullets at the enemy from the top hatch! After a while he is hit to head and falls to the bottom of the crew compartment. What does he do? Takes another SMG, climbs back up and jumps down to ground to shoot some more. :D Well, he had to go to field hospital for that wound though.

    I want THAT modeled to the next CM :mad:

    :D

  10. Originally posted by Moon:

    This kind of self-protection was added in CMBB because in fact part of the responsibilities of a gun crew IS the protection from immediate danger. Those small arms include pistols but also rifles etc. It's not enough firepower to use the crews in an offensive role, but should be enough to pin an enemy squad or team that happens to come too close. Just enough to force an attacker to actually plan taking such a position and not simply overrun such teams almost by accident.

    Martin

    Hmm.. That's an unknown feat to me..

    I haven't ran into this before because I usually place my spotters into a outoftheway places: they cant keep victory objectives, I thought they were unarmed and it tends to get me extremely irritated to see them wasted with arty shells left :mad:

  11. An interesting event happened to me in my last CMBB fight against the computer. I noticed a 75mm crack arty spotter firing at a russian infantry team with somekind of smallarms fire. They surely didn't toss arty shell at the ruskies because all were allready used. Ruskie ran towards the spotter, there was rifle kind of a sound and the russian was down.

    There wasn't any of my fighting infantry near it nor there wasn't any tankfire. Just a tracer flying from the spotter towards the russian. It was propably depleted one man team because the fighting had been going on for a some time and russians were hammered with tank, arty and bunker fire..

    I thought spotters were unarmed? :confused:

    ps. I have a pic to prove it (but no wwwsite to put it on :( ).

  12. Originally posted by Sardaukar:

    KV-1s (few that were encountered 1941-42) were very difficult to deal with for Finns, since main AT weapons were 37mm ATGs and 20 mm ATRs. One KV-1 was destroyed with commmand-detonated 20 kg explosive charge, another when lucky hit from 37 mm ATG removed the hull MGs armour cover, and 2 rounds from 37 mm were able to enter the tank through that hole. 2 KV-1s were captured, KV-1 m1940 and KV-1E, both used by Finns through the war.

    Cheers,

    M.S.

    Hmm.. I wred the same thing in a book somewhere. As I remember it, first shot penetrated from drivers slit and killed the driver and set a small fire inside the crew compartment destroying some cabels etc. The driver getting killed would explain the fact that the tank didn't reverse in haste. The next two shots killed more of the remaining crew and the fire took care of the rest..

    But best weapon against heavy soviet tanks was the rough, wooded terrain and inexperienced crews I think. How else would it be possible that the tank crew didnt see the ATG until it was so close that it could shoot 3 times to the exactly same weak spot? Those guys were either blind, sleeping or conscripts (possibly all cases apply). I think that the range for 3 such a lucky hits mustv been 10 or 20 meters..

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