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Tarquelne

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Posts posted by Tarquelne

  1. The 75mm gun on the T-34 is totally unrealistic. Do the developers have something against the Russians! I think they must. The Panzers fire so much faster, and their shots go faster too! What's with that?

    My favorite tactic from CM doesn't work either. And I know CM is realistic, so it must be a problem with ToW. I set up a scenario myself, for some scientific testing, and even 50! jeeps in a rush didn't win!

  2. Originally posted by onodoken:

    It used to be "grogs" and "grouchy old farts" (like me) lightly flaming nOObs, nowadays it's just plain rudeness and forum trolls all around.

    Yeah! Lets flame some noobs!

    Hmm... but there isn't a lot of action on the forum, and in fact the game isn't even out.

    I know...

  3. Originally posted by rune:

    [QB] No on the random map, forces. XML editing will allow you to change forces on an existing map.

    Hmm... should be possible, and not too hard, for someone to make a program that'll fiddle with the XML file and randomize the forces. Maybe even the map.

    Feed the utility a text file with the rules for a scenario and the scenario, and the program spits out the the new randomized scenario...

  4. Rather than post a new thread you can edit the original post above.

    And, speaking of editing, you should probably edit the other post, too: Don't tell Sergi he's funny, even in jest. It only encourages him.

    But, more seriously, as long as there's some point to nit-pick about it's quite possible the only replies you get will be fundamentally off-topic and annoying.... Hey, like this one!

  5. Originally posted by Murock:

    [QB] I never post anything, but I am getting sick and tired of people posting mumbo jumbo crap and all it does is delay the game.

    I think of it as part of your better class of Creation myth.

    The forums are currently in sort of a "shadow creation", or "raw chaos" state. They are populated by avatars of both the Good and Constructive, and the Evil and Destructive. And sometimes the Whiney.

    Many of these entities will be banished when game manifests itself, but some of the events will cause echoes, and shape events in the future.

    But, on the whole, all of this false-creation will cease to be, and the rantings of the demons and ghosts of the unborn will be replaced by, say, discussions of MG modeling or armor stats, and the details of scenario creation.

    So patience, please.

  6. Originally posted by Battlefront.com:

    [QB] Sniper Teams are independent units with 3 soldiers. The unit has three weapons:

    Sniper 1 - M107B

    Sniper 2 - M24 (to be replaced by M110)

    Security - M4

    D'oh. I'm not familiar with guns... excuse me, "weapons", and wondered about those three.

    But a Google for "m4 m24 m107b" just turned up some stupid computer-game forum that didn't give me any additional info...

  7. Originally posted by Bradley:

    </font><blockquote>quote:</font><hr />Oh and I am currently testing a scenario which is infantry only. I started with three US squads attacking a German occupied farm, and got reinforcements of another platoon once things started to get really heated up.

    Could you throw us a bone. How did this scenario play out? smile.gif </font>
  8. Originally posted by gunnersman:

    </font><blockquote>quote:</font><hr />Originally posted by howardb:

    If your health is depleted you can always pick up a healthpack.

    Speaking of packs, can't wait to pick up a quad-damage pack with a faust unit = total imbaness.

    Please dont give anyone here any ideas. </font>
  9. Originally posted by traemyn:

    </font><blockquote>quote:</font><hr />Originally posted by RMC:

    </font><blockquote>quote:</font><hr />Originally posted by traemyn:

    Screw you guys…I'm goin' home.

    LOL. Don't forget to take your toys with you. </font>
  10. Originally posted by ParaBellum:

    </font><blockquote>quote:</font><hr />Originally posted by TuuSaR:

    Game is made by Russian game company so certain limitations are in place.

    And these limitations are? :confused: </font>
  11. Originally posted by Peterk:

    [QB] </font><blockquote>quote:</font><hr />4,000 smoke rounds for the Ukrainian front?

    Smoke GRENADES....infantry grenades.

    Not artillery smoke rounds for big smoke screens.

    </font>

  12. Originally posted by Jussi Köhler:

    Where should un-cool Tiger info go? Or just standard, run-of-the-mill Tiger info go?

    "Tiger tank" backwards sounds like "gnat regit," which could be taken as a cryptic claim on Hitler's part - if he was into cryptic English/Latin phrases - that tiny bugs rule the world.

    *COOL!*

    And that's not the sort of info you'll find anywhere else on the web.

  13. Everyones awfully quiet about this post. Doesnt anyone else think that this proves a certain point (to a degree at least) and torpedoes the objections we have heard over the years?
    I'm in denial.

    Ask again after I've discussed it with my therapist.

  14. GS, I've got the answer to most of your questions, with some links to previous threads...

    In this case i would welcome if someone with more knowledge about the game would answer.

    Thanks in advance but your answers were not really meaningfully. [/QB]

    ... ah, but never mind. I'm just some crumb-gatherer like M.H., and may be wrong. I wouldn't want to interrupt your wait for a dev. to stroll in and repeat himself (or your practice at using the "Search" function) with non-meaningful information.

    [ September 01, 2006, 02:15 AM: Message edited by: Tarquelne ]

  15. Is it possible to play in Multiplayer in historic War Years? I mean when i do setup a game for 1940 than it should be only Units from that period available."

    why would it be any different? you do ask funny questions *g*

    I think he's just asking if it's possible to set up a game with year-bound equipment. (The "?" is the tip off.) The rest looks to be an attempt to clarify the question. ("I mean..." is the tip off.)

    it kinda defeats the purpose of setting up a game for 1940 when the equipment is not limited to 1940... what else would there be which is specific to 1940?

    the grass mods of 1940 ?

    So: Can you?

    In order to make custom maps with a mapeditor wich will be hopefully with the game will there be InGame Mapdownload or do have to download the Map from other source and then to place it in the right folder?"

    It's likely that whatever you need to do for IL-2 is what you'll need to do for ToW.

    I don't know what that is exactly, but that's what I've read.

    So far i´ve read that it will be not possible to mod the actual game like changing ranges, values, etc. Why is that if i´m right?"

    Scenario data is apparently in XML, so you don't even really need an editor to change it. (And making an editor would be relatively easy, I think.)

    BFC has historically been uninterested in allowing players to change stats. (I'd rather, but I think they've got good reason to not put for the effort.) We may just be seeing an expression of that, or it may just be because the stats just aren't conviently placed for third-party mucking about.

    I'm not certain anyone's actually asked, though. Maybe it's all in XML, too. But I doubt it.

    from the AARs it seems there is a time frame to complete the mission.

    I dont see why it should be different for MP.

    Because developers (in general) have this irrational lust for stripping MP of features found in SP. That's the only reason I can see. Hopefully 1C aren't like that.

    Welcome to the forum, GS_W!

    I don't know how used to ToW-like games you are, but it isn't like the games a number of us are used to, either. Lots of dedicated wargamers. I know a lot of them still give the CM boxes a shake every once in awhile, looking for the cardboard counters.

    Don't worry about grogs like M. H. if you find him a bit testy. They're really rather adorable. Their bite is worse than their bark, but they generally live a long way away and only the bark is a factor.

    [ August 31, 2006, 08:51 AM: Message edited by: Tarquelne ]

  16. Originally posted by benpark:

    An infantry heavy demo with a support AFV or two gets my vote. The less open the map, the better as well.

    That sounds good to me, though the AFV + Inf. heavy one sounds fine too.

    OTOH, I hear the demo has been ready for a week now and hasn't been released simply because they hate us.

  17. When it comes down to it..all i read is no cant have it, oh thats silly, or geez thats not accurate.

    How about "beyond the scope of the game."? And limited application? ("Sammy, you are taking one Army and applying to the world, it just doesn't work that way.")

    When you guys say why???? I say why not.

    Two answers "why not" given above.

    Be careful: There aren't as many rhetorical questions around as most people think.

    Qoute: Radiomen lets bring that into combat plz. It was such a huge factor for artillery, airsrikes and re-inforcements and other combat issues I believe its relevant.

    True. But with no FO system the "for artillery, airstrikes" part isn't operative. The game doesn't seem to let you call in re-inforcements, so that isn't operative. Given the examples from other posts, "other combat issues" are beyond the scope of the game.

    It appears you want FOs, some control over re-inforcements and a game with the scripting to handle "other combat issues." I think just about everyone does. Those are good suggestions and great wishes.

    OTOH,

    is anyone here really think they were not essential to a fighting force.
    At the scale the game is set at, the tight focus on combat, and given the presence of an all-seeing, all-controlling player, and with the forces involved, the role of the radio isn't strong.

    I don't think M.H.'s dismissal of the initial suggestion needed to be so err... dismissive.

    OTOH, I believe you're mistaken about the relevance of individual radiomen to a game such as ToW (or CMx1). They were essential and important in RL, but you seem to be arguing that importance would translate rather directly into importance in the game.

    The examples you gave weren't well matched to the sort of fighting it seems the game will actually cover ("generic" main line combat and/or bumpercars), and the game also seems to lack the infrastructure needed to make radiomen worthwhile even if they are included.

    They'd just be some guys with "Radioman" somewhere in the GUI when you click on 'em. (Though CM does have FOs.)

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