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Ancient One

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Posts posted by Ancient One

  1. Originally posted by DevilDog:

    That's what I'm saying. There are a lot of Russian units even on turn 2 of the demo. These units will increase over time.

    The number of Soviet units almost doubles at the beginning of 1941, but remain static before that. The 5% of their total production they get each turn while neutral is just accumulated and can't be spent before entering the war.

    Originally posted by DevilDog:

    At the scale the game engine is built on, you can only squeeze so many units on a border, even if you line them up two deep. So even with a few more units, I don't see achieving very impressive results as the Germans against the Russians. Perhaps if you pour all your money into research to upgrade your units?

    I've acheived very impressive results against the AI (capturing Moscow), the invasion beginning in late August, although admittedly a human opponent would take more care to preserve Soviet units. If you wait for Romania to join you before attacking, you can deploy some units there and attack the USSR along a much broader front.
  2. Originally posted by Brian:

    I've just downloaded the demo. I find that I am unable, using the instructions contained therein, to evacuate the BEF from France once the Germans have defeated the French.

    If you want to save the BEF, you should operationally move it to Brest and then sea transport it to the UK from there, before France surrenders.

    Originally posted by Brian:

    Finally, it appears to me that research is incredibly expensive. To even gain one point in research, I have to sacrifice my entire GDP as British for nearly 2 years, which seems a trifle unrealistic to me.

    I'm not sure what you mean here, I think the research point cost is quite reasonable. One point only costs 250 MPP's, where are you getting the "entire GDP for nearly 2 years" from? :confused:
  3. I think it's key to allow strategic bombers to bomb cities/resources even if there are units on them. It should not be too difficult to have a pop up box allowing a choice. Without this feature, strategic bombers just aren't worth it, regardless of how upgraded they are. Who's ever going to invest research points into Anti-Aircraft Radar, certainly not me. I'll just put a corps on every threatened resource (especially mines and oil wells). Even Axis & Allies deals with strategic bombing more realistically.

    Also, rockets are far too weak, at least give them an air defence of 1.

    With the game as it is now, there are 2 types of units (Strategic Bombers, Rockets) and 3 research categories (Heavy Bombers, Anti-Aircraft Radar, Rockets) that just aren't worth it.

  4. Originally posted by Guanoman:

    I think that isolated cities (cities that can't trace supply to another city in the home country) should have their supply level halved.

    It's already like that (except for capitals).
  5. Originally posted by Hubert Cater:

    not having the port there was in a way to make it less tempting.

    With all due respect, I think it's a very poor way to do so. The reason that the UK didn't invade Ireland historically was not because there was no way to get back off the island. redface.gif

    [ May 29, 2002, 08:07 PM: Message edited by: Ancient One ]

  6. I hope I'm not the only one that has a problem with the way disbanding works in the game. It can sometimes be too easy to "restructure" your forces at very little cost (as the UK, delete the bomber and build a tank, etc.). Also, provided experience isn't an issue, it is almost always better to disband and rebuild than operationally move if the supply is 9 or 10.

  7. Originally posted by Russ Bensing:

    3. The above is pretty much window dressing, though. The first real biggie is MPP's. I get the feeling that this really isn't going to present the true strategic choices that should be available, because the player will be so stressed for MPP's to build and reinforce his troops that other choices -- research, commitment to strategic bombing -- will go by the boards. Maybe make everything a little cheaper, especially if combat is going to be so deadly.

    I disagree with this. There are plenty of MPP's gained through the course of the game. It only costs 2500 to max out research, if anything the price is too low.
  8. Originally posted by SuperTed:

    RL,

    5 MPPs already accounts for this. You'll notice the Ruhr mine is worth 10 MPPs and the French Fry mine is worth 8 MPPs (to the Germans).

    Actually in the demo the Ruhr mine only goes up to 8, despite the fact that it is part of Germany and connected by land. As far as I know this seems to be the only exception to the rule, is it a bug?
  9. Originally posted by Wolfpack:

    Well, I for one wasn't speaking about D-E-N-M-A-R-K I was talking about North G-E-R-M-A-N-Y. You know, the country just to the south that started the whole mess? Of course, since it's all gray when the game starts, then that's all that matters. Are you a Dane by chance? :D

    Germany doesn't have a peninsula though.
  10. I know a great way of dealing with Malta, just ignore it. smile.gif Maybe I'm overlooking some important factor, but I just don't understand why so many people think it crucial to occupy Malta. So what if the air fleet there gets to take a shot at some unit every now and then, it just doesn't seem to be nearly worth the time and resources needed to take it out.

  11. Originally posted by SS_Obergruppenführer:

    1278 points. Read it and weep all you SC grognards!! :D

    I don't think it's possible to get that much at the end of any turn in the demo. What is that, the entire map? :D

    [ May 23, 2002, 07:52 PM: Message edited by: Ancient One ]

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