Michael**
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Posts posted by Michael**
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How can I post AARs or graphics/pix?
These way I could share my brilliant victories
whit the rest of you
P.S.:
(Its to nice to go against poeple whoe play C&C
and therefor think they are good at taktics.)
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the little ribbons that rindorf spoke about...
i really hate those!
Imagine comming into a wood where these little
f...ers still hanging in the trees!(so much for a save convoi route!!)
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to make the cylinders face down!(?)...one word
aerodynamics
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Why not...I just have to get the IRC running
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Lets see if i got it right:
I use small units (even single vehicles)
for recon,with enough firepower behind them to knock out spotters/screening forces. ?
I have to move(ideal) in cleared(of enemy) terrain,ready to head for cover. ?
Of course using "fire&movement"
When I have to take terrain I go with full force, not piece by piece. ?
thanx alot. I will try it that way.
When I improved,you could tell me something about
"meeting engagements"
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Lets say i try charge on a few MechInf companies
with a reinforced MechBtl(3 APC companies , 1 Tank company, antitank-platoon and support units(air def, observers etc).
+ I don't know where their FBEA is
How do I arrange my troops?
How strong should a decoy attack be?
What should I use for protecting my flanks?
How deep could I penetrate enemy territory(medium resistance)?
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To immobilize a BTR (or other APC)with riflefire you just have to know where the driver sits
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I can confirm that.
We fired on some BTR and BMPs with our rifles (H&K G3)from about 150-200m...they went right through.
I have to add:these APCs where old wrecks, perhaps a little rusty.
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I just want to add some tougths to the 13 points from thejames.
to point 1.) there you could argue that this just reflects the skills of the leader.
100 % pertfect ...(what is the english word for "Zielansprache")
to point 4.) I agree.I also would add that fire (MG or BMK) would suppress/disturb the crew.Even when there is no damage on the vehicle.
(a MG-salvo(7.62 mm) hitting the Tank you are sitting in is quite "impressive"!When I imagine it to be 20 or 30mm...)
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MajorH
First i have to say: This game is great!!
And it really helped me to graduate!
But:where did you get the "German PzGrenGrp" photo?
2 things indikate there is something wrong:
-the Oberleutnant is wearing a fieldhat(not a green barett)
-he has blue stripes =>HE IS FROM AN TRANSPORT OR LOG: UNIT!
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I just realized that there are german units in the
demo version.
Will there be missions for them in the full version?
( Well, at least i can buillt "my" PzGrenBtl(+),i just have to borrow the mortars for the 6th from somewhere.)
After all the game locks great!!
Michael
PS.:Very kind to give the "Marder" 3000 m range
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Maybe i just missunderstood "diamondshape".
The platoonleader sign i described i actually
the thing i've got on the back of my helmet
So i was wrong, on maps its of course the
"flagpole".
mmmpf ... stupid me
bye
michael
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Wasn't the diamond-shape used for single
persons?
Like, the platoon leader gets 3 dots and one angle
over a diamond ( i mean a square standing on one edge) ?
Or are we talking about different shapes here??
bye
Michael
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I've just looked at the screenshoots.
Ahhmm.. i hope there is still the option
to use NATO-symbols instead of those "cude"
little tanks.(?)
bye
Michael
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Great AAR.
You've shown a good example for,how i would call
it: "Jägertaktik".
As soon as my copy arrives i have to try this.
For the "firing units are always spoted" thing:
Try to spot a sniper esp. when he uses a silencer!
=> and it depends a lot on they equipment of your
enemy.
bye
Michael
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I have only seen the T72. Its thermal sight is not
as good as one on our "LEOs", but still very eff.
So i guess: thermalsight for red-units is realistic.
bye
Michael
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Thanks for the advice, sir.
from my origin( jäger = light inf.), such action
is not so usual,esp. against mechnized forces!!
again thanks a lot
michael
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Hello
I just tried to play the DEMO scenario.
(Task Force Gallagher)
The task is to delay against an BMP Rgt.
I tried 3-ways:
1.way:
Start delay with time-limited-defense;
Then start with delay action in about
5- delay lines.
Effect: I was not able to get my troops out
of the defense area( yes i used smoke)
with out major losses
( damm i miss an interdiction-option for the art.)
own casualties up to 50%!!!!
2. way
"pure" delay ation
effect:
its not easy to open fire at
long range in most parts of the
sector.
so i was not able to
weaken red enough.
own casulaties about 40%
3.way: defense
(ok ok that was not the task)
effect:
i wa able to wipe out his SAT/GAT
and parts of forward Btl at my
security line and bring his advance
to an halt within 7 Km !???
own casualties below 30% !
so, whats the big idea ??
Can somebody please give me some advice about:
How to move units between delay lines /how to
start the delay / use of PAH / use of art.-minefileds ...
greetings
michael
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By the way... somebody told me that the M113 is able to swim, is that true??
Personaly i wouldn't like to take a chance on it!!
(we used to say:"Shooting at an M113 is a waste of ammo, just roll over them)
bye
michael
Interesting Wired article on networking in Iraq conflict
in TacOps 4
Posted
"...navigationally challenged missile-jockeys..."
*lol*