Turn 15 was a wild one and a little disappointing. If you can believe it I had my Chruchill flank the ever pressing German armor. The Shermans did what they usually do when they are hit with an AP round, brew up. As the Churchhill starts it crawl (started it back on turn 10) he makes contact with a panther. Lobbed a shell and knocked out the panther. Second panther it found it knocked it out in one shot at around 70M. So now on turn 15 my mighty Churchill crawls up this little elevation and when it get to the top a panther is sitting in front of him at around 25M with its back to the Churchill. I am laughing in my seat watching this, the speedster Churchill has got a close shot to a tank that is facing the wrong way. Again the Churchill lobs its massive round up..and MISSES! I don't freak out, only 15 seconds into the playback I should get another shot before the end of the playback. The panther turret starts it spin to fire at the Churchill. I am starting to get nervous since the Churchill hasn't fired again. The panther gets targeting on the Churchill and fires. Arrgghhh...Gun Damage on the Churchill and the playback ends.
I check each front on what is going on. I held off all the assaults on the hill from the enemy inf. All the fronts look good but the one where I lost the big gun on the Churchill. I count 4 tanks all moving up that front. I have a firefly keyholed through a set of woods half way up the hill. Due to the LOS being so bad I set him up there to get that one shot when the tanks start rolling through. It isn't a real sweet spot since there is lanes on both side so I have to keep eye on what route they take up. If they come up both lanes it will be ugly but I should get one or maybe two. I also have a sherman left there but he is going to have 3 tanks in his face very soon. Don't want to move him up the hill for fear of getting a flank shot on him. I might use him and try to flank the enemy tanks like the Churchill did. Will have to decide it this turn since his window to move through the open area will be this turn, after that the enemy tanks are to far forward and will have LOS to the area he needs to run through. My inf in this area are broken and some have recovered. The Platoon HQ got killed and I don't think I could have prevented. If I backed the men out it would have been a turkey shoot with the tanks firing on them and the enemy inf. I had them hold there ground and from what I can see they gave better then they got. Enemy inf on that side is not a threat, really did a number on them as they exited the scattered trees. It was the tanks that really hurt my inf. Silenced those tanks but the damage was done.
Oh yeah had a PIAT team have a lock on a Puma for 30+ seconds at 35M and never fired. Puma backed off and brought down "great vengence" on the two man team then melted into the wooded terrain.
This turn will be a tactical move turn for me with a holding action. I don't have the units to toss away on recon to find out everything out there. Holding action until I can free up a side to assist.
Underdog