Fly Pusher
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Posts posted by Fly Pusher
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I think the US readers also have to consider that much of the rest of the world build their houses of materials somewhat more substantial than 2x4 and plasterboard.
While probably not entirely 50 cal proof, concrete, bricks and morter certainly give the impression of considerable solidity...
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Any I at this point would be welcome....Originally posted by Major_Jerkov:Or any AI...
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This is the KEY point that breaks RT - its impossible to know what is going on all over a complex battlefield from one perspective during one run through.Originally posted by Ronn:. I can't get back the WEGO-minute to see, what has happend on on the other side of the battlefield.
Also, WEGO being both processed and displayed in 60 sec means that corners need to be cut to get all the maths done in that time. I would happily look at the blue bar for 2-3+ min if it meant getting a turn where things worked...
What happened to 'its done when its done' ?
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Not to mention the shocking omission of Bren gun tripods.Originally posted by sgtgoody (esq):I seem to recall the TacAI being the number one complaint about CMx1. That and the curvature of the turret armor on the T34.
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How about variable turn lengths ?
So for example, once 5Mb of data has been generated then thats the end of the turn.
If nothing is happening and no contact has been made that might take 60-90 seconds.
If all hell is breaking loose that might take only 20-30 seconds.
This would result in both manageable file sizes and orders phases that come up at intervals proportionate to how much is going on.
Just a thought...
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That's what the Taleban said before they were bombed forward to the stone age! :mad: :mad: :mad:Originally posted by Sergei:</font><blockquote>quote:</font><hr />Originally posted by mazex:
Well Sweden is the oldest country in the world that has never been conquered...
And your king is a Frenchman, too!
</font>
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Damn !!!Originally posted by Matchstick:</font><blockquote>quote:</font><hr />Originally posted by Fly Pusher:
Sorry... the reserve platoon of über Finns required to take on a country like Sweden is already on its way. It will be a wasteland of pine cone shrapnel and mangled volvos within 48hrs.
Serves em right..... :mad: :mad:
Anyone know where I can get 2 sets of level 3a body armour and kevlar helmets by Monday ? [/QB]</font>
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Sorry... the reserve platoon of über Finns required to take on a country like Sweden is already on its way. It will be a wasteland of pine cone shrapnel and mangled volvos within 48hrs.Originally posted by Matchstick:Can I please request that people hold off from invading Scandinavia till the beginning of August when I'm back from my holiday there.
Thank you.
Serves em right..... :mad: :mad:
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You heard it here firstOriginally posted by rune:.... what I was working on was for the demo.
Rune
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Most impressive - thank you for your efforts in putting this together Rune
However, I have a comment that I hope will be constructive in some way. Primarily, I cant help thinking that the town you are building looks very 'American'. Big and open.
Syria is a land that has been intensively lived in for many many thousands of years. Over this time buildings go up in former gardens, houses are extended and open space is consumed to generate ever denser housing - what you show in your example just doesnt seem to reflect this.
A walk arround in seriously old cities in the medeteranian area feels almost claustraphobic. Tall buildings, very narrow alley ways and narrow roads
Why do you think Fiat make such small cars !
I realise not everywhere looks like the picture and you are putting this example together to demonstrate for us, but it might be something to bear in mind.
Thanks,
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Far be it from me to speak for Battlefront. But this is my understanding from previous Mac CM:SF threads:
Charles is always flat out for the first weeks immediately before and after a release.
- Demo's and the inevitable distractions associated with addressing the multiple 'fix or do sumfink' threads that will doubtless appear.
However IIRC, Steve also mentioned that Charles wishes to return to working on a Mac. So its possible that any purely business considerations may also be tinged with a personal motivation to return to the fold. I think Steve may feel similarly drawn....
Either way, its going to take a month or two after the initial release before we can hope for any concrete go / no-go decision
So maybe in early September.
I know this isnt what we probably want to hear. But given the resources available and the comparatively small (but growing!) Mac community I think its fair and the best that we can reasonably expect.
Fingers crossed.....
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Weren't those figures rubbished?? </font>Originally posted by Soddball:</font><blockquote>quote:</font><hr />Originally posted by Londoner:
</font><blockquote>quote:</font><hr />Originally posted by YankeeDog:
Only 30% of Iraqi SCUDs launched at an area under protection of a Patriot Battery GWI managed to get close enough for their warheads to even land in a populated area.
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Very nice vids, they do credit to what is obviously a LOT of work. I'm looking forward to the game.
However two points:
Firstly, in 'Firefight', the soldiers seem to be very slow reloading. Its quite a contrast to the speed of the rest of the action as they slowly reach back to grab a fresh mag and very leasurly do the actual reloading thing... I dont know personally, but my guess is that they would be pretty pumped up in such a situation.
Secondly, the syncronised movement of large groups of wind blown leaves on the trees looks rather odd....
Regards,
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A good counter-battery target. </font>Originally posted by Normal Dude:</font><blockquote>quote:</font><hr />Originally posted by JonS:
</font><blockquote>quote:</font><hr />Originally posted by Homo ferricus:
</font><blockquote>quote:</font><hr />Originally posted by Abbott:
</font><blockquote>quote:</font><hr />Originally posted by sgtgoody (esq):
</font><blockquote>quote:</font><hr />Originally posted by stoat:
</font><blockquote>quote:</font><hr />Originally posted by Ivan Drago:
</font><blockquote>quote:</font><hr />Originally posted by stoat:
</font><blockquote>quote:</font><hr />Originally posted by Darius359au:
</font><blockquote>quote:</font><hr />Originally posted by Tarkus:
</font><blockquote>quote:</font><hr />Originally posted by Sergei:
</font><blockquote>quote:</font><hr />Originally posted by Ivan Drago:
</font><blockquote>quote:</font><hr />Originally posted by Dirtweasle:
</font><blockquote>quote:</font><hr />Originally posted by Darius359au:
anyone want to imagine what a battalion of these things fireing a TOT barrage would be like :eek:
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n0 need for babelfish - here is the same link translated by google - at least its more readible then babelfish...Originally posted by unsobill:</font><blockquote>quote:</font><hr />Originally posted by Pinetree:
go to babelfish and translate the page.It's not perfect but gives you the gist of it.
update
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i take my words back - its simply unreadable... anyone knows will there be beta testing or demo or any video soon ? it's been more then a month without ANY update :mad: </font>
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Sadly, we cant all be so lucky.....Originally posted by Michael Dorosh:You're not Finnish! :mad:
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I sincerely hope that work on an USMC module would not impinge / slow down development of the Mac version.
Will new modules require new coding (ie. Charles) or just new models, skins, animations etc.... ?
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- cold war confrontation Warsaw Pact v. NATO central Europe 1980-1985
- Blitzkrieg ! France, Low Countries & Norwary 1939-41
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Sequoia summed it up well.Originally posted by PanzerMike:I would love to see ETO 1939-1940! Keeping the Germans out of my country (Netherlands) will prove quite a challenge
But I would certainly love to play a western europe (and Norway) 1939-40 based game.
But since the US was still sitting on its hands only the Brits, ANZACS and Canadians would be allowed to play as the Allies
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Once they have drunk enough they will fight anyone. And once you have the Finns, any other nationality would just be a terrible disappointment by comparison.Originally posted by Sequoia:If we don't get Russians until the first module, who are the Finns fighting in the initial release? :eek: [/QB]
So its probably just best to let them fight amongst themselves...
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Well, based on my experience with the Finns on this Forum they don't need helmets anyway. Their heads are so thick that... oh, never mindOriginally posted by Joe Shaw:</font><blockquote>quote:</font><hr />Originally posted by Battlefront.com:
Jippo,
</font><blockquote>quote:</font><hr />On the contrary, it is impossible to hit one's head to the roof if it is already touching
Seriously though, welcome to the Forum. You'll find that Finns have a special place in this Forum's heart. Despite your blatent overusage of vowels. When someone goes to buy a vowel, and Vanna (Wheel of Fortunate TV game show) comes up empty, we all know who to blame
Steve </font>
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Not an expert on these things - but it looks to me like an RPG7 round with a silver painted toilet roll tube stuck to the end with black PVC tape.Originally posted by MikeyD:Wow.
I'm amazed at the physical differences between the U.S. 105mm recoilless gun (above) and the Russian/Syrian/Iranian 73mm recoilless gun. I did not expect the gun round to look like that.
Photo from Fallugha, found on the net
Could be wrong though....
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A bit of searching uncovered this pdf from the Lexington Institute which has a table on page 6 giving some vehicle losses.Originally posted by sross:Does anyone know any reliable count for how many M-1's have been KO'd in Iraq?
Numbers listed include 20 lost M1 Abrams tanks, 50 Bradlies, 20 Strykers, 20 M113s and 250 Humvees.
Not to mention >500 other vehicles and 85 helicopters !
They also make the very valid point that increased heavy usage is just 'wearing out' a lot of kit years before it was anticipated that it would need to be replaced.
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This would neatly explain why Steve was always arguing that the SPEED of the Stryker was such a critical factor in the numerous Bradley v. Stryker threads.Originally posted by rudel.dietrich:Actualy we have lied to you guys all these months
We are not working on a fictional war in Syria
Instead of have been working on CM:GTA
Or Combat Mission: Grand Theft Auto
You play the role of a corrupt US army officer trying to set up his own criminal enterprise in the crumbling society that is Iraq crica 2008
He is just a simple man who has put in his two tours and if trying to 'grab a piece of the pie' before he retires.
You have the ability to carjack over 75 unique civilain and military vehicles!
Over 120 unique missions and a engaging story with full voice acting!
The game also fully models three Iraqi cities with the surround countryside in between
And yes, you can fully run over as many people as you want !
I mean, whos going to stop you? The Iraqi police are all on your payroll
The game combines the fun of the beloved GTA series with hard biting political commentary
CM:GTA is soon to be released in a store near you!
It all starts making sense....
Bullet Penetration In-Game
in Combat Mission Shock Force 1
Posted
My house (for example) has double layer brick exterior walls and single layer brick internal walls. Each wall is faced with about an inch of cement render (externally) or solid plaster (internally).
As I said. Probably not 50 cal proof, but solid enough that the whole house doesnt shake when someone slams the front door...