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Posts posted by Euri
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Just started the Campaign after a long time being away from the game:
Recce units, when dismounted from Fenneks, do not carry radios. What kind of Recce is this? -
Can some one positively attest that he has killed an enemy tank with armor precision rounds in CMSF2? After dozens and dozens of cases they seem to completely harmless on T-72s
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Has the no reinforcements arriving issue in mission "Flirting with Disaster" has been resolved. I updated to 2.04 and hit my save from summer but it looks still unresolved
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Can someone attest positively that Marines get reinforcements in Flirting with Disaster mission, at the most recent USMC campaign version ? The post from Battlefront on the matter was ambiguous and I don't want to restart and be found at exactly the same position
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Form my experience so far:
1) German Observers cannot order artillery missions beyond 1000 meters - (Observation based on Al Bab mission of German Campaign. Not sure if it applies to all spotters)
2) US soldiers tend to overuse handguns in close quarters instead of assault rifles.
3) Syrians tend to abandon positions in buildings and run into the open if they are hit by artillery or HE or high caliber (over 20mm) fire. This is pure stupidity as it makes them much mover vulnerable. In general the AI tends to retreat more easily than CMSF1 which makes missions much easier
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On 12/22/2018 at 6:51 AM, Battlefront.com said:
And yes, Dutch do have radios now
Steve
Based on the 1st mission of the Dutch Campaign: No they don't
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On 1/4/2019 at 8:31 AM, Euri said:
1.Has the reinforcement issue in Semper Fi "Flirting for Disaster" been fixed in the latest patch?
2. If so, would one have to replay the campaign from the beginning or just start the specific mission from the beginning
Apologies to bring this back. Is there a definitive answer on the questions above? I would like to revert to the Marines Campaign, but if I were to start it over, I would hate it to be a "Deja vu all over again"
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My observations were for Precision -> Armor. I had many instances of a direct hit (I am not debating the accuracy - I am talking only about the rounds that they hit the target). None of the hits resulted in killing a Syrian Tank. But as I said, I might have been just unlucky.
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4 hours ago, Sulomon said:
I've reliably killed the modernized T-72s with excaliber ammunition. You must be having bad luck or something.
Probably this (of the extreme version). Was your kill with "Armor" rounds?
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I am wondering if anyone has managed to kill a Syrian tank with precision artillery (armor). Not me, after having spent around 15 rounds in numerous occasions many of which were direct hits. I suspect a glitch because these are too many events to be a coincidence.
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1.Has the reinforcement issue in Semper Fi "Flirting for Disaster" been fixed in the latest patch?
2. If so, would one have to replay the campaign from the beginning or just start the specific mission from the beginning
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On 12/12/2018 at 7:39 AM, Lille Fiskerby said:
In the CMSF 2 Semper Fi, Syria, campaign mission: "Flirting with disaster" no reinforcements arrive. Only elements of the CAAT platoon is on map at the start of the mission, no artillery either.
Makes the mission VERY difficult
Same here. Waiting for 20 mins now
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- Syrian tanks and BMPs turn instantly towards incoming projectiles as if they were "high tech" Black Sea units.
- infantry that, after receiving fire, decides to abandon current position and run for a safer place, often chooses a path TOWARDS the direction of enemy fire instead of away from it!
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AAA guns and portable AA missiles are too strong, if you ask me.
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6 hours ago, Ch53dVet said:
All the forces engaged had the red force icon tags, associated with them"
The above is a case of petitio principii (begging the question). I am arguing that these kind of "civilian" units are not expected to be assign red tags that easily (each and every time is my experience) but rather exceptionally, or else remain unseen.
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I have the feeling that in this new version of CMSF, blue are able to automatically tell when an unarmed civilian is sided with the enemy. I draw this conclusion from playing 2 mission of the Marines Campaign where my troops detected two such poor guys in buildings in "my side" of the map and they proceed to summarily execute them with no questions asked.
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At long (snipping) distances, only the sniper engages. Make sure not to issue target (normal or light) orders
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It confused me as well. You have to insert the key that you got when you purchased the upgrade AND the original CMSF1 key
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Does one has to have CMSF1 actually installed or just the license key from the past purchase?
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On 11/4/2018 at 7:03 PM, MikeyD said:
The Shilka AAA vehicle, which comes with the NATO module, can now (very effectively) target aircraft, as can the ZU-23-2 pickup 'technical', also in the NATO module.
Which I believe is wrong because it does not reflect a situation where blue operates with full air superiority. AAA assets are useless against jets except if the jets operate at low altitude. But there is no reason to operate at low altitude if one dominates the sky. I have written a longer post about it a month ago or so
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It better to resist the temptation of entering and clearing buildings. Better bring the building down with tank and AFV firepower.
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I believe this deserves a separate topic:
I played the Alamo scenario and it seems that AAA fire is just as effective as in Black Sea, which in my opinion is very wrong. ZSU-23-4 Shilkas are very effective in shooting down air planes in the game. There supposed however to be a difference between CMSF and BS. In the first case the airspace is dominated by Blue while in the latter it is contested and the air assets are forced to operate at low level making then more vulnerable. In the first case fixed wing aircraft should be practically untouchable by AA or AAA fire or, at least, being hits should be a very low probability. Before any operation of ground forces in the broader theater of operations, SEAD missions with warm missiles should have neutralized the air Syrian radar air defenses and no Syrian aircraft should be on the sky in intercept missions. If any of us has played Falcon BMS simulator he would understand what an easy job is for jets to deal with ground forces when the airspace is uncontested and they are not facing long range AA missile threats. AAA guns and portable SAMs are rarely a threat.
To make things worse, there are no drones which would allow taking out Shilkas with precision artillery (and correctly so as we are supposed to be in 2008)
I believe this presents an issues that the developers should seriously reconsider re-balancing.
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On 10/18/2018 at 4:41 AM, Erwin said:
In "Passage To Wilcox" noticed that the Bradleys fire their main 25mm gun even when ordered to TARGET LIGHT."
Which is good because the T (Target) or J (Target Briefly) commands fire the tows if the designated target is a building
On 10/18/2018 at 4:41 AM, Erwin said: -
Why are not they any panzerfaust launchers in the German AVFs (only rockets)
Back on Tracks Campaign is now available!
in Combat Mission Shock Force 2
Posted
That might make sense! I will confirm. Thank you