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Euri

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Posts posted by Euri

  1. Form my experience so far:

    1) German Observers cannot order artillery missions beyond 1000 meters - (Observation based on Al Bab mission of German Campaign. Not sure if it applies to all spotters)

    2) US soldiers tend to overuse handguns in close quarters instead of assault rifles.

    3) Syrians tend to abandon positions in buildings and run into the open if they are hit by artillery or HE or high caliber (over 20mm) fire. This is pure stupidity as it makes them much mover vulnerable. In general the AI tends to retreat more easily than CMSF1 which makes missions much easier

  2. On 1/4/2019 at 8:31 AM, Euri said:

     

    1.Has the reinforcement issue in Semper Fi "Flirting for Disaster" been fixed in the latest patch?

    2. If so, would one have to replay the campaign from the beginning or just start the specific mission from the beginning

    Apologies to bring this back. Is there a definitive answer on the questions above? I would like to revert to the Marines Campaign, but if I were to start it over, I would hate it to be a "Deja vu all over again" 🙂

  3. - Syrian tanks and BMPs turn instantly towards incoming projectiles as if they were "high tech" Black Sea units.

    - infantry that, after receiving fire, decides to abandon current position and run for a safer place, often chooses a path TOWARDS the direction of enemy fire instead of away from it!

  4. 6 hours ago, Ch53dVet said:

    All the forces engaged had the red force icon tags, associated with them"

    The above is a case of petitio principii (begging the question). I am arguing that these kind of "civilian" units are not expected to be assign red tags that easily (each and every time is my experience) but rather exceptionally, or else remain unseen. 

  5. I have the feeling that in this new version of CMSF, blue are able to automatically tell when an unarmed civilian is sided with the enemy. I draw this conclusion from playing 2 mission of the Marines Campaign where my troops detected two such poor guys in  buildings in "my side" of the map and they proceed to summarily execute them with no questions asked.

  6. On 11/4/2018 at 7:03 PM, MikeyD said:

     The Shilka AAA vehicle, which comes with the NATO module, can now (very effectively) target aircraft, as can the ZU-23-2 pickup 'technical', also in the NATO module.

    Which I believe is wrong because it does not reflect a situation where blue operates with full air superiority. AAA assets are useless against jets except if the jets operate at low altitude. But there is no reason to operate at low altitude if one dominates the sky. I have written a longer post about it a month ago or so

  7. I believe this deserves a separate topic:

    I played the Alamo scenario and it seems that AAA fire is just as effective as in Black Sea, which in my opinion is very wrong. ZSU-23-4 Shilkas are very effective in shooting down air planes in the game. There supposed however to be a difference between CMSF and BS. In the first case the airspace is dominated by Blue while in the latter it is contested and the air assets are forced to operate at low level making then more vulnerable. In the first case fixed wing aircraft should be practically untouchable by AA or AAA fire or, at least, being hits should be a very low probability. Before any operation of ground forces in the broader theater of operations, SEAD missions with warm missiles should have neutralized the air Syrian radar air defenses and no Syrian aircraft should be on the sky in intercept missions. If any of us has played Falcon BMS simulator he would understand what an easy job is for jets to deal with ground forces when the airspace is uncontested and they are not facing long range AA missile threats. AAA guns and portable SAMs are rarely a threat.

    To make things worse, there are no drones which would allow taking out Shilkas with precision artillery (and correctly so as we are supposed to be in 2008)

    I believe this presents an issues that the developers should seriously reconsider re-balancing. 

  8. On 10/18/2018 at 4:41 AM, Erwin said:

    In "Passage To Wilcox" noticed that the Bradleys fire their main 25mm gun even when ordered to TARGET LIGHT."

    Which is good because the T (Target) or J (Target Briefly) commands fire the tows if the designated target is a building

    On 10/18/2018 at 4:41 AM, Erwin said:

     

     

     

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