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Krazy Canuck

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Posts posted by Krazy Canuck

  1. Originally posted by redwolf:

    What do you mean "we knew"? As far as I can tell I'm the only one running actual tests in this thread - again smile.gif

    I just re-ran a deep snow test. The fast moving vehicles get farer.

    So your tests are telling you that AFV's moving over damp ground and deep snow at *fast* are giving you better results than *move*? Are you finding many more immobilizations?

    Not doubting at all, just trying to get this clear. I need as much help as I can get.

    KC

  2. Originally posted by RSColonel_131st:

    Didn't we have a thread in here with a collection of links to most tactical threads that were usefull? Something like "Antology of usefull posts"?

    I've been looking trough 6 pages of this forum but can't find it anymore. I think that thing was very valuable to the newcomers.

    There's a link to it in Soddballs' FAQ in CMBB, or at least it's supposed to be there. smile.gif

    KC

    Yes it's there, I just checked.

    [ January 11, 2003, 06:58 PM: Message edited by: Krazy Canuck ]

  3. Originally posted by Cpt Kernow:

    I have posted these figures elsewhere, but I have condensed them as some said it was not a large enough sample.

    I think 133 Games is a enough to make some general conclusions. I only wanted to post these because several posters (especialy at the blitz) seem to be whinging that there is an AXIS bias in CMBB and the Allies are immpossible to win with.

    Anyway the stats:

    Total CMBB QB reported to blitz ladder = 133.

    Total Allies wins = 63.

    Total Axis wins = 50.

    Draws= 20

    Allies win % = 47.00%

    Axis win % = 38.00%

    Draws % = 15.00%

    Err, the Allies did win the war, yes it was a hard fight....I'm wondering why the guys at the blitz(?) are complaining also. It would appear that the game modeling is pretty much dead-on?

    KC

  4. Originally posted by aka_tom_w:

    ah Perfect!

    smile.gif

    I love it when a plan comes together!

    I knew a bogging and immobolization GROG would show up here at some point.

    Thanks for the post K Canuck! smile.gif

    -tom w

    P.S. Can you explain more about those things like u/c and the other short forms and abbreviations that some of us might not understand?[/QB]

    Tom W,

    Hardly a grog, I think you need to be an engineer to achieve that distinction. smile.gif

    If you want more undercarriage(u/c) info go here. If you can wade though this and still need clarification, just ask, I'll be happy to fill in the blanks.

    Rgds,

    KC

  5. Ahem, equipment operator here. 30+yrs. in the industry and I've run 'em all, John Deere 350's(very small) through to and including Cat D10's(rather large). I've helped build roads all through Maritime Canada(mostly gravelly and silt type soils), oilfield roads and highways through Alberta(gotta hate that gumbo, prairie type soils very similar to the Russian steppes). I spent 4 months at the Peterbrough, England fairgrounds construction phase, dug 10 ft. deep holes with a D8N in Mesa, Arizona......enough background.

    To answer the bogging question; higher dry ground= rare, low wet ground with saturated materials= very possible. I believe the game does consider the elevations and we know it considers the moisture contents. These estimates are based on the operator being average(regular?) and, here is what I feel is the most important factor, 50%+ u/c. As the u/c drops below that 50% mark the more likely you are to become immobilized.i.e.@ 40% your chains are now stretched and starting to kink,@ 30% those chains are looking like a snakes back,your segments are sharp enough to shave with, your idlers are starting to look like u-bolts,@ 20% you better not leave sound secure footing 'cause that chain is weaving back and forth so fast it is sure to jump off those segments, those once sharp segments are now mere bumps and the chains are starting to slip, the idlers are worn so bad that even new chains wouldn't stay on 'em and the bottom rollers, well they're non-existant and your just dragging that chain along the road.

    Todays machines run on SALT(oops, sealed and lubricated trackchains) and have a life expectancy of 5000-8000 hrs. under IDEAL conditions and with regular maintenance. Prior to SALT u/c everything ran on *dry* chains which had a life expectancy of 60-75% of SALT, again with IDEAL conditions and regular maintenance. As u/c technology had changed little prior to SALT I expect that wartime u/c would have had very similar characteristics as the *dry* type still used today. Whew, moving right along.......

    Based on first hand information provided to me by someone who was there(my father), I believe that regular maintenance wasn't all that regular(he tells of welding the pins in...a real nono) and that the u/c saw less than ideal conditions.i.e. the faster a machine travels the faster it wears out, the more silt(abrasive, think steppes) equals a quicker rate of wear again etc. etc.

    Now, we have all this worthless information, how in hell do we factor this into the game engine? Can't do! So, it's my uneducated guess that the bogging factor is a bit high, but, that the immobilization factor is rather low, thus giving us a combined average that is in all probability quite close to reality. Just what formula BTS used to cover all these variables I couldn't even guess, but for me it is very believable. (even though I did once bitch about bogging :D ) It was at about that point that I realized that this isn't really a game. It's a simulation, one meant to convey as many real world situations and combinations as possible at any moment!

    I'm sure anyone who thinks I've missed anything will jump in here and point it out ....please feel free, but be aware, I've given the lite versions of bogging and immobilization causes and expectancies, this lecture could be 4-5 times longer. :D

    I hope this helps someone 'cause I hate to type and it is the second time I've done it, the first time I had it all done and edited, hit the *add reply* button and ...the board was down!....how does one save something like this....sheesh.

    Rgds,

    KC

    P.S. blame any spelling errors and the poor grammer on Nancy, my secratary, as she's gone home for the weekend.

  6. Originally posted by KingPin:

    Totally off topic but im bored....

    Since playing this game it has made me investigate WW2 history. And I have decided that what The Americans and their **** tanks did in WW2 was overrated and it was the Russians that won the war for the allies. As a Canadian I had American history shoved doen my Fu**kin throat in high school.I could go on but i wont.

    Curious to see what you dudes have to say about the americans in WW2 and if you think Russia could have still won minus america

    Peace

    Go to bed silly boy!

    KC

  7. Originally posted by Nidan1:

    To Dorosh, Berli, Rune, Andreas, and the other talented designers out there, please don't take "your ball and go home", just because you get pissed at a few guys, who really understand you point, but want to do it their way regardless.

    It seems that some consensus was reached here, people understand your point of view, and no real harm was done, don't punish the entire community.

    Damned shame isn't it!?

    I, for one, would understand and probably do the same if I were one of the designers.

    At first glance their behavior seems rather childish, but, really what motivation do they have for staying involved with a community that no longer respects their wish's, let alone their efforts. Overall I judge the designers behavior as predictable and perhaps most important, correct!

    No, there is some type of ®evolution going on here, I don't pretend to understand it but I do recognize it, and predict that very little good will come from it.

    Oh, and yes, their work is an ART.

    KC

    edited for spelling

    [ January 07, 2003, 10:43 AM: Message edited by: Krazy Canuck ]

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