AnonymousOxide
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Posts posted by AnonymousOxide
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Lol, did you guys read what he said about the 20mm FLAK? He said it has a graphics problem: When you zoom out away from it, it looks like it's getting bigger.
I guess this guy has visual scale on default, yet it's interesting how he hasn't noticed that every OTHER unit in the game ALSO gets bigger as you zoom out. The only explanation is that he's old, and he probably wears thick rugged glasses.
BTS should seriously consider putting Visual scale to realistic in the next game because people new to CM probably scratch their heads once they notice their units getting bigger.
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They look good, but are the accurate for the region? the reason I ask is because BTS put a lot of effort into their current tree line-up using some special tree growing tool. I'm not about to change it so quickly, although it would be helpful if I could see the infantry .
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Hey what kind of snow are you using? :
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Oh crap, you have a "bunch" of images, I see. Well that changes things a bit.
Yeah, try to get that free FTP, but if you want you can send me a few images that you want to post now. I'm running 56k which is a bitnatch to upload with, and the downloading isn't peaches either.
Since you're using AOL, make sure the images are converted to .jpg. You can do this by going to paint and saving them in that format.
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GWDWD, send the pics to AnonymousOxide@ownmail.com, and I'll post them on my FTP. Once on my FTP you can link to em, and post them anywhere.
For example, the battlefront.com logo up top is a .jpg that is saved on BTS's ftp. Go ahead and right click it and hit properties, you'll see the address URL: http://www.battlefront.com/images/nav/topnav.jpg
So now that I know the address URL, the only thing I need to do is copy and paste it here on this forum (or another place if you desire), and put at the end which are UBB tags. [example below]
Also, if you press the URL button next to the smilies when you're typing a message on this forum, you are able to create a clickable word or words that links to the desired image. Just add the above URL into the first space, and a word (or words) in the next space that will link to the image. [example below]
[ November 03, 2002, 06:48 AM: Message edited by: AnonymousOxide ]
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Yeah, they don't look too tempting.Originally posted by Bone_Vulture:First note: those are only BMP's. And cruddy looking, too. Ah well, I'll give 'em a try.
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You're probably right, I can assume that the soldiers who threw the charge didn't know anyone was in the houses, or the state the houses were in (which is damaged).Originally posted by Rick614:Wouldn't be the first time in the heat of battle that something went boom where it wasn't supposed to.
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What in the heck is a shockwave mod?
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I just got done with cemetary hill (got a draw), and on the second to the last turn, my pioneer squad decides to throw a demo charge in between two buildings (which both contain friendly soldiers) to clear a mine field.
You can assess the situation for yourself:
Essentially the Pio squad nearly killed about 5 persons, luckily even though BOTH buildings callapsed, I only suffered 2 casualties. Then again, I have about 10-15 fighting men left on the battlefield.
This is an AI issue, and possibly a bug.
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Definitely.Originally posted by MrNoobie:hmmm maybe i should just upload em seperately
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I thought you released your third set of revised tracks, am I wrong? Your pics don't work right now (above), but I remember you showing off your T-34's with dark treads instead of the red muddy ones, but I can't find them if they exist.
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Oh Christ the AM 1.0 mod doesn't download, can someone give me a link that works?
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This is what I was looking for!!! AHHHHHH!!!
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Yeah, I missed the part where you said you had 256mb, that's actually the minimum (that I recommend) for gaming these days. I'm running 512, and like Diceman said, you'll take a performance hit since CM is very ram dependant.Originally posted by Diceman:I think the bigger worry would be downsampleing due to the large memmory requirements of the mods. Does anyone know the memory requirements for a stock T34? I'd like to compare the number to available mods.
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Now that we're on the subject, how does one convert a low-res mod to high-res? I take it perhaps once you've made the mod low-res (which is what the stock CMBB mods are), there is no way to "up" the detail? Perhaps this has something to do with the PPI (pixels per inch) setting in EDIT>IMAGE SIZE?
To the original poster:
CMBO had some really impressive high-res mods. I mean these things would range from 5-10MB per one vehicle mod, it varies depending on the extra content. Right now CMBB mods are the standard res and they are 1-3 MB, usually in-between.
Right now all the mods that have been released are the standard res, so download to your hearts content since you wont suffer any performance change. And from what you're running, I see no reason why you wont be able to run high-res mods when they get released. I'm running the older AMD Tbird 1.4, and all the scenerios run fine execpt for those rediculous ones (like Clash of the Titans) that require a super computer.
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Get lucky? I hope next time I will be informed when buying unfinished product. It would be only fair.Originally posted by illo:</font><blockquote>quote:</font><hr />Originally posted by Cameroon:
And IIRC, the IS-3 was not an immediate priority to update its model (since not all models/textures are going "fixed"). Hopefully we'll get lucky
All this was, I believe, posted from Madmatt. A search on his member # might turn it up.
You dont buys unfinished shoes from shop either do you?
I am very disappointed if BTS wont include models they left out as patches.</font>
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The future patch will have new 3D models with textures to boot, that's what BTS said. There are quite a number of minor nation tanks for example that aren't using the correct model.
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Abbott, I think it's a whole new model that needs to be released, and not just textures.Originally posted by Abbott:There was not enough room on the CMBB CD to release all of the vehicle textures. Some vehicles share the same textures until patched or mods become available.
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Awesome, I'll make sure to DL it since Dorosh doesn't have his for download.Originally posted by mike8g:I've just uploaded a BMP-list for all Axis tanks and vehicles at CM Mod Database.
Marcus
Now, does anyone know where to find the other thing I need? It's release was announced here a few weeks ago, the mod is basically a neon multipule colored texture with writting that shows how textures will bend, and how they will stack on top of the tank.
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Did the soviets ever place early wheels (particularly wheels from 1942 and below models) on newer designed T-34's that SHOULD be using the newer "spoked" wheels? The reason I ask is because I stumbled on this pic.
Yes, it is just a model, but none-the-less.
Now, let me just clearify that thatis the CHTz turret, correct? -The one that's modeled for the 1943 tanks CMBB?
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I like the new system... no I love it. My HMG's and even LMG's pose a huge risk to on-coming infantry. My enemy can no longer move a platoon of soldiers towards my foxholes in open ground and expand 2 squads, at the least, to make it to the forest.
But yeah, I dig what you people are saying, and I would be more than open to BTS including a "semi-realistic" CMBO infantry mode option in future games for the peeps who just want to have some fun.
In CMBB, you can't make progress with you troops if you don't have a good plan, and that's where I fumble sometimes too. -My generic military strategies will break on occassion.
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come-on, someone must know what I'm talking about(?).
Problems with HMG crew setup times and FT effectiveness
in Combat Mission Archive #4 (2002)
Posted
The "way-off" misses are cause by the game engine placing missed shots randomly about the map. This happends to tanks also. Don't ask me why it's like that, it just is.