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BeauCoupDinkyDau

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Posts posted by BeauCoupDinkyDau

  1. Yeah, I do have to give you props for keeping your cool. Some people can't take the heat when their pet projects aren't met with open arms and absolute fanboy love.

    From my point of view I am somewhat let down as to how CMx2 has panned out so far. But then again, I never expected perfection with this first product. I always thought of SF as a testing ground (and probably a mental vacation for you guys) before ya'll got back to the real meat and potatoes: WWII.

    I have to say though that I don't like some of the direction that the series seems to be taking. I really hope that when WWII comes back to the 'Mission that it'll be a major rework from what we are seeing now. If it's just WWII stuff tossed into the current salad, then I might just have to pass. One of the things that really made CMx1 shine so much was how simplistic the design was, but how difficult it could be to get really good at. That, and it never felt like a simulation--it felt more like a 3D war game. SF feels as though it's trying to shift towards simulation--and sims pretty much bore the living heck out of me.

    You can keep your Silent Hunters and your Flight Simulators and your Grand Turismos. If the game is stripped of all the fun and entertainment value just to create as close to a virtual duplicate of the real world as possible, then it becomes yawn inducing. Keep it real--keep it hella real--but please don't turn it in into another sterile simulator.

    But anyway, that's my two cents on things. I watch CM's future with baited interest. And again I thank you for being so even tempered with us finger-pointing customers. It's not that we're a bunch of jerks in here--it's just that we're so passionate about what CM was and could be. :D

    [ August 27, 2007, 01:07 PM: Message edited by: Malicious Monkey ]

  2. Originally posted by KG_Jag:

    If Battlefront plans to issue no more games using the CM x 1 engine, I wish that they would grant (sell) licenses to selected others so more fronts can be covered with the CMBB/CMAK versions of that engine.

    I bet there are people in here that could update and improve on that engine too. Edit - Kinda how the community made a definitive TOAW long after Kruger and the devs had left it for dead.

    Imagine if you could take all three CMx1 games, put them together, improve on the code, graphics models, scenario designer, ect.

    How F&^*%ing AWESOME would that be?!!!

    To be honest, I think that is what the majority of us wanted with CMx2.

    Oh well. We can all dream...but it ain't gonna happen. smile.gif

    [ August 31, 2007, 11:25 AM: Message edited by: BeauCoupDinkyDau ]

  3. I remember the Bradley's poor protection being criticized in the very late 1980's. The US military shrugged off the vehicle's inadequacies, saying it met its requirements for what it was designed for. But in fact it wasn't—the armor was very easy to defeat, and in most test cases the crew and passenger compartments were destroyed when the vehicle took a hit.

    And our government at the time insisted politics and big business dollars didn’t play a role in who won the contracts to build the Bradley. Yeah, right.

  4. Lately? The core group in here has always been like that to the noobs! This is what happens when you don't feed them! They start foaming at the mouth and spouting off armor penetration values while attacking any noob that doesn't think to press the search button. The core Battlefronter is an unwashed, insane, grog troll that spends 79.89% of their entire life hanging out on these boards for the slightest trickle of CM info!

    The mods really need to encourage them to get out and get some light now and then.

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