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Puff the Magic Dragon

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Posts posted by Puff the Magic Dragon

  1. Originally posted by steb:

    ...And I'm wondering how market conditions have affected those plans (More likely, less likely)?...

    Well, regarding the market situation - LINUX is a fine OS, but it is and will always be - at least in the next 10 years - a niche market. Especially for the 'normal' home user. And games are only sold to home users. Beside that, even some of my very Mircosoft critical pals must agree that XP is a good OS.

    - How many game PCs are running under LINUX, compared to Windows? I guess 1%, maybe even less.

    - How much time and money would it cost the 4 men company BTS to port CM to LINUX?

    - How much money can BTS make with a LINUX version? BTS is surely an exeption, regarding their contact and support to the customers, but at last we shouldn't forget, they also must live from it.

    IMO, seen from a comercial point of view, don't expect a CM for LINUX. Not before LINUX change into the OS for computer games. And I don't expect this in the near future.

    [ February 13, 2002, 10:50 AM: Message edited by: Puff the Magic Dragon ]

  2. JonS You are right, without doubt there are a lot of other and more important issues about the artillery. BTS made an excellent job with the most parts of CM - but IMO not with the artillery system.

    Slapdragon I don't agree - 3x3 km was only an example. 9 skm can also mean 6km long, and 1.5km width.

    And I think it makes a difference if the unit is on the map or not - on the map it is vulnerable to enemy fire. Be there, but visible because unmovable (if I understood you right), ehm, does not sound very realsitic to me.

    BTW, how shall a scn designer work around this? And why is it a rare situation?

  3. I studied again my 'Handbook of German Infantry', the section about the regimental artillery.

    a) the fire was guided by the 'Hauptbeochbachtungsstelle (Haupt-B-Stelle)' ~Main Oberserving Position

    B) this Haupt-B-Stelle had, when necessary, one or more 'B-Stelle' subsections

    Well, both are out of CM scope. The - for us -really important group was the FO. He was attached directly to the frontline troops and was responsible to define TRPs and observe the barrage. The text don't mention it directly, but as I understand it, fireorders were not given without observation by the FO.

    Someone shall please correct me when I'm wrong, or if you have more information, share them with us smile.gif

    [ February 12, 2002, 02:31 PM: Message edited by: Puff the Magic Dragon ]

  4. Redwolf Good comment

    To 1) I would indeed prefer this one, at least optional. The question is, who ordered artillery in reality, and where was the FO? What was done when LOS was not given, like in fog or difficult terrain? AFAIK it was common to prepare the target zones days before the battle, also before attacks. So in princip this would mean the player must have some TRPs always available, maybe a fixed number per battery instead of purchase. Beside that, correction orders from a TRP could also be given by 'normal' soldiers, at least by HQ units in LOS.

    To 3) I guess this option wouldn't make sense, cause it is as unrealistic as option 2), only in another way.

    [ February 12, 2002, 12:46 PM: Message edited by: Puff the Magic Dragon ]

  5. Originally posted by Big Time Software:

    ... You guys have no idea how much time we wasted trying to make flexible frontlines work in the Beta, so it was yanked out. Unfortunately, it is highly unlikely that it will be solved for CMBB. In fact, I would put money on it that there will be no improvement in this regard. The fact that Charles is able to do so many other great things, yet threw in the towel on this after significant programming time, should emphasize how horribly difficult this "easy" concept is to do from a code standpoint.

    ...

    Steve

    Steve - I just wonder why we have flexible frontlines? I would think that after an operation battle the defender is, depending on his casualties and the tactical situation, anyway in need to regroup and take back his frontline.

    So why not freeze the frontlines as they were in the last battle?

  6. A question I had in a threat about on map artillery.

    Situation: I make a map, 4000m length. While this is no problem for 'real' artillery, it goes beyond the range of the 81mm mortar - not to speak about the larger CM:BB maps, when they can be longer then 6km, even the 120mm mortar will have problems. And this already when the mortar position is directly behind the border of the map.

    As if this isn't mysterious enough : when I place an on-map mortar, it has indeed only a range of ~2400m.

    Here are some maximum range examples:

    British

    3inch = 2500m

    4.2inch = 3750m

    German

    81mm = 2400m

    120mm ~6000m

    28cm and 32cm Nebelwerfer = 2100m

    Russian

    82mm = 3100m

    107mm = 6300

    120mm 6000m

    US

    81mm = 3000m

    How can it be?

    [ February 13, 2002, 05:51 PM: Message edited by: Puff the Magic Dragon ]

  7. Interesting comment! This is something I have never thought about before.

    Large maps are indeed partially out of mortar range, and already in CM:BO!

    The British 3inch has a range of 2500m, the 4.2ich of 3750m

    The German 81mm = 2400m, 120mm ~6000m, the 28cm and 32cm Nebelwerfer = 2100m

    The Russian 82mm = 3100m, 107mm = 6300, 120mm 6000m

    The US 81mm = 3000m

    But I can always cover the complete map with artillery, even on a map of 4800m length. If this isn't changed in CM:BB it will get really funny on a 9km map.

  8. Indeed there were two Soumi MPs

    The Modell 1926, 36 rounds, 750 rpm, 433 J (7,65 x 22, 380 m/s)

    The Modell 1931, 20-71 rounds, 800 rpm, 578 J (9x19 ammo, 380 m/s)

    It was also asked for :

    The Schmeisser 28, 20-50 rounds, 500 rpm, 578 J

    The Bergmann 35, 32 rounds, 350 rpm, 548 J

    Dan No problemo :cool:

    [ February 09, 2002, 07:20 PM: Message edited by: Puff the Magic Dragon ]

  9. Yep, I wasn't sure about the Eo, just want to see what will happen ;) .

    Anyway, even we cut it out, the high rpm and the double ammo compared to the MP-40 will make it a serious weapon. Even with a fp of 'only' 50, imagine a SMG squad with 8-12 soldiers, and AFAIK the Soviets tended to larger squads!!!

  10. Originally posted by Patgod:

    muhahaha 430fp muhahahaha BOOM *nebwerf lands 300m away, squad changes to routed* "WHAT!!!!!!!!!! NOOOOOOOOOOOOOOOOOOOOOO! damn you conscripts!"

    FAFLIFAFLAFFAFLUFF (Elite Soviet MP-squad pops up behind German regular Rifle company) WRRRRRRRRRRRRRR .....

    Well, let's close the curtain over the unpleasant details... tongue.gif

  11. Well, let's see the MP-44 as an automatic rifle instead of a MP. If I understood right, that was what BTS had in mind!? I think the only CM weapon can be compared with it in this case would be the BAR.

    MP-44 = 30 rounds, 500 rpm, 1630 Joule Eo, 34 CM firepower

    BAR A2 = 20 rounds, 350 rpm, 3545 Joule Eo, 34 CM firepower

    Hey, they match! smile.gif

  12. Because it makes so much fun, here another comparison. (J = Joule kinetic energy = Eo)

    MP-40 = 32 rounds, 400 rpm, 576 J

    Sten MK-2 = 32 rounds, 500 rpm, 576 J

    Thomson = 30 rounds, 700 rpm, 588 J

    PPSch41 = 71 rounds, 1000 rpm, 688 J

    Now let's compare to CM firepower value (fp). As you see above, the Eo for all weapons except the PPSch41 is nearly identic!

    MP-40 = 36 fp

    Sten = 39 fp (+100 rpm = +3 fp)

    Thomson = 45 fp (+300 rpm = +9 fp)

    BTS this looks at least like a straight math calculation of the fp tongue.gif .

    If I calculate the fp for the PPSch41 this way (+600rpm = 18 fp) and give +20% because of the highe Eo, compared to the MP-40 (=7 fp) I end at 61 fp for the PPSch41.

    Even if you don't use a strictly math formula to calculate the fp, I see no technical reason to weaken the PPSch41, but some to make it still better: reliably, ammo, uncomplicated...

    Someone said a German SMG squad is gamey?

    German SMG Squad, 8 men = 288 fp

    Soviet SMG Squad, 8(?) men = 488 fp

    Poor Fritz :eek: !!!

    [ February 09, 2002, 02:06 PM: Message edited by: Puff the Magic Dragon ]

  13. Okay, I have received my data sheeds.

    The Jäger Platoon

    Platoon HQ:

    1 Platoon Leader (1 SMG)

    2 Messengers (2 SMG)

    1 Strecher Bearer (1 pistol)

    1 Horse Leader (1 rifle)

    3 Jäger Groups, each

    1 x NCO (1 SMG)

    9 x Soldiers (2 rifles, 6 SMG, 1 LMG)

    Note the 5th HQ soldier, while we have only 4 in CM. Let's assume the 'lost' soldier is an absent messenger. The sheet for the Mountain Jäger Platoon shows the excact same TO&E. So the difference is indeed only the mountain training & equipment (both out of the CM scope)

    Maybe also of interest:

    The Light Jäger Group

    1 x NCO (1 SMG)

    10 x Soldiers (3 rifles, 6 SMG, 1 LMG)

    The Pioneer Group (Jäger Regiment)

    1 x NCO (1 SMG)

    9 x Soldiers (2 rifles, 6 SMG, 1 LMG)

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