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Cameroon

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Posts posted by Cameroon

  1. Originally posted by Chad Harrison:

    Interestingly enough, I had my LOS blocked by level terrain. No dips or small hills, and my LOS was blocked after about 300 or so meters in clear weather. The manual says that this should be the way it is. I have noticed that brush and what not do not block LOS. But, I dont know if this is a bug.

    Chad

    Ironically, the manual states that brush provides good concealment and restricts LOS.

    Maybe there is something we're missing, but it seems to me that 700 meteres of brush would restrict LOS pretty well. Have we tried having the troops hiding and then checking LOS? I mean, maybe it is just that our troops are taller than the brush and so it does not affect LOS when they are "standing"?

    Yes, that seems like reaching to me, but I'm going to find out before I jump on the bug bandwagon completely. smile.gif

  2. Originally posted by zukkov:

    </font><blockquote>quote:</font><hr />Originally posted by Michael emrys:

    What is your troops' experience level? If they are of low experience (and remember, in the early war even regulars and veterans count as low) that might explain their poor discipline.

    Michael

    they're regular in the 1st half of 43. it must be the fact they have a 180 degree arc. i'll try setting them to a narrower arc and see if that keeps them hidden...</font>
  3. Originally posted by Wittmann:

    And just repeated the test with sdkfz 7/1, they did engage and fire, but got no kills, however being vehicle mounted they must have a larger profile, as the planes killed them all in 3 passes!

    Ack, started a thread about flak vehicle engagement ranges 'cause I thought this thread had disappeared. Well, I won't re-post it, but the gist of my testing seemed to indicate that flak trucks would stop firing when the plane got to around 780 meters away. The flak guns on the ground, however, will fire pretty much until the plane passes overhead.

    Also, the flak truck will stop targetting the plane at ~780 meters. The ground guns will continue to target, even if they can't fire and are trying to track back onto it after it has passed overhead.

  4. Originally posted by Sigurd:

    Well if I launch the game with "free to place" setup, the AI puts the Panthers in the woods behind the graveyard, a far more judicious place.

    But I tried to launch several times the game from the start, with "default setup" for the AI, and it always leave his panthers back...

    I have to say, that seems pretty strange to me. I played the scenario at least 2 times (possibly 3) and had no problems with troops not rearing their ugly heads smile.gif

    Just a thought about the Panther's behind the church. That's actually not that great of a place for the Panthers to be. Since CMBB models optics, you want Panthers, Tigers and other AFVs with better than standard optics to be further away. That way they should have a much higher chance of hitting than their counterparts.

  5. I decided, after the recent talk about AA, do some testing. I set up an entirely open field, 4 planes vs 4 flak guns or flak trucks. Planes were spotted about 1800 meters out and fired upon as soon as the guns could track. Soviet planes (of all types) and German AA.

    However, while the flak guns would continue firing as long as they could (basically until the planes flew over), the flak trucks would stop firing when the planes got to about 780 meters. That is about when the planes start the final leg of their attack run.

    I bring this question up soley to learn if that is what I should be expecting from Flak trucks. If it is, then I wouldn't ever bother buying them myself. I believe, out of probably 8 tests or so with trucks, they killed 1 plane and always lost every truck. Conversly, the Quad 20mm guns would often get through with better than 3 or more (of 4) guns left and all the planes shot down.

    [Edit]

    I just thought I should make clear that either trucks or guns were on the field, not both at the same time.

    [ October 02, 2002, 06:40 PM: Message edited by: Cameroon ]

  6. SMS, there's actually a thread on this particular scenario in this forum. I would suggest a search, I think it's titled Jaegermister too smile.gif

    Basically, the tactics outlined in the manual (it's the Advanced Tutorial) work very well (once you fix some of the typos, the thread in question goes over what's a mistake in the tutorial). I managed a pretty sweeping victory as the Allies, taking all but one flag.

  7. Originally posted by Liebchen:

    I was just coming to that conclusion on my own. smile.gif

    What is troubling is how the hiding Germans didn't fire until 15 meters, even though they had detected the enemy at 50 meters and had a covered arc order. I do not understand this.

    I think one of us mis-read. I'm pretty sure he's saying he put the cover arc for the Germans _behind_ the Germans (much like putting an ambush marker in CMBO behind the unit to keep it hiding). And then, when the Soviets finally got within 15m they spotted the non-moving Germans and opened fire. So the German troops were maintaining their fire discipline as they were supposed to.

    Of course, there are also the times when your unit does not maintain its fire discipline. I had a QB last night where my Vet T-34 had an armor cover arc and decided to open up on some infantry (hundreds of meters away). To add to it, the infantry was outside the cover arc. There was a severe reprimand waiting for that TC.

    [ October 02, 2002, 04:47 PM: Message edited by: Cameroon ]

  8. WOOOHOOOOO, someone other than the scenario designer did better than a loss. Its just an added bonus that I managed to do it.

    winterwonderland_aar.jpg

    I still say you've got uber-veterans on your machine Berlichtingen smile.gif If I leap frog down the treelines, then the first guy to open up on anyone pins pretty much anyone else in the trees. Heck, even my own troops firing at the enemy causes negative morale effects to my guys.

    Still, I've managed to beat it once, so I'm happy ;)

  9. Originally posted by Berlichtingen:

    </font><blockquote>quote:</font><hr />Originally posted by Cameroon:

    Then they were out of their freak'n minds ;)

    Err... they won... handily smile.gif

    One advantage they had that the game denies you is that they had crawled close enough to identify the enemy positions before the Soviets knew they were there. That is why you need to use a half squad to try to get the Soviets to give away their positions</font>

  10. Originally posted by K_Tiger:

    The maximum i got with a 41 QB scenario and 200% for an allied assault are 25800 points...

    Something is wrong with your calculation para.... ;)

    Still a hugh force...you can start in the morning and you can make your next turn when your back from work.. ;) )

    Random casualities. Probably with 50% set. Maybe there's a hard upper limit of 50,000? smile.gif . In any case, that's a lot of points.
  11. Originally posted by K_Tiger:

    The maximum i got with a 41 QB scenario and 200% for an allied assault are 25800 points...

    Something is wrong with your calculation para.... ;)

    Still a hugh force...you can start in the morning and you can make your next turn when your back from work.. ;) )

    Random casualities. Probably with 50% set. Maybe there's a hard upper limit of 50,000? smile.gif . In any case, that's a lot of points.
  12. Yes, however, be sure that when you tell troops to move to a crater that when you place the waypoint it says "crater" (instead of open ground or whatever the underlying terrain is).

    There can be craters which are not suitable cover, those will just display as the underlying terrain if you place a waypoint/target/los line on it.

  13. Well, I'm going to throw in my two cents regarding rarity.

    I understand, but do not agree with, the desire for obsolete items to be cheap even if they are rare. The reason I do not agree is that the rarity system is designed to make rare items rare on the CM battlefield. Just because something is relatively worthless combat-wise doesn't mean there should be swarms of them if it was rarely (hint ;) ) on the field.

    I am oppossed to the Close Combat system of rarity. It is more interesting, IMHO, to allow a person to spend what they want on an overpriced item rather than not allowing them to buy it at all. Provides a very nice amount of surprise, I think.

    [Edit for Mike]

    The rarity system spefically uses numbers for determining rarity, at least AFAIK. There's the base point cost for combat power, then rarity based on "usage" or some such at the time (month, year). And if using variable rarity, then some possible percentage mark- up/down.

    [ October 01, 2002, 02:53 AM: Message edited by: Cameroon ]

  14. Originally posted by akdavis:

    </font><blockquote>quote:</font><hr />Originally posted by Cameroon:

    Heh, actually... a 1941 T-34 is better off from the flank than its weak-point turret front facing a threat ;) 45 @ 60 over its whole body, except the turret front. Unless I misread something in the stats. ;)

    Hmm...not sure about the stats, but I do know that even if the turrent front is weak, it is actually a small area and heavily curved.</font>
  15. I'll echo Marder's comments about crew experience. It does make a difference.

    And, while one doesn't select a unit to be hull down to, one can certainly put the waypoint "on" the vehicle.

    That is the method I use, since being hulldown to a piece of terrain near the enemy might well be not hulldown to the enemy itself. I've had that happen, kind of makes for an embarrassing moment ;)

  16. Re: the cover arc.

    The only thing it is used for in this situation (mortars out of LOS, HQs spotting) is to keep the HQ from firing. So give it like a 1m cover arc. With EFOW (and probably even FOW, though less so), your HQ will thus not be spotted (because he isn't firing). Meanwhile, you can give your mortars whatever area targets you want that your HQ has LOS to.

  17. Originally posted by dalem:

    </font><blockquote>quote:</font><hr />Originally posted by CC_Brad:

    The T-34/85 cannot be underestimated. From around 700m with 2 flank shots the 85 knocked out a King Tiger of mine in a test battle. The KT couldnt or didnt swing its turret fast enough to save itself.

    So can a U.S. Chaffee or Sherman. From the flanks everything is vulnerable.

    -dale</font>

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