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sightreader

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Posts posted by sightreader

  1. Thanks Moriarty! I've been trying diagonal maps using the auto-generator, since most of my battles are very small. Do you think some of the maps on those web sites would benefit from the diagonal treatment?

    Ya kinda lost me on that edge hugging comment: I assume it's an inside joke over this newbie's head. Hopefully, if the diamond map works right, edge hugging is suicide unless you've gotten past the halfway point.

  2. Some folks fooling with this say that the edge hugging problem still exists, but is a bit harder to set up with the diagonal boards. If the tactical importance of board geometry is less than the tactical importance of terrain, then I'd say the experiment was a success.

    It looks like the consensus is to start about 1/3 the way up the diamond so you don't get pinned starting in the corner.

    I am concerned about reports that the diagonal board brings out irregularities in the implementation of elevation and roads when approached from a funny angle. Does anyone have a good idea of what these problems are?

    Thanks,

    Sightreader

    sightreader@home.com

  3. Yes, I must say that people have been very forgiving of my newbie mistakes (i.e. posting to 3 forums because I didn't know which was the right one) and have been very constructive in commentary. I didn't think of that artillery barrage with a restricted start zone: that gives me nightmares (after all, I had pure tank fights in mind). I'm not quite sure what the post about putting victory locations away from the edges refers to - I had small battles (4 vs 4 tank fights) in mind, where the victory locations mattered far less than a board small enough for a quick game (45 min or less) but big enough for flanking manuevers.

  4. Yes indeed, there is some speculation about circular maps. I think it would be ideal, although, of course, impossible to implement in this game. I didn't know there were sighting bugs when playing diagonally; I've only played this way twice and didn't notice. Ideally, I think it's best if the map fans out just a bit in front of the defensive position. If this is not centered on the board, it could look a tad like the Superman logo or a circle that had too much to eat.

  5. Thank you guys for your generous compliments! I tried playing a few like this against the computer. Assuming a bunch of Shermans against a few Ubers, it's critical for the Shermans to get to the wide middle before the Ubers can gun them down. Once they start converging, the Shermans can edge camp on their way in and the Ubers are pivoting all over the place just to get front shots. Hard to get the computer to play the Shermans right unless you start them close enough to the middle to get there quickly. I don't know if this tactical situation is more realistic or not, but it's certainly more interesting than the traditional square board.

  6. Yeah, I toyed with the idea of a huge map with small start zones. If there was a lot of terrain, though, it took forever to engage, and most of the scenarios I play are designed to be quick (we're busy guys, ya see). I thought this might work.

    By the way, sorry about posting this to all the forums, I didn't know which forum it belongs to and didn't know it was a sin to post to all of them. My lunch.

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