<BLOCKQUOTE>quote:</font><HR>Originally posted by Germanboy:
Despite what you saw in a training movie, I somehow doubt that the bridge-layers and fascine carriers were used extensively in a CMBO setting, I'll go and check my copy of 'Churchill's secret weapons' again though. The one I miss most is the Sherman flail. Then again, defenders don't have trenches, and mine-fields are not as common, so hey.
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I'd suggest that the RTR would have portrayed accurated how they intended their equipment to be utilised in a film they were showing to their own troops/commanders. Showing your own troops/commanders fantaties tends to have bad results in the end.
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While fascines were used to get across anti-tank ditches, and bridgelayers to get across small streams, one should remember that there are no ditches and small streams (the CMBO water tile is 20m, the Valentine bridgelayer could bridge 18m, IIRC), so it could be argued that you don't need them.
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How representational is that, though? Like the Bren on a tripod, the 25 Pdr ROF and other things, it appears yet once more the British/Commonwealth are not being portrayed historically.
Such obstacles did exist - be it a canal or a stream or an anti-tank ditch they were more common across most of NW Europe than I believe the game's designers really realise. More often than not, they could be crossed relatively easily but upon occasion the steepness of the banks, the depth of the water, etc., precluded crossing.
I'd suggest that the mere fact you can only make only water obstacles which are uncrossable (except by infantry, if you use the ford tile to represent a shallow stream!), except at bridges, is a bit artificial IMO.
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Pre-assault bombardment - you can do this in prebuilt scenarios, I have started to experiment with it, and a combo of briefing nudges, green/conscript FOOs and TRPs should induce players to use them in that way.<HR></BLOCKQUOTE>
I look forwar to their release then. I'm surprised that they were not included in the game anyway, as part of the preparation phase.
Another problem I have is the way so many of the scenarios simply lump all the units into a all to often tiny form-up area and then the first few turns I find all too often I'm sorting out units into proper formations. As the location of many of the units are locked, this has to happen at the start of the battle rather than before it, as it should.