Ryan Crierie
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Posts posted by Ryan Crierie
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ENJOY THIS SLIGHTLY GNAWED BONE!!!
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"Whenever in future wars the battle is
fought, panzer troops will play the
decisive role..."
Heinz Guderian
"Wir werden Sieger - durch unsren Tiger"
"We will be victorious - thanks to our Tigers"
"The South didn't lose the war, they're
merely awaiting reinforcements."
Various
"MARINES BEAT OFF NVA BATTALLION"
Stars & Stripes Newspaper, Vietnam
"Our 37mm antitanks guns opened fire
at point blank range. But what was
going on?! The tanks weren't bothered
in the least! They continued their
advance into the Kradshutzen. Shells
ricocheted all over the place. We all
could have done well without that
bull****!!!"
Kurt "Panzer Meyer" Meyer
"So they've got us surrounded, good!
Now we can fire in any direction, those
bastards won't get away this time!"
Chesty Puller, USMC
"Only he is lost, who gives himself up for lost."
Hans Ulrich Rudel, Stuka Pilot
"Most Russians don't care whether they are
ruled by fascists or communists or even
Martians as long as they can buy six kinds
of sausage in the store and lots of cheap
vodka."
Former Russian General Aleksander Lebed, RIP 2002
Ban the bomb! Save the world for conventional warfare!
Unknown
"He flies on a wing and a prayer, the other
wing I took off."
Starshy Leytenant Molotov
"MIT GOTT FUR KOENIG UND VATERLAND"
Prussian Imperial Motto
"In war, the only time the Italians have ended
up on the same side as they started is when
they have switched sides twice."
Napoleon Bonaparte
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We have proof here that the German Hampsters of
44/45 are better than todays' British man!
http://news.independent.co.uk/world/science_medical/story.jsp?story=275396
British men are less fertile than hamsters
Pollution may be to blame for collapse in sperm counts in industrialised world.
By Geoffrey Lean and Richard Sadler
17 March 2002
Internal links
Male fertility fears over pollution in water supply
Sperm counts are falling dramatically across Britain and the rest of industrialised world, and scientists are increasingly convinced that pollution is to blame.
Studies around the world have shown that average sperm counts in men have dropped by more than half over the past 50 years – from about 160 million per millilitre of semen to 66 million.
The Medical Research Council reports that the fertility of Scottish men born since 1970 was 25 per cent less than those born in the 1950s, with sperm counts continuing to drop by two per cent a year.
Other research by the US Government's Environmental Protection Agency shows that, proportionately, a man now produce only about a third as much sperm as a hamster.
Scientists increasingly blame a whole class of hormone-disrupting chemicals. Evidence suggests that they cause cancer and damage the immune system, as well as impairing fertility. And they are ever more ubiquitous.
DDT and other pesticides disrupt hormones, as do PCBs, used in countless products worldwide, from plastics and paint to electrical equipment.
Other components of plastics have been found to leach hormone-disrupters including phthalates, which have been found in a wide range of foods including baby milk.
Furthermore, an investigation by the BBC's Countryfile and The Independent on Sunday has revealed research, to be published this month, that shows that artificial oestrogens, used in contraceptive pills and emitted through sewage works, appear to be changing the sex of half the fish in Britain's lowland rivers.
Scientists and environmentalists fear that the powerful chemicals are getting into drinking water and affecting human fertility. One third of Britain's drinking water comes from rivers; most of it is taken from below sewage works.
The Environment Agency denies that there is any danger. Water UK, which represents the water companies, says that no hormone-disrupting chemical has ever been detected in British drinking water, and that fish placed in the water to test it did not become feminised.
But some scientists say that the chemicals may not have been detected, because there is no routine testing for them in drinking water, and because the equipment used in Britain is not sensitive enough.
Research at the University of Ulm, in West Germany, using more sophisticated techniques, found small amounts in four out of every 10 samples tested. And environmentalists fear that effects in people may occur over much longer periods than those used to test the fish.
Dr Susan Jobling of Brunel University, who led the research, says: "Unlike in fish, it is going to take 20 years to see if my children have been affected by developmental exposure to this same cocktail of chemicals."
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A brave Panzerhamstertruppen takes aim at the
dirty RED T-34 with his 'zook
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I have an ATI Radeon card in my computer,
and in CM:BO, along with a lot of other
games, I can't get fog effects, because
of ATI's stupid decision...
But I've heard that this was an "old"
fog effect, and that the card supports
newer ones...
Will CM:BB have fog effects for ATI cards?
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Yeah, I've heard that one before, LOL, but I thinkOriginally posted by IronChef4:hey hey hey. . .
remember that this is a tactical simulation and not a 3d shooter. . .
it would add to the realism by adding little details
to the standard animations, such as:
Tank Commanders holding their hands to their headsets
when they recieve orders, and perhaps gesturing
if infantry is near them.
MG-42 crews frantically trying to unjam their
MG...
you get the idea...It doesn't have to go all
the way of a Quake powered shooter, but a few
different "death" animations would be a bit
more immersive than seeing the enemy (or your
guys) instantly teleport from a standing position
to dead on the ground.
I don't really know if it's in CMBO (haven't used
air support much), but it would also be a nice
touch if a line of tracers and fountains of dirt
suddenly appeared in the ground and headed towards
a unit when a ground attack aircraft attacks...
[ March 12, 2002, 01:13 PM: Message edited by: Ryan Crierie ]
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Mine already duck prone when suppressed. You mean yours don't?Originally posted by Michael emrys:</font><blockquote>quote:</font><hr />Originally posted by Ryan Crierie:
Betcha they have little animations of grenadiers ducking prone and basically acting like real people now...
Michael</font>
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oooo......that was a nitpick with CMBO, how the squads
always walked in that...exact...same...formation...
and...fired...the...same...exact...way...
Whether they were fighting in cornfields or
in bitter hand-to-hand combat in buildings.
Betcha they have little animations of grenadiers
ducking prone and basically acting like real people
now...
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Has anyone here ever played X-COM?
It was a great turn-based strategy game
that used random maps created by mixing
randomly pre-determined elements such as
houses, stores, into a single map.
Perhaps in CM3, BTS can create a prebuilt
"area" and assign it the tag of "Train Station",
or "Factory", and issue you randomly generated
orders utilizing "fill-in-the-blank" stuff.
Sort of like Close Combat 3's system but with
a random map.
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Every reference to the M-4 Sherman series
ALWAYS seems to include a quip about it
burning.
Guess what?
The Mark III and Mk IV Panzers
had this engine in various forms:
Maybach HL 120 TRM / 12-cylinder / 265hp
Looking it up on the net.....it was....
GASOLINE POWERED!
Even those indomitable monsters of germanic
engineering, the Panther and Tiger, were also
GASOLINE POWERED!
Why then, did the sherman gain such a horrible
reputation, while the Panzer IV (of which it
was nearly identical to in many respects)
didn't?
Simple.
For the same reason the Queen Mary,
Indefatigable, and Invincible blew
up at Jutland:
Improper ammunition stowage.
Most US Sherman crews crammed ammo
into every nook and cranny they could
find, ignoring their purpose-made
glycol-surrounded ammo racks.
The Germans, being punctual to the letter,
didn't suffer from a need to cram ammo
everywhere, and their tanks didn't
spontaneously combust.
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I've read up on the current über-Finn
thread on Winter warfare, and I have to
say this:
CLOTHING IS THE KEY!
THE KEY!
Try fighting in the snow in a
pair of Hawaiian shorts!
I've thought on and expanded my idea.
There should be a new variable available at
the quick battle/scenario edit screen in CM3,
"TEMPERATURE"
(Drop down menu)
-40 C to -20 C
-20 C to 0 C
0 C to 20 C
20 C to 40 C
40 C to 60 C
Basically, extreme cold and extreme temperatures
act as a modifier to EVERY unit's health and
fatigue rate, PERIOD.
Even bundled up tightly, -30 Celsius isn't like
walking around at 40 Celsius.
To counter these modifiers, units can be
equipped with clothes, from another drop down
menu:
CLOTHING:
Level 1
Level 2
Level 3
Level 1 clothing is basically the typical
summer uniform for the Wehrmacht and Russians,
and allows you to represent a newly-arrived
Wehrmacht formation on the Ostfront during
the 41/42 winter, or a Red Army formation that
was hastily formed and doesn't have adequate
clothing, or guns, or ammo, or whatever.
Level 2 is typical of a Wehrmacht formation
that has been around long enough in the cold
to have learned how to handle the cold, and
has stolen clothing from the civilian population.
Level 3 is the typical Russian Winter Uniform,
along with a few Luftwaffe units who were
equipped with PROPER winter clothing at the
start of Barbarossa, and for the Wehrmacht
after 1942, when they had begun shipping
purpose made winter uniforms to the front.
Each level of clothing decreases temperature
modifiers, with the Level 1 equipped units
getting screwed during the winter, while
Level 3 people are hampered somewhat by
the weather, but not as bad as Lvl. 1 or 2.
Whaddya think?
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Why not do it sort of like Close Combat 3?
Have it so that there's an option that
you can apply to ALL units in the scenario
editor...much like fatigue, e.t.c.
WINTER EQUIPMENT
1. "Average Winter Clothing" - Represents
the Russians at the beginning of the war
and the Germans after 1942.
2. "Poor Winter Clothing" - Represents
the Germans in 41/42.
??????
Hmmmmmmm?
This way, you can easily and accurately
show the effects of the brutal winter of
41/42 on the Germans, because there
were a FEW units with proper clothing
in 41/42, such as the Luftwaffe ground
trooops...
[ February 12, 2002, 04:21 PM: Message edited by: Ryan Crierie ]
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<blockquote>quote:</font><hr>Originally posted by Von Viniga:
The Soviet Flag, due to them being the victors I suppose, has not become a potent symbol of evil and oppression worldwide in the way the Swastika has and so is treated differently politically, right or wrong.<hr></blockquote>
Tell that to the 50 million people killed by
COMMUNISM since 1918......
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Nuff Said.
BTS has said that the final patch for CM:BO delayed
CM:BB by a couple of months, but that's OK,
because unlike Valve, BTS knows when to
stop flogging a dead horse, and also unlike
Valve, BTS doesnt make the legion of CM:BO
players unwilling beta testers for CM:BB....
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<blockquote>quote:</font><hr>Originally posted by von Murrin:
Chad was referring to the fact that textures don't affect the mechanics of the game. IOW, they could be neon pink and the game won't play differently.
Nathanael<hr></blockquote>
Hmm Idea for Combat Mission: The Desert Fox
maybe have a spotting subroutine that takes the average color hue of the texture and applies it
to the surrounding area....E.G. neon pink would
be more easily spotted than a tan paint job...
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<blockquote>quote:</font><hr>Originally posted by Chad Harrison:
you could also bring up winter camo. dont think this will be a factor in gameplay<hr></blockquote>
:eek: :eek: Chad, whenever someone reads or
even THINKS about the OSTFRONT.......they think.....
snow.....more snow.......and MORE snow......
for BTS not to include snowy textures in a
EAST FRONT game would be......
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Unlike CM:BO, which dealt with a small section
of the war in which camouflage changed very little
over the time period, CM:BB will be simulating
over four years of combat from June 1941 to
May 1945.
In the early years, Hitler's Panzers charged into
the Soviet Union in the same slug grey colors they
had tore through Poland, the Low Countries, and
France in.
Later, they got camouflage patterns....
East Front II simulated this by having
all the German equipment in the early years
in grey, and then had another pair of german
icons in camouflage.....
Will this be in CM:BB?
Also, will there be individual helmet textures
for each branch of the Wehrmacht?
And would it be possible to make a small transparent
decal system that would allow you to designate
all the equipment as belonging to a particular
Panzer division / Guards division?
I can imagine a little decal being only 50x50
in resolution being applied over the vehicle
textures in particular areas to allow easy
unit badges, and allow us to have Heer and SS
units' halftracks properly badged if they're
playing next to each other......
Whaddya think?
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<blockquote>quote:</font><hr>Originally posted by Michael Dorosh:
And definitely not without a hat on! Don't know when that custom crept into the US military - I don't think the Marines salute without a cover though - which would bring us back to....Gyrene???<hr></blockquote>
I think it was Baron von Steuben who did that
when he trained Washington's troops at Valley
Forge.
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We've all heard about those "horror" stories
(or "miracles" - depending on yer PoV) about
37mm gun armed Stuarts K.O.ing Tigers at 300m.
Perhaps in CM2:BB, BTS could implement a more
detailed detailed shot display, rather than
saying "turret penetration", say:
"gunsight penetration", "vison slot penetration",
"struck round in barrel", etc to dull the pain
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<BLOCKQUOTE>quote:</font><HR>Originally posted by xerxes:
Infantry FTs on the attack have value but you need to use smoke to protect them and be very careful of letting them get exposed to enemy fire.
-marc<HR></BLOCKQUOTE>
One: They're too slow to be of use. Only
of use in ambush situations, where you can
use their cheapness and hide ability to
lay down a devastating wall of flame from
all sides and annihilate anyone caught
in the ambush zone
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I have some rather nice saved games and
screenshots of the havoc a pair of flame
half-tracks can wreak.
The key is NOT to consider them invunerable
to all and rush blindly in for the thrill of
torching someone.
The key is to use them carefully, in
mass attacks, as a supporting weapon
to flush enemy units out of forests and
into the open, and break their morale,
making them easy pickings for your
infantry.
They are a mid-game weapon, to be used
when you have achieved a modicum of
vehicular superiority in the area, either
by destroying your enemy's tanks, or due
to terrain/buildings that will block
your opponent's tanks from firing on them.
[ 10-14-2001: Message edited by: Ryan Crierie ]
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Actually, a pair of SdkFz 251/16 Halftracks
with flamethrowers is absolutely devastating.
They can wipe out an infantry unit quickly,
if employed properly. You can even torch
armored cars with the flame projectors.
Urban combat seems to be their forte, but
they can also be used efficiently in
rural settings. Try it one day...it's FUN!
50 blasts from the flamethrower on a
SdKfz 251/16 is fun!
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After some playing around, I have found
a formula that works for the German
player.
Flamethrower infantry is useless, except
in pre-positioned defensive zones.
Flammpanzers (Hetzers with flame) are
near worthless except in nasty near-zero
visibility situations where their heavy
armor compared to the other german flame
units offsets their virtually zero viz
buttoned up.
First, DO NOT COMMIT your flame units, even
Hetzers until you are 100% sure that
enemy armor has been mostly destroyed
or you are out of LOS with them.
Second, operate them in pairs, so that
maximum flameage can be brought to
bear.
Third, learn to love the SdkFz 250/16
Flamethrower half-track. It is the finest
flame unit available for the Germans, with
speed, manuverability, and excellent visibilty.
Fourth, your preferred usage of flame units
should be in town/villages, to root out
enemy strongholds, such as heavily fortified
buildings, not to hunt down every single
man on the field.
[ 10-14-2001: Message edited by: Ryan Crierie ]
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Hmm, interesting.
I will have to try this
in my next game. Perhaps
a elite MG-42/Shreck/FJ
team transported in
Kubelwagens the long way?
You CAN recreate GT in CM...some
of Skorzeny's missions and exploits
come to mind....
Question on DOODADs...will we have decals for unit markings on vehicles?
in Combat Mission Archive #4 (2002)
Posted
allow our units to be displayed with correct
markings as being from a certain division,
or halftracks having two decal sheets, one for
Heer, and the other for SS?
[ June 12, 2002, 11:36 PM: Message edited by: Ryan Crierie ]