Ryan Crierie
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Posts posted by Ryan Crierie
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I went back to the original BMPs to see if I could
see where the problems began and ended.
That's the original shoulderboard layout. Somefink
like half of it is never shown thanks to texturing
problems.
[ September 09, 2002, 09:33 PM: Message edited by: Ryan Crierie ]
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Here's the problem:
BTS/BFC made the shoulderboards with a 90
degee angle in them:
This is very annoying, as it induces texture
distortion, which becomes VERY annoying with
a logo like the GDs.
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Ah, but we like KNOWING that our uniforms areOriginally posted by Michael Dorosh:I've done the panzer uniform one (its on the site) and I think it looks a bit better - but really, you never see them anyway unless you zoom in extremely close.
GROGISHLY accurate!
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It seems that the arm polygons of the german
infantry obscure a lot of the shoulder board
graphics.
I tried to mod the infantry shoulderboards to
Grossdeutschland ones using the graphics and
info from Mike Dorosh's excellent site:
http://members.shaw.ca/grossdeutschland/
And here's the BMP in my editing proggie:
But when I put it into CMBB, it comes out as:
It's all stretchy and distorted. I'm getting worked
up over producing a complete set of GD branch
of service uniform mods, but it's not gonna
look pretty the way the shoulderboards are
modelled.
[ September 09, 2002, 09:03 PM: Message edited by: Ryan Crierie ]
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Actually, I have to agree. The two scenarios put
forth were rather boring.
At Zitadelle, the germans are gods rumbling
across the steppes at Kursk.
Meanwhile, in the other, they're a small company
against a russian juggernaut.
In both demo scenarios, it's easy to tell who wins:
the side that started with more tanks.
BFC should have given us at least ONE balanced
scenario, more towards proper manuevering than
sheer weight of numbers on one side.
That said, I already preordered.
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This HAS to be put in......make a toggable
option for it....."Dust Clouds On/Off"
It doesn't have to be superdetailed or linger
long, just show a cloud of dust kicked up from
a tank's tracks......
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But this way, you never have to hear the
whining of the Uber-Germans, Uber-Finns,
or Uber-Soviets....because if both players
have the same men and equipment, the argument
that you lost only because of those
damned Panthers/T-34s won't work
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You need to fix it to show the carriage in 3d,
or are you keeping that for the patch?
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http://www.sagepub.co.uk/journals/details/issue/sample/a011063.pdf
Punishing German Soldiers during
the Cold War: The Case of Erich von Manstein
Bloxham examines the events and rhetoric surrounding
the trial and premature release from custody of Field Marshal
Erich von Manstein. Von Manstein was convicted of involvement in
atrocities on the Eastern Front, yet his story aroused the sympathy
of many in Britain, including influential politicians, who believed
the Wehrmacht to be innocent of the crimes of Nazism. His trial also
fell squarely into a period, the onset of the Cold War, when Britain
was attempting to restore relations with West Germany. Pressure
both from the nascent West German elite and from within the
Conservative government (re-elected in 1951) and its foreign
diplomatic corps ensured that a series of dubious legal devices
would be used to accelerate the liberation of von Manstein at a
time of negotiations about a German contribution to a Western
European army. Similar contrivances abetted the early release of
another field marshal, Kesselring, and a senior general,
Falkenhorst. The releases, and the obfuscations of the soldiers’
war-time records that were an essential part of justifying the
releases, constitute a substantial British contribution both to
the undermining of the process of war crimes trials and to the
rewriting of the Second World War.
.....................
A rather good read.......
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While perusing the MIGHTY PENG THREAD, I found these
early dev shots of our favoritest game of
all time: CMBO!
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Looks awfully primitive, eh?
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HA! Fooled ya! This is just my normal copy
of CMBO, edited to look like a beta version!
BWHAHAHHHA
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I just downloaded CMMOS, and I'm a bit
confused on how to "install" the mods.
Do I just download the zips, and let CMMOS
unzip stuff from them?
or do I need to unzip them to my BMP
directory?
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Recently, I've started to play several TCP/IP
battles against Droz, and we both find it an
annoyance that both he and me have to go through
the trouble of reconnecting each time we want to
do another battle.
Could you look into the possibility of making
it so that another battle can be set up by the
host after the end of one battle, without having
both of us having to do the "reconnection dance"?
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Playing against Drez, I managed to basically ruin
his entire plan with a single platoon of Sherman
Jumbos armed with 76mm guns. His rounds kept
riocheting off my Jumbos, while I blew up one
after another of his tanks......
in the next game, he got me back though.....
2 Squads of Canadians assaulting + Several Gerbirgsjaeger + Reverse Slope = Shredded
Canadians.
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Ahh , yes, the first ambush...Originally posted by KwazyDog:Hehe, glad you enjoyed it Ryan Actually it was my girlfriend whom did the map whilst I did the units, etc. I still enjoy playing through the first ambush!
Dan
*SPOILERS BELOW*
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You can imagine my surprise when my my troops
marched past a knocked out Jagdpanzer IV, or
when my M36 knocked out a Panther, which turned
out to be a Tiger.
I lost 3 tanks to that first ambush involving
the anti-tank gun and Jagdpanzer IV....yargh.
Great map, that offered a mix between long
range tank duels and close-in city fighting.
[ July 21, 2002, 06:13 PM: Message edited by: Ryan Crierie ]
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Excellently done.....my kudos to you!
HURRAH HURRAH!
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Us people in NY, PA, MD, DE, etc would like a
chance to see CM:BB....(just looked at how
long it would take me to get to South Carolina...
8 hrs one way....)
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How can they do that to the M3? This is the firstOriginally posted by Michael Dorosh:I thought the T28 was not being included, like the M3 Grant/Lee, due to the extra turrets.
I've heard of it...
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The T-28 medium tank in Finnish camouflage, 1940
As for the soviet tanks....well, I expect most
will be variations on patriotic themes or
hull numbers...stuff like FOR THE MOTHERLAND!
etc etc.....and variations of snowy whitewash...
[ July 06, 2002, 10:22 PM: Message edited by: Ryan Crierie ]
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DO NOT GET ATI!
DO NOT GET ATI!
DO NOT GET ATI!
DO NOT GET ATI!
DO NOT GET ATI!
Have I made my opinion clear? Good!
ATI's are pieces of $*&(% that don't
even support fog in a lot of games,
such as CM:BO and CM:BB. Stick to
GeForce and you'll be fine!
[ July 06, 2002, 06:15 PM: Message edited by: Ryan Crierie ]
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Some more signs that point to the fact that CM:BB
is nearly complete, and in the final stretch:
The preview Rune let people play at his house,
from what I've read, was largely working, with
blue markers standing in for russian troops, which
means we have at least a month or two's work left
on it.
With that in mind, I'm projecting a late summer/early fall release date in my head.
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Methinks CM:BB is in the final stretch as BTS
doesn't strike me as a company that hypes a game
for MONTHS before the release date....
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Here's a higher res version (1.3MB) of theOriginally posted by KNac:very cool ryan! anyone knows if there is any online archive of WWII-era (or whatever era) newpapers? it would be cool to read some of them...
NYT 22nd June Page:
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You mean this?
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I was thinking more of transparent decals
applied over the skin BMPs to allow us to
select on quick battle screens:
"xx SS Panzer" etc,and have markings
automatically placed on our tanks, etc
for that unit...
at the very least, I'd love to have 3 different
Tigers with 503, 504, and 505 on their turrets
rather than settling for 503 for every tiger
in the game.
Moding german shoulder boards - Any success?
in Combat Mission Archive #4 (2002)
Posted
Success! Success!
[ September 09, 2002, 11:26 PM: Message edited by: Ryan Crierie ]