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Juha Keratar

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Posts posted by Juha Keratar

  1. A quick note to my opponents. Stefan, Tero Leppänen ja Conny: our games have been lagging a bit, as I've been a little short of time with this years final tests here at the university... hopefully I'll get moving after this weekend, the blame is pretty much on me here.

    I haven't heard of the others in our group for a while. :/

    I'll head home for christmas in 21.12., and I'm not sure when I'll be back here. Hopefully soon.

    -Lunael

  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo:

    [QB]In finland, the mandatory service period has been shortened to 6 months for a regular infantryman. Of this, maybe a couple of months are spent actually training. Of the remaining time, most is spent in the cafeteria eating doughnuts and drinking Pepsi. Then there is some marching.

    During my 285 day service, we went parade marching about 50 times. Combat training in the forest about 5 times. Shooting two times. This because of budget cuts, marching is free, the rest costs extra.[QB]<HR></BLOCKQUOTE>

    It really depends on where you serve, and when. My platoon (and our company) had a pretty active six months, with plenty of combat training, shooting and stuff like that. I served my year as a platoon leader up in Sodankylä, honest infantry stuff.

    On the other hand, my cousin is there at the moment, and their combat trainings are shortened - because of the budget cuts. As you said, they do matter a lot in a country as small as Finland. The decision to buy transport helicopters cut their forest time down somewhat.

    "On maamme köydä ja siksi jää" smile.gif

    I bet that if I had been ie. driver or medic, I would have spent a lot more time drinking pepsi and eating doughnuts though. Can't really comment on how intensive the training would be outside Sodankylä and Hamina.

    -Lunael

  3. Clay:

    Daisy-chain mines are simply AT-mines placed on the ground, not dug in it. They are more an area denial weapon, than a serious effort to immobilize enemy AFVs. Usually one employs them when there is no time to dig the mines, and simply denying a route of advance counts.

    How to use them in CM? Someone suggested, that one should place them right behind a ridge, so that the enemy vehicle coming over it hasn't got time to stop, and drives into the mines. I usually don't buy them, the price difference to normal AT-mines is not that great.

    -Lunael

  4. My experience has been, that AT-team can usually fire about 2 grenades before being spotted by the AFV it's targetting. I haven't tested this in the game yet, but it would seem like a viable tactic to order the team to fire in the beginning of the turn, and at the same time order them to withdram (fast?) out of the AFV LOS. Then I would use 'pause' command to give the team something like 30 seconds of time, usually enough for 2-3 shots, before moving. Anyone tried this?

    It would really depend on the hit%. If something like >50%, the chances are that you can kill the AFV before the AFV kills you. If <50%, I feel that the team will be butchered, if it doesn't get a lucky hit. Better to try it's luck, and retreat when it's still safe.

    -Lunael

  5. As I just finished my one-year affair with Finnish army, I'd better answer.

    The modern day Überfinns use RK-62, a AK-47 variant manufactured here in Finland. My understanding is that it's more reliable than AK-47, mostly due the high quality of parts. The differences are otherwise quite small: the gun fires 7.62 ammo, single shot or burst.

    There's also a newer version of the weapon, RK-95. Basically it's the same thing: only the muzzle break (hopefully it's that in English) is modified to allow use of rifle grenades, few minor improvements are made, resulting ie. in steadier burst fire, and the stock folds.

    Finland has also bought about 400k chinese built AK-47, don't know the actual model though. They're to be used in a conflict situation to arm those that don't get RK-62/95.

    I really like the RK-62. Well, I spent the year running in the woods with my 3-5kg darling, so it figures. smile.gif

    -Lunael

  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Slapdragon:

    The answer of course is that the set the bar to meet, at the time of the game's production, the average machine of the average person both for profit, and because they believe in what they do. They could, comments aside, design for a much higher end Macintosh OS-X dual processor 800 (equivilant in power to a 3.2ghz Pentium IV) with 64mb of VRAM, and then just ask you to buy the computer you specify to run the game.<HR></BLOCKQUOTE>

    And the scary thing is, most of the people here would actually buy the hardware to run that game. smile.gif

    -Lunael

  7. When playing CM quick battles I've tried to use support units (anti-tank guns, infantry guns, etc.) in somewhat "historical" manner. For example, when defending with infantry I've taken only light ATG, supposedly reinforcements from battalion level, and few if any light AA assets.

    What bothers me, is the "correct" use of heavier support units. Were heavier ATGs part of normal axis/allies infantry divisions, and were they spread into company commander's use, or used "separately"? What about infantry guns, when buying infantry battalions in CM, only few forces seem to have them integrated into battalions.

    -Lunael

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