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Splash

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Everything posted by Splash

  1. Witko and I are on T12 of Long and Short. All probing so far. Always something to learn Ted! I'm eating my wheaties.
  2. OK I'm ready to post my AAR for Give and Take I was the Canucks and Dave was those mad old men. Men who were something of a nightmare. Where to begin... It was a dark and snowy night of a type I should have been all too familiar with but alas no. There was some confusion with HQ and misplaced plans were hatched. Flanking NE I made a last minute decision. Sometimes these choices are inspired and sometimes well... I have been reflecting on a way to distinguish them from each other. Some are dash and some are dazzle. This was all dash. Anyways one squad was entirely annihilated and they didn't even flinch. Proud boys! The rest of the Platoon A (P-A) seemed to just shrug it off and swung further east. If there was something nice about this it was that Old Man Defender (OMD) followed them and forgot about the front gates. The first reinforcements' (P- arrival in the west was a BIG surprise. I snorted something or other at HQ for sure. I had hoped for the north ataround P-A start. With P-A waaay east, weary and being sniped there appeared no hope of link up. Things weren't hopeless by any means--had I known 3 Cos. were in that there town-- I would however have lowered my expectations considerably. OK -- no way P-A can come anywhere near into town (2 squads!) so their new assignment was to get as many OMD's to at least come at them. If OMD moved enough toward P-A it was additive for P-B/C because it took away from the front doors. To redeploy was long hard work! Anyways the new boys humped down the road pronto (good thing those Germans plow their roads) and snuck into what should have been P-A's position for an assault on Large Heavy Building A (LHB-A) and P-C (arrived say) and got into the west for a nice look see straight down the 1st east west road and clear shots on LargeLightBuild-A. The tank showed-- a fire fight started-- OMD ran - LLB-A was rubble and we were in LHB-A. Cinch! Badger shows! I try it for a solid right flank anchor near the church -- it's too much to expect--and the old boy gets decapitated and it's rendered useless and withdraws. I should have withdrawn everything at this point and just held to LHB-A and called it a day but I didn't. By this time Dave smells blood. Let's see what have I here. P-A is doing a good job! Looks like they have about a Co. of OMD's coming at them and they're holding! 1/2 of that however could be easily redeployed into the fray front and centre. Tepid is the word. LHB-A is now completely empty of infantry except for CHQ and arty and there looks to be the above said 1/2 and at least another Co. ready to move in. The only thing holding it is a tank and now Arty for real. Dave tries an attack at LHB-A but OMD shrinks from the task. P-B/C is unfazed but slowly beening whittled down in a complete hard right flank jab at the church but the German Infantry Markers (GIMps!) keep popping up and disappearing and basically I'm entirely ineffective. Slowly I'm whittled down and I withdraw still holding LHB-A Dave 78&*@# points and me 22 Thanks Dave -- it was brutal. [ March 12, 2002, 06:58 PM: Message edited by: Splash ]
  3. Just to post something usefulfor once -- conversely give all your conscripts 63 sec delays at all times and presto they look like future Elite troops!
  4. Just to post something usefulfor once -- conversely give all your conscripts 63 sec delays at all times and presto they look like future Elite troops!
  5. Well here I am and in desperate straits scorewise. I believe the scenario is balanced but only if you play it right and if it goes wrong it goes desperately wrong. A wild card scenario. For me, as I mentioned to Ted - not knowing where the reinforcements were originating proved - not quite fatal but demanding perfection subsequently. I decided upon 2 choices attack from the easterly and north or attack from the west and northerly. I decided on east and north only because that was where I thought my reinforcements would be and thus quicker. Any armour I drive thru the lower road. There were problems with this in that the attack was uphill but attacking from the west meant a long hard slog thru forest to get west. This however was the only real solution as all reinforcements came from that corner but I was trapped on my course. I admit when that first batch showed up in the west I flipped. It seemed to me that I had been riddled into a corner. In the end it's just one of those things that makes it all more interesting and unpredictable -- look at Sweden! Heartbreaking!
  6. Well looky here - 2 in a row Full Metal Bumpet
  7. I figured as much but I was wondering if it might be over modelled. Not just side wise but from the front after just completing an 80 metre reverse to hull down and then - 1 pop at 158 metres! Admittedly he had practised on a few HT's before hand. I recall in Close Encounters against the AI a shreck doing it at 236 metres - but it took 2 shots. I ran that film a few times and it happened every time. You'd think I'd learn. Both times from the front. I'd never show my side to a zook hill! Not even at 250 metres. You sure they're not attaching magnets?
  8. Has anybody else noticed the amazing infallibilty of these guys when they are shooting downhill. I've noticed one off pops at as much as 236 metres! Opinions? [ January 31, 2002, 09:04 AM: Message edited by: Splash ]
  9. A Bump Too Far! Yup, I'm gonna do them all if I have to. :eek:
  10. Oh another thought on the puma in the sky and hound on the ground. You'd would be seeing the Puma against the sky and it is very hard to judge distances. I would hope this would be modelled in CM! I was looking for where one shot of yours went Dunsel and it was the furthest I'd every seen a shot hit the back of the map! I'm sure Paris heard it! [ 01-27-2002: Message edited by: Splash ]</p>
  11. <blockquote>quote:</font><hr>Originally posted by Ligur: Well, a report from WW2 (you can find a link here on this board, somewhere) talking about comparisons with Allied and Axis AFVs concluded that the Greyhound had "invariably" been the victor in encounters with similar Axis light AFVs, like Pumas. Hmm. In CM they seem quite similar, and the few times I have been able to compare hit percentages from long ranges they, too, have been quite similar. Still, in action, from what I've seen this far, Pumas tend to hit more from long and extreme ranges. Just luck? I know that under 600 meters the Hound is just as good.<hr></blockquote> The fast turret makes all the difference for the hound in a seek and encounter type deal. An advantage for me in the first encounter was three fold I figure. 1. As I come over a ridge more and more sight lines open up but because the hunt stops the Puma it's sightline is much less than anyone sitting off at the bottom. In other words the Hounds each had a continuous 180 degree arc (approx) to cover and the Pumas about 100 degree arc and only would be 180 at the top of the hunt but by then the reverse order supercedes. 2. The down tragetory of my shells or conversely the 30 degree upward for your guns. So that they had to swing the turret and the gun moves upward - 3. I made sure that the Pumas wouldn't have to swing their turrets very far - thereby negating (as much as possible) the turret advantage. Once this is limited the Puma is just a better machine. Finally each of Dunsel's hounds got off only 1 shot -- you have to be cracker to do that and kill. Whereas (for above reasons) my two kills came with the 2nd shots. If mine were reg pumas and yours vet I think you would've been happier with the results. Thanx for the games Pfc Dunsel and it was nice to see your AAR
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