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Catacol Highlander

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Posts posted by Catacol Highlander

  1. Guys

    Forgive me if this has been dealt with in earlier threads or posts - I do not get time to check all sources of information around about CM - but as an avid operation designer I am wondering whether the maximum number of units that CMBO can cope with is being increased for CMBB?

    In large operations I often find myself hitting the maximum. I am aware that as a tactical simulation "size" is not what CM is all about, but if it were possible to have an increase in the maximum number then this particular CM addict would be a much happier man smile.gif

    Cheers

    Al

  2. Kip

    Will effective use of command and control delays plus the cost of units within the game not solve all this? If BTS feel that a reg Soviet platoon is better armed and more deadly than an equivalent German one surely they will make it more expensive to buy. Problem solved...

    Of course troops characteristics will alter between 1941 and 1945 - I am confident you will find BTS get the balance of things right when it comes down to actual gameplay. CMBO seems to have modelled troop characteristics/costs/effectivenes pretty well...

    Cheers

    Al

  3. Folks

    I have managed to get this bug to replicate itself on the old beta exe file and hence have an error log I have sent to Matt.

    Anyone else got the old beta exe still on their HD? If so it might be an idea to play a few games with it so that we can get Matt as many error logs as possible. That way he might be able to find a remedy...

    Just an idea.

    Cheers

    Al

  4. As an addition to my previous message today the nasty bug struck again after one of my guns was charged by enemy Gebirgs troops and the crew captured. As usual the game crashed and we are back to the tedium of using pbem, but I did manage to escape out of the frozen cm to find an "unhandled exception" error on my desktop. I think someone else on this thread found the same thing - I'm just reinforcing the point....

    Any news on the testing front - is it only the poor gamers who can produce this error still, or have BTS managed to do so now??

    Cheers

    Al

  5. Folks/BTS

    I have the same problems as described on this very interesting thread [first time I've seen it and I'm bloody glad its here...]

    On 6 consecutive operations with a pal in Australia we have had this problem. No workarounds seem to be helpful apart from turning to tedious and slow pbem.

    The bug itself has variable consequences - sometimes both machines lock up - sometimes he gets a replay where mine fails to go past the end of the download and the system just locks up. A few consistent features are aparrent though:

    1) His machine is the faster and does the calculations - it is always mine that locks up during or at the end of the file download. Am I right in thinking the faster machine by default does the calculation? This makes swapping roles with a saved file irrelevant as it appears to be the machine receiving the movie that gets hit and that is always the slower

    2) Captured troops have always been involved. However it appears that it is captured CREWS that trigger it - we have both captured squads and mgs without a probem but the minute a crew is got hold of the nasty bug hits

    In an operation once you get to the end of a battle and deploy for the next the bug is gone - that is anew observation I think...

    Matt - if you need a save game file just prior to a bug for analysis I can probably supply one given a bit of time - I'll certainly keep a whole load of saves when we start our next battle [currently finishing a battle that crashed by pbem and it takes a long time]. The biggest downer for me is that the game is fantastic, but now that my pal and i have moved on to big battles it is very difficult to stop crew getting captured and the bug is hitting us every time we play. By about turn 15 there as so many knackered crews with low morale all over the place that inevitably one gets caught.

    Hope a fix can be found, or if not that it will NOT be present in CMBB - that would be a tragedy beyond belief....

    Cheers

    Al

  6. Hello folks

    As a new contributor to this forum can I apologise if I am asking an old question here but can anyone tell me what happens to the infantry at the end of a battle in an operation? A number of units appear sometimes to just disappear - at other times I suspect the depleted squads are being joined together to form more useable formations [i have had a German squad with 3 LMGs appear for the next battle] but generally it seems that men get "lost".

    How is the AI calculating this? Is there a random nunber taken away simulating minor injuries?

    Any info would be much appreciated so that I am better prepared and might even be able to avoid extra losses if it is possible

    Cheers

    Al

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