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Posts posted by Tarkus
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Kineas,Originally posted by Kineas:What I would like to see is a bit of indication of them in the UI. (Provided they aren't all kept in secret for gameplay purposes) If tables do not work any more, maybe you could just list them in a similar way than in CMBB already:
Stryker
- has slat armour
- vulnerable to RPG-29
- has smoke discharger
- armour resistance xxxx KE, yyyy HEAT
that's all. You got the idea. But it seems to me that it wasn't planned that way...too bad, I like the little numbers and statistics
Although I wasn't involved in the underlying game mechanics that are being discussed here, I did work on their visual representation, and while waiting for Steve to brew a specific example of it, I can say that the kind of information you listed in your question is actually represented on the UI.
Instead of listing discreet values, a visual representation of defensive capabilities (both passive and active) was chosen, mainly because it is more effective in terms of gameplay, considering the vast amount of datas the old CMx1 way would require.
Sure, it will not tell the player the exact amount of armor thickness a T-62 has on the rear lower hull, but it will tell you how this tank will usually fare against most battlefield threats.
As for how these values are determined, this is most definitely a question for Steve.
I hope it answers part of your question.
JV
[ December 19, 2006, 07:58 AM: Message edited by: Tarkus ]
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Hi L. Tankersley,Originally posted by L.Tankersley:Re: unit icons
Just wondering if there's a reason why you're using a diamond icon for blue/friendly forces, and a circle icon for red/hostile forces, since that's the opposite of standard (e.g. MIL-STD-2525) usage?
Many ideas were suggested for those icons, including a version very close to NATO conventionnal symbols. It was ruled out for a variety of reasons. As for the diamond/circle standard, [EDIT: 'tis now fixed]
Cheers
[ December 15, 2006, 12:10 PM: Message edited by: Tarkus ]
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AFAIK, everything on the interface will be moddable, except, maybe, fonts, although I'm not sure about that.Originally posted by Sequoia:Getting back to the original subject, how much of the interface at the bottom is modable? For example can we change the vehicle and aircraft images at the bottom?
As a side note about the UI, unlike some instances in CMx1, text is dynamically generated by CM. I think there are no more images files with imbeded text anywhere.
[ December 13, 2006, 08:34 PM: Message edited by: Tarkus ]
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C3K,
Although not exactly answering your question, have a look at this post from Imperial Grunt. Maybe it's the one you were refering to...
[EDIT. Here's the post]
Originally posted by Imperial Grunt:John, its not that the US has lowered the number of tubes in its artillery batteries, it is the number of artillery gun sections and batteries that are doing other missions than their primary mission.
When 1st Mar Div re-deployed back to Iraq in March of 04, they originally returned with very few artillery tubes, with the intent of minimizing collateral damage. The 82nd had been using artillery in a counter mortar role extensively, which caused alot of resentment and the Marines hoped to reverse this. Unfortunatly, it did not work out as hoped.
But for Fallujah 1 and 2, very little artillery was on hand as compared to OIF. Then 1st Mar Div had a reinforced artillery regiment (11th Marines). I am sure that 3rd ID and the various Army brigades were full up as well on artillery.
For an invasion of Syria, there would be lots of artillery.
[ December 11, 2006, 09:58 AM: Message edited by: Tarkus ]
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Geez, that's some serious enhancement on deployability.Originally posted by akd:the howitzer is 7,000 pounds lighter than the M198 weapon it replaces.
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Hey, sounds pretty interesting.
WWII reading lists abound on the net, but if I may add too, here are some additionnal suggested readings from the top of my head that, I suppose, could appeal for a younger audience. although not totally related to wargame, tactical battles or small scale engagements:
Stephen Ambrose, D-Day;
John Keegan, Six Armies in Normandy;
Both encyclopedia of german and US & British AFVs from Chamberlain (and Doyle and Ellis) would be sure winners I suppose.
Some Ballantine books of interest from the old (but IMO quite interesting) Illustrated History of WWII serie:
Battle of the Ruhr pocket
Airborne Carpet
D-Day
Rhine Crossing
Normandy
Breakout
These little (and admittedly aging) books are a great first step into military history. Gives an interesting and focused account on campaigns, battles and equipment without being too austere. Same could be said of the old Time-Life serie on WWII.
The more historically inclined might appreciate to dig into the Oxford Companion to World War Two. A great tool to grasp just how gigantic this event truly was. Its always fun to read random articles from it, and usually everyone find something interesting.
Good luck with this, and be sure to tell us how it turns out!
JV
[ October 31, 2006, 05:34 AM: Message edited by: Tarkus ]
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Talk about asymetrical warfare.Originally posted by Sergei:We all know now that the first module will be about French vs. Space Lobsters.
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Originally posted by Khane:
Prove it
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As it is, the silhouette of various weapon systems is depicted within the interface. The player will be able to visually tell various small arms, vehicles and other assets from one another. Mind you, it's not as accurate as a full size picture, but far more practical.
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I haven't closely followed ME events for a while now, but isn't going with a slightly different fictionnal scenario in Syria still a viable option ?
By completely changing the political setting in said fiction, one can assume many outcomes. Say, actual government is overthrown and is turned into a terrorist haven and training facility thus requiring rapid ground intervention for dismantlement of said installations.
Given, might not be as interesting to some as a closer to reality setting like originally planned, but still a interesting option over completely generic stuff.
My 0.02 $.
[ September 13, 2006, 06:43 AM: Message edited by: Tarkus ]
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I believe that the guy was having some sort of 'initiation'.Originally posted by sgtgoody (esq):What "poor guy in bunnysuit?"
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I know these pictures do not tell much as far as relative pattern efficiency goes, since there are so many factors to take into account... Nonetheless, here's an interesting picture about various patterns.
For the nongrog out there, from left to right we have CADPAT, poor guy in bunnysuit, Flecktarn, Multicam, unknown (anyone ? MARPAT ?), Tigerstripe and arid CADPAT.
Cheers
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Maybe, but @ 125 USD a pop, it certainly won't wipe my floor.Originally posted by HeinzBaby:I hope you were thinking only WW2 thou,
otherwise 'SteelBeasts Pro' wipes the floor
Cheers
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:cool:Steve wrote:Abrams aims at the house, and fires. It rocks back on its suspension as a huge fireball comes out the front and a big dustcloud surrounds the house. Cloud gone, house gone, problem gone. I like the Abrams
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Cpl Steiner,
The gold bar is the rank symbol for second lieutenant. Syrian army ranks should be shown as well, although I think at this point some changes are still possible.
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That's the GO button emplacement, but I think it simply doesn't show on a real time game.Originally posted by Salkin:What's that thing in the right hand corner ? Is it really the selfdestruct button ?
Cheers
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Hey great find. These makes superb wallpapers as well. Thanks.Originally posted by Cincinatvs:Samy
You can find the actual list of armoured WH on the Russian web site:
German
http://games.1c.ru/ww2ru/?action=materiel_germany&id=30
[...]
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Oh yeah. I think Matt said he would see to it that this would happen, eventually. He was specifically refering to VoT IIRC.Originally posted by Manx:If we eventually get map & scenario editors for TOW, just think; we could recreate some of the classic CMBO/BB/AK scenarios from yesteryear.
Bring it on!
Ditto. A power machine for CMSF and ToW.Originally posted by Other Means:Can I ask that the demo be delayed as long as possible? [...]
that way I'll have saved up enough for a new PC
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Yeah ! Valley of Trouble, I say !Originally posted by Manx:May i suggest tank, tank+at+inf support, and inf+support battles.
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No I don't. This isn't about what is sound or not tactically. This is about the origin of a myth. My comment was not to say Market Garden and an airborne division were lost because of tea either.Originally posted by cassh:You don't think the delay might realistically have been due to the tanker knowing they couldn't progress without infantry and arty support as a combined arms package was the only way to get up the highway - as they had found thus far?
Cheers
[ August 27, 2006, 04:03 PM: Message edited by: Tarkus ]
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Mmmm, maybe not only film myths I'd say though. Here's an except of Mark Bando's Vanguard of the Crusade, P. 179:Originally posted by cassh:Ah film myths - God bless Hollywood.
I guess it's one of those case where one will not let facts get in the way of a good History.Later, angered by lack of concern of the british tankers to keep on schedule, Colonel Jonhson had words with a tank commander of the British Guard Armored Division on Hell's Highway. The Colonel interrupted the tank commander's tea break, saying. "If you don't get moving, I'll have one of my boy's come out with a screwdriver and a pair of pliers and have him take your tank apart!".[ August 27, 2006, 02:35 PM: Message edited by: Tarkus ]
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fytinghellfish,
Any idea what the tubes protruding from the nose on either sides of the first two pics' vehicles are for ? Looks like MG muzzles...
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*shrug*
I fail to see what's so "new" about these. These forums all full of pain ray and death ray users. Nothing sci-fi about that.
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Excuse my ignorance on these matters, but how come turning on their own lenght can't be done by all tanks ? I'm not doubting this fact, but I'd like to understand where lay the difference, mechanically.
We need a tank driving grog over here.
They came to find out why a gnome Challenged Peng and they found Love
in Combat Mission Shock Force 1
Posted
I'm no Peng challenger for sure, but hey, this is quite speshul.
Salut Marcel !