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von Murrin

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Posts posted by von Murrin

  1. The mortar park is good, and I use it a lot. As far as using shot pattern to find it, if you group all your target points within 2m or so (essentially same spot), it's hard to tell where it's all coming from. The only thing to really watch for is random counter-battery fire. I'll do this if I suspect that my opponent has a park (those handy 81mm OBA work well for this). This really amounts to not setting up in woods.

    Nathanael

  2. <blockquote>quote:</font><hr>Originally posted by Chad Harrison:

    reality: yes

    CM: no

    how many of us when we first started to play CM put a zook/schreck or squad on them seeking better cover only to have them get shot up instantly?<hr></blockquote>

    Heh, me! You played ASL too?

    Nathanael

  3. <blockquote>quote:</font><hr>Originally posted by Urban Shocker:

    I am working on a campaign which will encompass a 22 x 22 km section of land. Each sector map is 1 sq. km. What should be the unit limit for that kind of area. The only thing I found on the subject was in a book called "Against the Panzers" which states that an American battalion covered 1-5 km depending on the situation. Does this seem reasonable?<hr></blockquote>

    Not exactly sure if this helps, but some general numbers for ya:

    Regt: 2-4km

    Batt: 1-2km

    Comp: 0.5(?)-2km

    It's not so much frontage as depth of the formation.

    Nathanael

  4. Very nicely put, and how true, too.

    The funny thing is that we as 'gamers always find something that needs to be tweaked/fixed.

    It struck me the other day that we have this near-perfect game (a miraculous achievement in itself), and we demand more. Now, I have nothing against the "bit closer to heaven" philosophy, but I think we have to give credit where it's due. Not that we don't, but, for BTS, more is better. :D

    Let's face it: anybody else would have given up by now. Thanks BTS - I've never had more fun and less frustration before. :cool:

  5. RE: Original post.

    I think more people (including me) are using exotic troops/mixes because all of us went vanilla right away. What I mean is that many players are looking for a challenge or something different to mix it up a little and keep the game as fresh as when we started.

    Example: I got bored the other day and played a QB. Wanna know what I set up? Too bad 'cause here you go. :D 1500pts, night/heavy fog, village, AI Polish Airborne, and German attack. Me? I took Gebirgsjagers.

    It was really different, really fun, and really humiliating. :D

    Nathanael

  6. <blockquote>quote:</font><hr>Originally posted by JasonC:

    StuG were not organic to FJ divisions. Both FJ and Luftwaffe field divisions, like all infantry divisions, did have a divisional AT battalion, which usually had towed PAK but sometimes had 1 company of StuG or Marder, or one of each.

    In addition, there were a few - very few - higher level StuG formations that were part of the Luftwaffe ground forces, and designated "FJ". Just like army StuG brigades, these were independent battalion-sized units (called "brigades" as a legacy of the old artillery unit size designations StuGs came from) at the corps or army level, used to support this or that line infantry division. They seem to be the source of the CM StuG availability.<hr></blockquote>

    Thank you for clearing that up. smile.gif

    Nathanael

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