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gclement

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  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Gyrene: Well, I've managed to pull out a win over Greg by a hair, we had very few turns of actual combat, but what turns were there were very intense and well played Greg, this fight could have gone either way. On to the next one Gyrene<HR></BLOCKQUOTE> Just on my way to report this. Yes it was a very intense 7 turn battle. I haven't seen so much black smoke in such a small area before. In the end, it was mud and fire that were crucial. Excellent battle fought. Good luck and I'll be sure next time to look at the battle parameters before I buy a crack 88 and find out I can only see 140 metres. Ugh. Greg
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Gyrene: We're almost done, it's turn 18. My Jumbo is gone, thanks to 2 P-shrecks, which seem to have set their own building on fire, giving my troops something to shoot at as they ran out. A little flame hetzer has been giving me trouble on the other side of the battle. Gyrene<HR></BLOCKQUOTE> No, no. He tells it wrong. Here's what he means: "My cowardly Jumbo has been knocked out by a skilled Fusilier Panzerfaust(er) in the top floor of a nearby building. Fortunately, the building was set on fire sending a platoon each of Sturmgruppe and Fusiliers scrambling out of the building, only to be shot up by my cowardly squad sitting on the top of a hill. I also give high regard to a brave Fusilier platoon, out in the open, which has distracted me so much and allowed my Jumbo to be destroyed and my troops to be held up; I will award them medals of my own. That flaming Hetzer is too much and I will run from it and the swarming German horde that scares me so much. Victory will soon be theirs." Greg
  3. I'd like to add my name to this tournament if there's still room (I believe there is). It sounds like a tournament style I would really like. PBEM and TCP/IP are both fine with me. Greg
  4. People seem to mention it only as a light armour anti-tank gun, but an effective gun (I've found) for taking out even behemoths is the 20mm German AA gun. It doesn't have the ability to punch through thick armour but a typical "scenario" goes like this: 20mm gun surprises the tank and gets off multiple shots, buttoning it up. Gun continues to get off many shots per turn, eventually getting a track hit which immobilizes the tank. The gun then plugs away until it achieves a gun damaging hit. Shortly thereafter, the tank crew bails and the tank is done for (without ever having it's armour penetrated). The whole process takes maybe 3 or so turns and the interesting things are that the gun often survives (best to have more than one, too, even though it's only ever been one gun versus one tank in my encounters), it works often (maybe I'm just lucky), and I've only ever seen the process work in the order stated above. I haven't looked at it too scientifically but it seems like the gun specifically targets the tracks first (multiple impacts on the ground around the tank) and then shifts to the tank gun once an immobilization is achieved. It's like it has a whiff of intelligence that knows how to systematically disable any tank. At first I thought this was an ability of the quad 20mm but then I took out a 152mm armoured Churchill in the first battle in which I tried it with the single 20mm. I don't really like to reveal my tricks (nor *have/use* tricks) but I also wonder if such events were common/possible. Greg
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