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yobobo@TH

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Everything posted by yobobo@TH

  1. Howdy, Here is the plan. We will use the existing database for CAL(Combined Arms League). CM@TH members will have some extra stats and features. The report area will have a few extra features as well. Existing members will have the option to be included in CAL. At any time you can be added to CAL. In our CM report area we will have an extra drop down field. Members will be able to pick what game type they just played. CAL, Regular or both. If it was a CAL game, It will show up in the CAL area. Top 20 etc. Players will also have more stats. Axis or Allied games played, won loss etc.. Total games played, CAL games played, Reg. games played, Reg. rating, CAL rating etc. through all the currant stats. When inside the CAL area you will only see CAL stats, Top 20, CAL members etc.. I hope to have CAL ready for this weekend. More to follow.
  2. Hmm, Forum posting is not one of my strong points The whole typing thing is a nasty process. My thumbs are way to big. I am for the optional league. It will help those that only play by these rules find opponents and compete. Really that's all there is to it.
  3. I receive email on this idea every week. The idea behind it really is just an option for the players. We will have new members signing up for this from outside TH's existing CM ladder. I'm thinking about 25% of our existing ladder will join and play on it full time. 50% will be involved in both ladders, 25% wont go near it. I am sure it will evolve as time goes by, including updated rules etc.. You cant sign up for yet, as it does not exist. We want to see how many really want this first. The members at TH that already play by these rules, stick to playing others that use the same. We end up with small groups, that only play within a 5 or 6 player circle. This would open the doors for them and make one large circle. Rob http://tournamenthouse.com/CM/
  4. Hi, It does happen. Not too often though. We call this a no show. It sometimes is by accident and other times by pure frustration. In either case it is a Total loss for your opponent. The new dispute area is being setup for just this type of thing. If you have any questions always shoot then my way. Please email me for more details Rob yobobo@tournamenthouse.com
  5. Steve wrote: We had a discussion about Human Waves a few weeks back. The conclusion, IIRC, is that they *can* work. Sometimes in some situations. Sometimes these results are actually realistic, sometimes not. The Germans did mount rather clumsy rush tactics towards the end of the war as training standards decined. The key element to defeating a human wave in CM1 is good positions, keeping your cool, and good combined arms. If you use mortars, MGs, small arms, and other support weapons with terrain very carefully taken into account. The less of this you have, and the more skilled the other guy is, the better chance you will be overwhelmed. --------------------------------------------- From what I have seen. This wave attack works more times than not. And in the right hands it will work about 90+% of the time. Will not matter what you have behind your lines, you will lose. A flat map with 0 tree cover will help you though yo [ 04-08-2001: Message edited by: yobobo@TH ]
  6. Just a bump. Tried to login. When I asked for my password to be sent, I received server error messages? Had to re-signup Oh well. Yo
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