Yeah, but that's the real world. I'm talking about the game world, where the manual says minefields are exactly 20m X 20m. If they can show my minefields like that, why don't they show the enemy minefields like that. Or, do they really extend less or more than 20m X 20m. If so, then how far do they extend?
If we want to be more realistic, then let's get rid of the precision range estimates (like when you do a "line of sight" or "target" command and it displays the line with "NNN meters" at the end). How do these folks know preciously, to the exact meter, how far away something is? I realize this is a game compromise, and I'm just saying that I'd like another game compromise to see the extent of enemy minefields.
Also, to be realistic, which of my forces
actually went out there on the battlefield
and put that skull and crossbones "panzer mines" sign up in the road? Or, is this just supposed to represent an abstract marker that someone has yelled/radioed to the commander about where the minefield is. If so, then they can also mark where the approximate extent of that minefield is on the map while they're at it.
Maybe when you first detect a minefield, you get a very imprecise 40x40 circle/square showing the maximum possible extent of it, and as you move units closer to it, it gets more precise, until it finally shifts itself onto a 20m X 20m area where it really is. This would be like how enemy units are first represented as "Infantry Squad?" and then more precisely identified as your units move closer to them.
I also thought someone from BTS might answer me, as they sometimes do for others who post questions on this forum.