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Silvio Manuel

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Posts posted by Silvio Manuel

  1. Originally posted by Mark IV:

    [QB]

    AI's biggest failing is firing smoke at things he should be throwing real bombs at. Answer? Play humans (the bastards).

    I wish it were that easy. My TacAI loves to have my own troops fire Smoke when I ordered HE. Example: I was green Heer about to be overrun by Vet.Ami infantry. The AI bunched a platoon or so in one house. I had destroyed all his armor, and so ordered my Pak40, which was perpendicular to the inf.engagement, to knock the house down with HE. Dumb thing shot smoke, and only blocked its own LOS.

    It was later KO'd by arty, and that was the turning point in the fight.

  2. Surely you must not have that "CM Scenario Megapack," the one that has around 800 scens and ops?

    If you do, and you've played them all out, I am genuinely frightened. I must pbem w/ you to have my ass kicked/learn some things.

    anyhow- wish i knew which site had the MegaPack- its about 15Meg zipped or so.

    [ 09-21-2001: Message edited by: Silvio Manuel ]

  3. One time my opponent had a StuG behind a small hill, only 1 meter out of LOS from my Sherman directly in front of it, about 200m away.

    I did "area fire" as close to the front of the Stug as possible, thinking I could either get a gun/track damage from the HE blast effect, or maybe spook it into moving in my LOS. Instead, my Sherman fired 2 round over the StuG, but then the StuG then hunted forward, right after my Sherman fired an HE shell. i thought he'd be toast.

    but my Sherman was already "zeroed in" on the spot the Stug moved directly forward on, and my Sherman reloaded and fired right away, KO'ing it.

    not a situation that comes up much, and i only won that matchup b/c my opponent broke a cardinal tank rule- don't fire from the same spot twice.

  4. Originally posted by xerxes:

    [QB]MisIDing vehicles and other units is a really great touch in CM.

    I've gotten burned badly thinking a nashorn was a hummel. Funny thing was, my priest seemed to know it before I did.

    "What are you doing? Fire at the Hummel! Don't run! Get back there!"

    Priest are rightfully 'fraidy-cats, yet sometimes too brave. I gave one orders to fast-move, with many waypoints, through and QUICKLY out of a PzIV's LOS. However, the Priest stopped dead in its tracks on sighting the PzIV, tried to duel it, and took 2 straight shots, brewing it up. If it had followed orders, it would have been in and out of LOS right quick. Court-martial to the survivors, I say.

  5. Originally posted by YankeeDog:

    [QB]Green or less IAT units seem pretty worthless to me unless (1) they're massed together (at least 3), and (2) hopefully under C&C of a headquarters unit with a combat bonus.

    From what I've heard this week on the forum, Combat bonuses only increase a unit's firepower...in an infantry/rifle squad sense. It apparently does nothing for towed guns, AAA, inf. AT teams, etc. that rely on a Blast Rating instead of Firepower Rating. I'm not sure about this, but that would mean no increase of accuracy?

    ** I hope some CM Veteran could shed some light on this.**

    (also posted in tips/tactics)

    [ 09-18-2001: Message edited by: Silvio Manuel ]

  6. Originally posted by YankeeDog:

    [QB]Green or less IAT units seem pretty worthless to me unless (1) they're massed together (at least 3), and (2) hopefully under C&C of a headquarters unit with a combat bonus.

    From what I've heard this week on the forum, Combat bonuses only increase a unit's firepower...in an infantry/rifle squad sense. It apparently does nothing for towed guns, AAA, inf. AT teams, etc. that rely on a Blast Rating instead of Firepower Rating. I'm not sure about this, but that would mean no increase of accuracy?

    ** I hope some CM Veteran could shed some light on this.**

    (double posted on CM General forum)

    [ 09-18-2001: Message edited by: Silvio Manuel ]

  7. I've seen a Panther? that was a Jagdpanther. And I just paid the price for assuming that a Halftrack? was a 251/1, when it was a 20mm 250/9 that ate my prized Scout Car.

    I've also seen an M4A3(W)75mm Sherman as a Chaffee?

    Some crews are dumb though, like a regular 40mm Bofors crew who thought a PzIV was a Tiger...all the way up to about 80m. Maybe they're programmed to be poor at ID'ing tanks, and better at "ID'ing" F/B's?

  8. I'm just fine.

    I live in Queens, NYC, but was driving east to work and didn't see any of it. I had the radio on when the News Alert came on, and they were interviewing an eye witness who saw the 1st collision, and was still looking up and saw the 2nd one and started screaming.

    Crazy. At least my brother & friends that work in Manhattan are OK, as far as I know.

  9. I'm just fine.

    I live in Queens, NYC, but was driving east to work and didn't see any of it. I had the radio on when the News Alert came on, and they were interviewing an eye witness who saw the 1st collision, and was still looking up and saw the 2nd one and started screaming.

    Crazy. At least my brother & friends that work in Manhattan are OK, as far as I know.

  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Sergeant Saunders:

    My two cents worth. I believe any unit can set an ambush marker, so your greyhound could have set the ambush marker and any other unit can target another units ambush marker.<HR></BLOCKQUOTE>

    Dooh! I didn't realize that I could do that. That shortcoming will probably cost me the difference b/w a draw and a minor win or better. live'n'learn. darned panzer that should be riddled w/ 40mm's is now merrily shelling my troops.

  11. I finally resolved my AT gun ambush dilemma. I had to disguise the situation so my opponent, Soddball, wouldn't know what I had planned for his tank.

    It was actually my Bofors 40mm AAA vs. his Panzer IVH, range approx. 450m. The "Stuarts" I didn't want the gun to shoot at were actually just infantry.

    My opponent actually parked the PzIVH right where I wanted him to, within the AA guns tiny window of LOS. I opened up on the tank with a Bazooka right in front of it at 165m (hail mary shot attempt), a Greyhound to its right at 300m, and a .30cal to its right to distract/button it up.

    I got screwed, b/c the AAA gun DIDN'T OPEN FIRE AS ORDERED. The kill% was LOW, but orders are orders, aren't they? Anyhow, the bazooka missed 4 shots, and the 5th ignited the house he was in (he fled and survived). The Greyhound and Panzer traded shots, each missing 4 times, with the Panzer KO'ing the 'Hound on the 5th shot.

    ONLY THEN did my Bofors open up, 45 seconds into the turn. If it had fired earlier, it may have gotten a killing Side/flank shot, since the Panzer was rotated around 90 degress to engage the Greyhound on its left flank. As it was, the Panzer rotated around to MG my Bazooka, and thus had a (safe) frontal aspect to the Bofors. On the next turn, I pinged 11 shots off the Panzer as it retreated straight backwards. Only when it was 530m+ did I hit the thin turret, but the range prevented a penetration.

    The Bofors crew has already been cited for an upcoming court-martial...apparently they don't like LOW% shots unless my Global Morale drops when the AFV they are trying to protect dies. (dooh!!!)

    [ 09-05-2001: Message edited by: Silvio Manuel ]

  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Sig:

    [QB]Hello,

    My suggestion to all of us who like to keep our beloved guns alive: a good anti-arty position (i.e. on a slope) is OK, but it's imperative to have a HQ with a moral bonus to lead these guys! And it works!

    (Donning steel helmet) Any comments?

    <HR></BLOCKQUOTE>

    Its also good to have a Sharpshooter button up the Tank/s you're targeting with the ATG. They're less likely to spot the Gun if it keeps missing.

    The trick you speak of with the slope will certainly be less effective if the enemy hits you with bigger artillery than a 'lil old 81mm due to the (tremendously) higher blast radius.

    I also look for combat bonuses for an ATG to increase the hit%.

  13. Originally posted by Aussie Smith:

    [QB]I've wondered the same thing.

    W/- my game handy - are the points cost for Mech Inf different to regular Inf?

    You can check it out yourself but...YES the Motorized and "Armored" Panzergrenadier squads are more expensive...because they have better weapons than Rifle Squads...more LMGs, SMG, assault rifles (MP44s).

  14. Originally posted by Sergeant Saunders:

    [QB]

    You know what 12-15 HMGs can do at 100 meters? while you are tangled in barbwire?

    Hmmm. I know what 3 Vickers can do at 400m while my enemy is in Wire. 12-15 HMGS? You sadist! You must be a worthy opponent...since you are so de-sensitized to your own (pixelated) troops' slaughter.

  15. Not quite, but in the Villers-Bocage operation, I had a Crack Tiger rotate its turret 180 degrees to shoot up a fleeing crew...while still moving forward towards a collection of Cromwells and Shermans. A Cromwell then KO'd it with a rear turret shot.

    Lousy way to lose a Crack Tiger, eh?

    [ 08-29-2001: Message edited by: Silvio Manuel ]

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