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gredeker

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Posts posted by gredeker

  1. Originally posted by lcm1947:

    I'm not a history expect as most of you know and I don't claim to know a whole lot about military vehicles and such but the one thing I do know is that the Tiger was a lot harder to kill then what CMBO shows it. After hundreds of games well at least over 3 years worth playing almost every day I noticed that I have no problem or very little problems killing the Tiger tank. This can't be right. It's probably been talked to death about but I didn't want to do a search because quite honestly it's no fun I would rather see if I could get some discussion going about it here to see what you thought. Maybe I'm wrong but I don't think so. Anybody care to comment or tell how they feel?

    I'll take a stab at it (this is all western-front specific):

    1. The Tiger was introduced in late '42 (I want to say November). At that point in the war, all American tanks were armed with 75mm guns, against which the Tiger is pretty much invulnerable (barring a hit on a vision port or somesuch). As the war drew on, it's dominance of the battlefield diminished, but until widespread use of 76mm and 17 pound guns it was fairly dominant on the battlefield.

    2. CMBO usually has armored engagements at closer ranges than was historical. The closer the range, the less dominant the Tiger. This isn't helped by some proven problems with long-range accuracy. I seem to recall some folks running huge data tests on tanks at extreme range, and it was determined that German gun accuracy at long range wasn't accurately portrayed. This was mostly solved with the different optics in CMBB.

    3. CMBO has no way to keep a vehicle's hull pointed a certain direction that's different from the turret. In real life, Tiger crews were taught to rotate their vehicle around 30 degrees "off" of the direction of enemy advance, thereby effectively giving the front hull armor a 30 degree slope (albeit a sideways slope) and the side armor (which is dang thick on a Tiger) a 60 degree slope.

    4. CMBO doesn't model the psychological factor on enemy troops of Tigers carrying those "bloody 88's" which could kill nearly any American or British tank quite easily (except for say the Churchill and Sherman Jumbo, and later the Pershing).

    5. Tigers carried a relatively large ammo load, increasing the amount of damage that each could deal out before having to withdraw and reload.

    That's all I can think of for now. I hope this helps.

  2. Some Sherms were diesel powered (I want to say Caterpillar and GM 6-71 diesels). However, in a flash of foresight, someone actually thought to send all (or at least nearly all) vehicles of a particular type to a single theater to simplify the supply chain.

    Thus, all the diesel Shermans were given to the Marines in the Pacific, where the supply chain was already in place for diesel due to all the landing craft. The Ford V-8s went to the Army in the NW ETO, the Chrysler multibank models went to Italy, other versions were earmarked for Brits or Soviets, etc.

    I seem to recall reading that the M1 Abrams has a multi-fuel turbine, but that it usually burns diesel to simplify the supply chain - can anyone confirm?

  3. Originally posted by Heavy Drop:

    My condensed AAR. Maybe add a couple of items for thought pertinent to play as the Allied Commander.

    Saint Mere Eglise AAR

    Heavy Drop (Allied) vs. Redeker & BigX (Axis)

    Hey HD,

    I'm glad to know that my replacement was able to continue with the well-placed high-velocity insertion of vodka-soaked Georgians from the Ost penal battalion. ;)

    Oy - this is the first time I've posted in weeks. I miss CM, but I'm glad that Big X was able to step up to the plate. Thanks, Big X!

    Greg Redeker

  4. Originally posted by scorpius1001:

    Hey dont forget those battles in Cross of Iron....If I can just find it in all these boxes!!!..P.S. would'nt it be trippy to play thoses scnarios..and see a factory pumping out T-34's just before you assault it!!!!

    That could work! Just create a factory with a courtyard type area, put some reinforcement flags in the courtyard, and have green or conscript T-34s appear in ones and twos to trundle forth.

    I like it!

  5. Originally posted by WineCape:

    Not to hijack this thread at all - as all the different tourney winners of CMBB in the future will surely taste some South African good quality wine in due time, but as an American actor (WC Fields) once put it:

    "I cook with wine, sometimes I add it to the food"

    Terence, Redeker's advice is good. I do that myself when I do not want to offend some invited guests that has no clue about wine, and they persistently bring only this one, same odd bottle of vinegar every time to my house.

    Kind regards,

    Charl Theron

    header_Winelands02.gif

    Winecape,

    Now you know why I was trying so hard in the first ROW tourney. ;)

    And thanks for the new .sig material. tongue.gif:D

  6. Originally posted by Terence:

    You know what really bugs me? Bad Burgundy, thats what.

    I know there are good bottles of Burgundy -- from nearly any domaine to be had, if you are willing to pay the right price.

    And I'm sure that there are a great number of terrific wines to be had in the under 20 dollar range.

    You just have to a) do some resarch or b)care a little bit about what you are drinking.

    So my problem is this. My wife and I have these friends who keep bringing over lousy Burgundy, and I'm not sure what to do.

    Its as though like these two have a talent for picking the lousiest wine in the store.

    Ive tried hinting that California produces some good wines, and Ozztraylya too but it doesn't seem to take.

    EDIT: South Africa, too produces some excellent wines. I drank of them extensively when I lived in Joburg. Howzit, WineCape!!!

    You guys have any suggestions how to gently suggest that they broaden their horizons?

    Don't feel obligated to open a bottle when it is brought over as a gift. As host, you're perfectly within bounds to thank your guest for the gift, then put it in the pantry.

    Practically speaking, have a dish already cooking when your friends arrive that requires wine in the sauce - that way you'll have a bottle open already, may already be enjoying a glass yourself, and can offer some to your guests.

    I fully believe in the adage of "Never cook with a wine you wouldn't drink". As such, my beef burgundy recipe uses a lower-end Mondavi, and the same wine is served with the dish.

    For more advice, I highly recommend the book "The Frugal Gourmet Cooks With Wine". It has good sections on wine etiquette, matching wine with food, establishing your own cellar, etc.

  7. Originally posted by Renaud:

    Here's why:

    Divide 9 days by 2, repeat infinitely.

    Eventually you will get to the release DAY but you'll never actually get to the point of release.

    I forgot which ancient Greek this paradox is named after.

    Ren

    I think it's Zeno's paradox.

    Of course, since each remaining half-way point to the finish line is reached in half the time of the previous half-way point, you'll still reach your destination...even if you pass an infinite number of halfway points.

    Translation - September 20th will arrive, even if time seems to "draw out like a blade". (The preceeding is a shameless quote from one of my favorite movies, The Shawshank Redemption. If you haven't seen it and need something to pass the time before the 20th, rent this movie.)

  8. Originally posted by Agua:

    "Gold" refers to the state of development of software when it has been determined that no further development will be implemented prior to sending the software to the publishing facilities for public release.

    Etymology, sorry to say, is unknown to me.

    I believe the etymology has to do with the fact that the master CD has a gold tint to it.

    Therefore, "gone gold" means that the master CD has been created, and that no more code changes can be made before the product ships. Of course, patches can still be released via Internet to alter the program after the fact.

  9. Originally posted by Humus B. Chittenbee:

    just fiddlin' around - checkin' out the action from level 1 - saw that a tank was hit, crew were bailing out - - yeah, same ol', same ol'... THEN, several seconds later, there is an explosion (sound and camera shake), smoke starts billowing out of the tank...ANOTHER explosion, and thicker smoke!!! i rewound and moved my point of view back so i could check for incoming i could not see from my close in position. none... and the explosions were DEFINITELY coming from the area of the tank.

    have you guys modeled INTERNAL cook offs!?!?! too cool!!!!

    my one complaint? it was MY tank!!

    This may have been additional hits on the tank due to the so-called "death clock", where it isn't immediately obvious when a tank or gun is knocked out. I've had it work both for and against me at this point - my troops have hammered away at an AT gun that I realize in hindsight I probably killed a minute earlier, and had one of my dead tanks absorb another half-dozen hits from enemy AT guns while the crew took its time bailing out.
  10. Originally posted by Biltong:

    How close to a tank does one have to get to use them; what are their penetration characteristics and WTH are they?

    About 30m or less; huge (114mm shaped charge warhead); think of it as a handheld panzerfaust round.

    Before capturing examples of American bazookas in N. Africa, the Panzerwurfmine was one of the best infantry AT weapons the Germans had. It had folding vanes to keep it stable in flight and ensure that it hit the enemy tank correctly (sort of like a giant lawn dart). The shaped charge warhead was very similar to the later panzerfaust, the main difference being the shorter range due to the hand-thrown nature of the weapon. The charge was a fairly large shaped charge (my source says 1.126 pounds of TNT and RDX) and could thus take out nearly any tank.

    I can't wait to use these things in an urban setting - no backblast to give away the firer or light of the firer's building. :D

    Edit: Dang, others got there first.

    [ September 02, 2002, 02:36 PM: Message edited by: redeker ]

  11. To add some more fuel to the fire... ;)

    SPOILERS.

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    Having played each of the scenarios a few times, it seems that the effectiveness of the 37mm Pak is dependent on two things - range, and enemy tank morale. I have yet to see the Pak actually knock out a T-34, but thanks to the new penetration models I'm seeing all sort of neat messages regarding non-damaging penetrations, partial penetrations, etc.

    Also, when a T-34 M40 buttons up, it is instantly out of C&C with its platoon leader (no radios). When the crew is green, they seem to act correctly for a green unit out of C&C under fire - that is, they panic, abandon their tank, and run for the rear.

    Contrast this with the Citadel scenario, where my German tanks were being hit many times by ATRs and 45mm AT guns, but all at long range and all in C&C (thanks to radios). I only had one tank crew abandon a still-functioning tank, but only after the TC was killed, the tank was immobilized, and the KV-IS was still shooting at it.

  12. First impression - love the sound and the tracers! I'd swear that some of those sounds are straight out of SPR, but it was way cool to hear both the 37mm Pak reloading and the Maxim bullets bouncing off the gun shield. Lots of bullet hits as well. Great vocals with the human wave!

    Won the tutorial as the Russians, 76-24. I lost my HQ tank, and got to see tank morale in action - the other tank took several non-penetrating hits, panicked, then reversed out of LOS. After he had calmed down and the mortar had taken care of the Pak, I ordered him back forward for fire support - which he did with a 90 second delay! Tres cool!

    I think I've exceeded my allotment of exclamation points... tongue.gif

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