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gunnergoz
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Posts posted by gunnergoz
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1280 x 1024 on a 19 in. monitor, as high a refresh rate as your card/monitor support, and 32 bit graphics.
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Well, if I know the BFC fellas at all, based upon what I've seen them post here over time, I'd have to guess:
1. They will code for some topic, era and theatre of war that interests them, trying for accuracy and playability.
2. They will ignore other areas of warfare that do not involve #1.
3. They will eschew mass-market appeal gimmicks (graphics, RTS, etc) if they violate #1.
4. They will attempt to reach as many wargamers as possible with the product, but not at the expense of their own corporate independence.
5. They will make a profit from their efforts, they don't do all this for free after all.
6. They will think long and hard about what they can realistically achieve given the fact that they want to keep their oganization small and centralized.
7. They will listen to us, their client base, but will in the end do what darn well suits them.
It's their sand box and their toys, after all...
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Nice from what I can see from a pretty dark screen snap.
Hint: Take your snaps during a clear sunny day scenario, it shows off your work much better!
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Yeah. What he said.Originally posted by CombinedArms:OK, I think I'm beginning to get it about the T-34. In particular, I'm starting to see its reputation in terms of analogies to the Japanese Zero and the Sherman tank.
The analogy to the Zero is: it was the product of a nation thought to be technologically backward, and its capablities came as a shock to its opponent early in the war. After a few months, in both cases, effective tactics had been found to deal with the suprising capabilities of the Zero and T-34 with the existing weapons of the US and Germany, and then, by mid-1943, in both cases, answers had been found in the form of upgunned and uparmored German tanks and US planes like the Hellcat and Corsair.
The analogy to the Sherman is that, first of all, the Sherman was a pretty good tank when it first appeared, and secondly, and more importantly, it was produced in great numbers and also gradually improved so that, with superior numbers, it could remain effective--even a war winner. Also, the two tanks have fairly similar strengths and weaknesses, and from 1942 on, it sounds like Sherman-like tactics may work pretty well with the T-34.
My guess is that the T-34's reputation derives from a combination of the two factors: its early shock value and reputation as an advanced design, and its later sheer abundance on the battlefield. The Sherman lacked the first factor (nobody could ever see this slightly klugey, if effective and reliable, improved-Grant-tank-with-a-turret as a shockingly advanced design) and that explains its rather lower reputation, even though its overall fighting value and war impact is suprisingly similar to the T-34.
Just my two cents.
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BRILLIANT! Bravo! At last we have a bard!
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Read your history, fellas. When you do, you'll take note of the extraordinary numbers of T-34's that were KO'd on the road to victory. Ditto the Sherman. The German tanks were good, but the Jerries' unit cohesion, experience and elan did a lot more for them than did the ubertanks themselves.
War is about fighting spirit, coupled with leadership and the will to win despite losses. Oh, yeah...it's also about fielding enough good men over a longer period of time than can your adversary. Sure, it helps if you can equip them adequately, but all you need do is ensure that your technology will keep enough of the core seed of warriors alive long enough to see out the war. Alive longer than your adversary, anyway.
At one time, the Germans had "it," that war-winning elan. They didn't even need the best equipment on the field, although better doctrine helped them overcome the technological gap they faced. But, given attrition over time, after enough of the German heroes died, the only winners left on the battlefield with this warrior spirit, were driving various models of T-34's and Shermans.
War-winning generals preserve that seed of warrior spirit at all costs. The Russians did it through sheer volume of population...We in the West did it by applying firepower in timely amounts to overcome our foe.
Don't measure the thickness of the armor or the caliber of the gun bore, guys...it's all really all about the spirit within the men and their leaders, who drove all this iron junk to victory, or saw it go down in defeat.
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I take that as a "yes" vote and not a personal lifestyle comment?Originally posted by Manx:Give us a WHOREHOUSE!
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Guns like this 25mm and the 20mm were best employed with large, flat empty places around them (read: "airfield") that gave them time to slew around and aquire the target, then lead it. This way the gun might have a decent chance to put adequate amounts of these small HE rounds into the target. One or two hits from such small HE rounds would not necessarily knock down an airplane unless they struck something very critical such as the pilot. Given such ideal conditions these guns could perform up to expectations.
Of course, employing these guns against ground targets without adequately digging them in, could be suicidal. At the same time, if they are dug in too much, they lose some of their field of fire against low-flying aircraft. It's always a tradeoff.
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Whose grass is that with the dead horseflesh, blood and intestines on it?
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Think about it a little bit...how would you program the characteristics of a trench/crater? They can't replicate everything, you know.
How about if you just run trenches right up to craters, to simulate the end of the trench and the beginning of the crater?
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MadMatt-
Have received both the "emergency" CD and the permanent "replacement" one. Count me as one very satisfied customer. My regards to you and the crew for a job well done!
BTW was there a public flogging for the CD replication crew at the previously-used firm? There should have been.
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An "aye" for the Mod Forum from me.
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I believe what is being referred to is the sensitive issue of disassembling copyrighted software code, compounding the matter by altering said code and then putting it back into the public domain.
BFC is not about to make their source code go public (my opinion) and I'm frankly surprised that they have not objected to this altering of the infamous WaffenGrenadier (pseudo SS) portions in the European version of the code.
BTW, there's more to the models than their 3-d aspects: IIRC there is the matter of including their armor specifications, armament and performance characteristics into the game's ultra-voluminous database. In other words, it is no trifling thing.
Lets face it, except for the skins (bit-maps), CM is basically a closed system. That's OK by me considering the work these guys put into the product.
[ October 14, 2002, 11:06 AM: Message edited by: gunnergoz ]
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Don'cha wish that Bruno and Michael would stop all this verbal foreplay and just get on with announcing their upcoming nuptuals? Ah, such a fine pair of...grogs. Tell us lads, who wears the pants, eh?
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Actually, that 203 mm tracked howitzer has as much right to be in CMBB as does the Sturmtiger.
Omigosh...Heresy...burn him at the BFC stake!
Well, there were a lot more of those built than the ST's and they were used in Berlin (at least, if not in other city environments as well) to bust up city blocks. From just down the street. Not "off board" at all. Their absence is sorta sucky, know what I mean? :confused:
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So far, CMBB is the most fun I've had with my pants on. 'Nuff said.
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Say what you will of him, but Ambrose at least tried to bring a generation's story out while they were still there to be recognized for their sacrifice and accomplishment.
Well done, Ambrose. You will be missed.
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CM without a campaign system:
It's kind of like...this exquisitly beautiful girl who can't help but love you whenever she lays eyes on you...but she can't remember your name and who you are for more than a day...every day you have to romance her from the beginning. You know she'll go out with you and that she'll come home with you, but you still have to go through the numbers each time.
It's still fun, in a different kind of way.
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Commissar, you'd best take advantage of the time you have left with your grandfather, it's a gift that can be withdrawn any day. Do him honor and take the time to take down his story while you can. And thank him for the rest of us, when you do.Originally posted by The Commissar:My grandfather from my father's side served through the last bits of '44 and through '45. Stormed Berlin.
I keep meaning to ask him which division, army, etc. he was in but I dont get to talk to him nearly as much as Id like to.
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My Ukrainian wife's family lost 7 of 9 men in the war. The 2 male survivors died in recent years.
The surviving females still cringe when they hear German spoken.
BTW, the Russians say that 95% of the males who reached age 16 in 1941, did not survive the war. An entire generation wiped out, in other words.
Soooo...first hand war stories are hard to come by nowadays. That's why we must treasure any survivors we know or meet, and I applaud any attempts made to get their stories documented before its too late.
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I have a very similar system, same mobo, 512 mb of fast RAMBUS ram, 2 80 gig WD 8mb cache HD's striping RAID to a Promise controller; major differences, I'm using a GEForce 4200/128mb card for video and have a 2.53 mhz P4.
The thing rocks and is rock solid (always a nice combination, when you can get it). CMBB, even large scenarios, load fast and play flawlessly. AI think times are quite low, even on big scenarios. This one is a keeper!
I had it built locally to my specs, I usually build my own but this saved me a lot of time fussing and burning-in. Also has DVD and CD-RW drives and a heap of cooling fans. Runs Win XP Pro. Cost: around $1600.
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Huh? Clarification please? That's quite a broad statement. :confused:Originally posted by redwolf:Such a computer does not currently exist. The largest CMBB scenarios exceed current computer limits, at least computers that are x86 based.
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Yes and no.
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It's reeely hard to take one seriously when the number of :mad: in your posts exceeds your total posts to this forum!Originally posted by fire-fox:P.s. you wont a flame war,!!! I'm pakeing naparm wot u got. :mad:
Runalong now, laddie, and let the grownups be.
just bought game, advice much appreciated
in Combat Mission Archive #4 (2002)
Posted
Stick to small/tiny battles at first. You get into them faster, have a bit less to do, and can focus on what is really happening as the result of your orders.