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The Tanklord

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Everything posted by The Tanklord

  1. You might wanna check BoB http://stryker1.home.att.net/
  2. Well, firstly nabla is a math term. (might be a name for something else too) One user on these board has it as username and I think he came up with the idea the scoring system so it was named after his username. I might be wrong, it has happened before
  3. Excellent AAR! (The "games" you win are the best ) Good luck in the finals
  4. Excellent! And you are looking on the wrong page in your book my friend, your are gonna need the one labeled "my current worst".
  5. Well, if you are in the process of kicking ass and taking names Fionn, feel free to add my name to that list of yours . /Tank edit And to be perfectly clear I want a game, nothing else... [ June 06, 2002, 08:43 PM: Message edited by: The Tanklord ]
  6. Martin, sorry for bringing this up again, but did full movie playback make it "inside" the lock? (i.e still considered) *holds breath*
  7. Yes, they can, problem is that it takes longer than your game is gonna last. The formula is quite simple [Time to clear = gamelength + 20 turns] (in other words, no you cant)
  8. I'm not so sure Offwhite, 11 seems a little young for some of the things included (Picture taken and uploaded by Crapgame originally for a thread on the BoB forums)
  9. Yes Tero, and dont forget to model the "Bitching german" a truly _nasty_ weapon, best used for latrin duty.
  10. Thanks Jaldaen Great idea btw! I really hope it gets in.
  11. Dammed, must have missed the other thread, heading over there right now. Thanks for telling me.
  12. Imho the infantry could really use some sort of reversed "assult" command for getting out of contact with the enemy. So that they fire at the enemy while getting the hell out of there and not like now (all shot in the back while executing my supreme tactics ) If this already made it in to CM2 or if someone else brought it up Im sorry to have wasted you precious time, well time anyways...
  13. If you cant hold the VL you dont deserv getting the points for it.
  14. What do you do if the enemy has the larger force and you have no terrain advantages? Either find some good terrain (good enough to even the score) or try to split the enemy force up in smaller parts that you can beat. I think that everyone agrees that to stand and fight would be stupid. Both options require movement, the latter some pretty fancy dancing esp if your opponent is the cautious type. Now if you apply this strategy even when the forces are evenly matched or when you are commanding the larger force, you get some serious advantages. Bigger reserves, can cover a larger area, (in CM) be able to buy more tanks (now that's something to think about) etc. Simply put accomplishing more with less can never be a bad thing. Now I'm probably to much of an attritionist to fully have grasped the whole point of Pillars article but this is my interpretation and I think his reasoning is sound. The only (game) disadvantage I can see is that you may loose focus if you micromanage to much.
  15. Thanks for clarifying it. I assumed it was for balancing.
  16. Im assuming that means no thanks with bigger guns than 76mm, is that a correct assesment? Im readning the "Close Terrain Defense After Action Report" with Fionn Kelly vs "Claymore" and came across "Rule of 76s". Is this a tank only limitation (assuming Im correct in the first place). Wouldnt be any fun if I dominated my first battle just to find out I "cheated" .
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