Seems to me that everyone is missing a key issue here. Scale! When the images on the screen seem to collide it merely means that the 2 objects are so close together on the map that their images overlap. not that they have "hit" each other in the game scale. Remember that the images are large for playability.
Guess your philosiphy of scouting that when the scout dissapears that means the bad guys must be it that area.
I would rather get a report on the number and type of enemy vehchials myself. Scouts have no business zooming down roads weaving in and out amounst an enemy armor column.
My $.02
SPI's Grenedier, Napoleonic Tactics arround '72
Something called Warlords on the Apple II , we modified the program to use a Risk like combat resolution. Then
SSIs first PC game Napoleon At Waterloo for the Apple II ~'78