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Mikhael

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Posts posted by Mikhael

  1. Howdy howdy,

    I was a vigorous player of CMBO a summer or two ago (bad, yes, but vigorous, nonetheless) and I remember one of the largest complaints about MG's in that game was that they were unable to suppress multiple targets over their entire field of fire, as real MGs would have been able to by simply traversing their weapon back and forth.

    I did my goldarndest to search for the answer to the following question, but could find nary a mention of it, so forgive me if this has been addressed on a daily basis to clueless knobs like myself. But damn the torpedoes, I'm asking anyway; has this been addressed in CMBB? Are MG's able to suppress multiple targets at once? If so, how's it? If not, why come?

  2. Wow. I don't know if this is just a wrong impression or somesuch, but it almost sounds like you're making FPS fans out to be complete incompetents.

    Any FPS fan who has even the tiniest inkling of interest in the gaming industry would have no problems grasping the concept of strategy and war games... in fact, most of them probably play a few.

    Please, please, please don't go stereotyping an entire group... especially in such a broad, incorrect manner. Shudder. I hate it when people do that frown.gif

  3. Let me guess, the unit was taking heavy fire and it was isolated - no friendlies around. That's a recipe for capture every time...

    But not if there isn't anyone around to surrender to, like it sounds in this situation.

    That would be funny to see though biggrin.gif A gaggle of troops merilly trotting along through the front lines, throwing a salute to passing officers on their way to the enemy and a POW camp. :P

  4. I'm not really a *new* newcomer anymore (got the game in November) but I'm definitely still a newbie :P

    I read a blurb on the game in PcGamer about a year ago, promptly forgot about it, and then for some insane reason around October I remembered, downloaded the demo, promptly peed myself and sent out the order biggrin.gif

    Oh yes, I almost forgot to mention, I'm not a wargamer. Wargaming scares me. All I know about WWII is that it was a very neat period in history smile.gif

    I play CM because it's one of the greatest games I've ever seen... but it has started me into some light research on WWII, now I'm thinking of centering my Senior Project next year around interviewing local WWII veterans.

    [This message has been edited by Mikhael (edited 03-06-2001).]

  5. Scipio,

    Just wanted to give you a major thumbs up. I absolutely love your mods... I think sound is just as important as visuals in *any* medium, entertainment or non... and from what I can tell, you've captured the sounds of WWII great.

    Ah hell, who am I kidding... I don't know anything about WWII, I just know the sounds kick ass!

    biggrin.gif

    Thanks!

  6. Pah, c'mon now. Just because a movie has some interpersonal interaction doesn't mean it isn't a great film!

    I for one loved SPR, not just because it was a great film (which it is, in that heavy-handed Spielberg sort of way), but because I think it did a good job of depicting the era. The unity of the nation, the desperateness of war, it's all in there.

    So, it's a little hollywood... who cares? It's got great actors and a passable story, and even more then that, it brings back the feel of the era.

    I don't know much groggy stuff, so I wouldn't notice if some tank's turret was 5mm too small or somesuch, I just enjoyed it as a film smile.gif

  7. So if a split squad is facing one unsplit squad of enemy infantry, you have two units targeting one unit, and the full squad can only target one of your half squads. This leaves the other half squad unsuppressed, and its fire will tend to make the enemy squad duck, relieving some of the incoming fire on the half squad it is firing on.

    Doesn't that make sense? I know next to nothing about infantry tactics, but wouldn't it make sense that the squad sets up covering fire within itself? I'm sure squads didn't have to depend on other squads for covering fire all the time, like CM seems to model it.

  8. Also, their ammo usage is pretty high. The first time I bought them I about wet myself in joy at their 200 ammo loads, but it turns out they use probably close to 70-80 of those points per turn :/

    Which is cool, I guess, since that means their target is getting positively deluged with mortar rounds, but kinda evens things out in the end.

    I do agree though, they're great suppression fire, loads of fun :P

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