Jump to content

Monte99

Members
  • Posts

    112
  • Joined

  • Last visited

    Never

Posts posted by Monte99

  1. Having played it about two dozen times now, I have to agree that the Villers-Bocage scenario exposes certain weaknesses in the AI. The target-rich environment forces the Tiger into all sorts of bonehead turret and hull rotations that I am certain the great tank ace Wittman would never make. That's the main reason this scenario is so difficult to win: you can minimize the problem with short hunt-and-reverse commands, but you need to be more aggressive to shorten the odds.

    That said, I think it's an overstatement to call the tank AI "broken." In fact, it works quite well in nearly every other scenario I've played, where my armor is being used more in its proper place on the battlefield. It may be that scenarios like VB simply pose more of a challenge than the AI can handle.

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  2. Fubart, correct me if I'm wrong, but I have the feeling you're not the sort who wants to build your own machine from the motherboard up.

    I've had some experience with Dell and I believe you can't go wrong with a mid-range system from them. As folks here have observed, just upgrade to 256 megs of RAM and get the best video card you can afford, such as a GeForce. It's simple. I have a feeling such a system will serve you well for at least 3 years, maybe more.

    That's better than it used to be, when two years was about all you could expect out of a new gaming PC. And who knows? By then the next generation of consoles may have rendered the concept of a gaming PC obsolete anyway.

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  3. *Obligatory spoiler alert*

    Even though this scenario's so old anyone who hasn't played it yet doesn't play much Combat Mission...

    But I've had a lot of fun trying different things as the Germans. The first time I played the German side I managed a total victory. I've played it maybe 10 times since and haven't even come close!

    If you want to see the full effect of hull turning in a target-rich environment, this is the scenario for you. Those Tigers acquire and lose about half a dozen targets per turn.

    Anybody else had fun with this one?

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by aka_tom_w:

    To which use of the word "we" are you refering?

    -tom w<HR></BLOCKQUOTE>

    I was referring to rex's continuing use of the royal "we." But never mind. It's not germane to the thread...

    (edited to remove coordinates to secret treasure)

    [This message has been edited by Monte99 (edited 01-14-2001).]

  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by AMARAII:

    Anyone else notice that engineer/pioneer units constantly get mopped by rifle squads in house to house combat.<HR></BLOCKQUOTE>

    I haven't seen any problem here, except those rare occasions when I foolishly have such a squad too far forward with no support. The "Army of One" concept doesn't work real well with CM.

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Bullethead:

    It's all a question of geometry. The ONLY way it's AT ALL possible to turn away from something on your front to something on your flank is if you have something on your flank to begin with, or fail to notice it moving to flank you. Being in this position means you have ALREADY been enveloped.

    <HR></BLOCKQUOTE>

    Bravo! That's about as lucid an argument as we're likely to see on this issue. I agree completely. I've never been undone by 1.1's hull rotation -- only by my own impatient maneuvers.

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

    [This message has been edited by Monte99 (edited 01-12-2001).]

  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Juardis:

    He has the hetzers, jagdpanzers, Panthers - and lots of them.

    <HR></BLOCKQUOTE>

    Hmmm. An opponent who insists on a wide-open map and the best long-range killers in the game does not seem like someone who cares for much of a challenge. But if HE can afford the best, YOU should be able to afford the means to counter him. Smoke, and still more smoke! A few fast vehicles to keep him pivoting during his few moments of visibility. And 'zooks up the wazoo.

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  8. Oh THAT. smile.gif Now that you mention it, I didn't notice before how many German squads in that scenario were green. Might be fun (and a little suicidal) to go up against a totally elite force, but I've not tried it yet. You?

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Ales Dvorak:

    Monte99,

    fog of war/+3?

    Just asking!<HR></BLOCKQUOTE>

    If you mean full FOW, yes. No other way to play it, in my view. Especially this scenario. Try it as the Germans... tough to keep that Panther alive in such close quarters and low visibility...

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  10. <BLOCKQUOTE>quote:</font><HR>

    Oh yeah, one more thing.. GO RAIDERS.

    <HR></BLOCKQUOTE>

    The only thing more contemptible than the palsied poseurs who call themselves the Raiders are their simpering fans, who worship at the shrine of mediocrity every Sunday, planting themselves slack-jawed on moldering sofas permanently indented with the shape of their own monstrous behinds. Such cretinous fans know nothing of football, but remain slavishly devoted primarily because the team's color is black, which does not show urine stains.

    What freakish circumstances have coincided to bring the hapless Raiders this far? Who can say? We can rule out skill, of course. We can rule out bribery, since the Raiders' prodigious appetite for crack cocaine wouldn't leave enough for a carton of Kools, much less the sort of payoff that might induce a referee to look the other way. We can even rule out divine intervention, since the very existence of this miserable assortment of pedophiles and petty thieves is doubtless an affront to the Living God.

    Which leaves blind, idiot luck -- on a scale not seen since any of the grunting swine on this thread last won a game of CM against the AI with only a 50 percent advantage. Fools! Your mindless cheerleading sickens me. Do you not know that luck never gives, but only lends? Very soon your accounts will come due.

    The greatest luck of all: that your execrable Raiders, already soiling their silver tights at the admittedly remote prospect of actually having to show up in Tampa, face the only team worse than themselves in the Baltimore Bovines. They call this the Super Bowl? Bah. The Special Olympics regularly fields more raw football talent than this assemblage of spastic marionettes, who couldn't achieve a first down against the Minnesota Vikings if all 22 of them were on the field with light infantry weapons.

    I have spoken.

  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by aka_tom_w:

    I think close assaulting tanks and blowing them up is one of the BEST parts of this game, mostly because it is DARN hard to get in the right position or situation to do pull it off.

    -tom w<HR></BLOCKQUOTE>

    Got that right. I'm glad the capability is there -- keeps you playing even when all your armor's been taken out by turn 2. Not that it's ever happened to ME, of course smile.gif

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  12. I've been trying out different mods like crazy, but have finally come home to the original CM grass with the subdued grid overlay. For me, this combination is absolutely the best for discerning elevation. At the moment I'm still running DD's trees and tree bases (a real work of art) but they don't mesh all that well with the CM grass.

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by deanco:

    am I the only one who thinks that this AI weewees on all other game AI's from a great height?

    <HR></BLOCKQUOTE>

    That's an elegant turn of phrase, and I agree wholeheartedly! CM wouldn't be half the game it is if every single order given were followed to the letter. I love the way it forces you treat those little sprites as real, flesh-and-blood units.

    On the subject of modeling wars in other time periods, I imagine that a lot of other game designers are looking at BTS' pioneering efforts are and already planning to rip them ... er, incorporate some of the best elements of CM. I would predict a slew of imitators in the coming 12 to 18 months. A civil war game would seem almost a certainty.

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  14. I've never had much luck crawling guys on open ground, reverse slope or not. Soon as there's a line of sight, the guy on his belly always seems to get nailed before he can get a shot off.

    Same with sneak. If there's no cover around, I find it better to use Fast to get to a decent firing position.

    My rule of thumb: When giving orders, I assume every unit is only slightly less cowardly than myself.

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  15. In my experience they make handy bonfires for the men during winter operations, since mine have a tendency to combust spontaneously whenever they get within, oh, about 1000 meters of the enemy.

    Since most of my fights are on small to medium maps, I don't use HT's much for recon; grunts work better. I keep the HT's mostly hidden and then bring 'em up for the endgame, when having a mobile .50 can make a more significant difference. Still, they are about as bulletproof as a refrigerator carton, so you don't want to get too attached to the damned things.

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  16. It's hard to be certain that the area fire is killing my people, since the Germans appear to have done a good job of it themselves. I just noticed that at the start of the next turn, the area-fire order remained in effect and my guys were in the house...

    But I was unaware that the TacAI would take note of friendlies. Thx for the response.

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  17. I was just trying to complete "Red Devils" as the Brits with something more than a tactical victory, when it occurred to me that my assault squads were running straight into the murderous suppressing fire I had directed at a house from three squads in the woods.

    How can you apply concentrated area fire at the same time you have guys rushing the target? Do you have to have the assault team hold up just short? I did a cursory search on this and obviously didn't get the answer I was looking for...

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wild Bill Wilder:

    I heard that! biggrin.gif

    Wild Bill<HR></BLOCKQUOTE>

    My "never mind" remark wasn't an editorial comment about the scenario: it's still one of the best ones out there. I think I was posting some inane question and then thought better of it...

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

  19. <BLOCKQUOTE>quote:</font><HR>Originally posted by Andrew Hedges:

    I think it really depends on the questions. More complex questions, like "Does CM reflect the late war armor fabrication difficulties in Germany," or "Weren't German optics superior" should probably be answered with directions to do a search.<HR></BLOCKQUOTE>

    Amen, bro. Those damned threads are more impenetrable than Tiger frontal armor!

    ------------------

    "War does not determine who is right - only who is left."

    -Bertrand Russell

×
×
  • Create New...