Okay, there seems to be a lot of people that haven't quite seen the beauty of MMOG's yet. I'm a MMORPG junky. I spent a year in Ultima Online, another year at Everquest, and yet another year playing Asheron's Call. Each game had a $10 a month charge.
Disagree if you want, but $10 a month for a game like this is very very cheap. No one thinks about dropping $10 every day on lunch. No one thinks much about paying $7 to see 1.5 hours of a movie. I spent about 40+ hours a month playing these games. That boils down to $0.25 an hour. 99% of single player games come with about 30 hours of gameplay for about $40. That is $1.33 an hour of gameplay, over 5 TIMES the cost you would pay for a MMOG.
I'm also not expecting WWII online to be 100% accurate. Its still just a game. The game will about having fun in a WWII-alike setting. Nobody wants to work in the kitchens peeling potatoes. I even doubt there will be any of the boring support roles other than drivers.
No MMOG has been able to mix land and air, let along land, sea, and air. That single feat alone will be groundbreaking.
The battles may not have the strategic complexity of CM, but can the foot soldier really tell the difference? The players who refuse to follow orders(ex: the kids) will be fodder, then the real players are the ones that decide the battle.
It may be frustrating not having complete control over the entire battlefield, but that may just make it more realistic. The troops will be trained for their positions. Everyone knows how to operate their keyboard and mouse, right? There's no military training required for that.