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markshot

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Posts posted by markshot

  1. 3 spotting rounds and fire for effect --- lost about 11-12 minutes.

    Having been a Software Engineer, I am going to say I hit some form of bounds condition (bug) in the code.

    This is where you are on the border line of conditional or loop decision such that in testing it was all LEFT or all RIGHT, but this time it was down the MIDDLE, and that case never actually came up or got tested.  Fog of Programming!  :)

  2. The platoon HQ has issued a line target order to his organic mortar (the mortar does not have LOS, but HQ does and there is voice comms).  This was 10 minutes ago.  It went through RECEIVING right away.  And then I saw just a single spotting round about 20M a little short and left.  No one is suppressed or taking fire.  Neither of the two units involved have any killed or wounded.  I would have expected to have seen my fire mission walk the German trench by now.  But nothing?  The status simply says SPOTTING.

    Oh, yee, CM Drill Instructors - help please!

    Thank you.

    PS1:  The trench contains probably 2 HMG-42 teams, and eliminating them would permit movement forward to the next area of cover.

    PS2:  At what point, does one zip their saves and make a bug report?  (I've never done this in 20 years.)

  3. Well, a soldier represents both a siting profile and a target profile to enemy direct shooters.

    Sometimes, they COWER and I assume that are trying to get small.  And the HIDE command should also cause units to get small.

    So, my question is which situation is smaller?

    I have a command unit that has been spotted, but I need them for FO duty.  How best to handle their situation before the fire mission begins?  (trust me I analyzed the entire map looking for a better spot and could not find one)

    Thanks.

  4. Well, I am playing MIUS and CMBN alternating.

    I like the OPs.

    I know I have already screwed up this Barbarossa OP (Odintsov) as the Red Army.  I thought I would play for good ground and kill ratio.

    A major blunder.  I should have been falling back as fast as I could (meaning Withdraw) as I will get a company of tanks.  But that precious infantry were their eyes.

    So, I failed to see the big picture.

    I like play like this ... that allows you to feel you made the right decision in a fire fight, but actually as a commander, you are an idiot!  :)

  5. I found just put a team with grenades on an action square to the the rear.  I have had as many 3 grenades in the air at once.  Then, when the enemy comes out the back door armed ... brrp!!!

    It is all about interlocking fields of fire and finding the pivotal point where to begin taking it apart.  It's kind of like pawn skeletons in chess.  Once the key position falls, the whole thing will come down.  The hard part is the shape of the map and not being able to get to the base supports of the defense.  Indirect fire works well for this.

  6. My on map platoon begins out of LOS.  And they have a covered routed to objectives projected with heavy weapons:  HMG & AAA.

    My reinforcements will be arriving such that if the pill box is not taken out they have no safe way to advance or cross sides (open field; a long open field).

    I only have personal smoke grenades:  no arty or mortar smoke rounds.

    That pillbox has to go!

    ---

    Here is a funny thing about the ACW and Gettyburg.  As we know already, I was on the Panther Games team.  Dave and Paul were attending  a games convention on the West Coast, and then they had meetings out on the East Coast with the US military.  So, I, Bil and they met up at Gettysburg (kind of mid point drive).  Before that I had no interest in the ACW, but it was a couple of Australians who got me interested, and I have been playing ACW games ever since starting with SMA.  Go figure!

    * Former member of Mad Minute Games and AGEOD; both developers of ACW games.

  7. I have a kind of clumpy woods as opposed to thick homogeneous woods.  I hold no contacts, but I am expecting an attack as I have been here before.

    So, I split my 3 squads into teams.  It just looked like I could probably get a little better spread out (less vulnerable to a grenade) and find better cover for smaller elements (or they find better cover for themselves).

    I always feel a little uneasy just splitting except for scouts due to CMx1 and that teams were made brittle to neutralize the advantage of having separate shooting elements.

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