Jump to content

FABIO

Members
  • Posts

    12
  • Joined

  • Last visited

    Never

Converted

  • Location
    Sandwich, MA U.S.
  • Interests
    Video games, fencing, paintball
  • Occupation
    Student

FABIO's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. Sorry, I've been reduced to pimping for opponents in this forum, but the RUGGED DEFENSE site's email server hasn't worked (at least for me) for awhile now. So anyone interested? I consider myself an intermediate player, and am in it for the fun. Anyone interested set up the scenario, drop me a line at enycz@capecod.net. I've only played the Villers Bocage: Tiger! (as Germans), Bruyeres (Germans), and the tutorial. I'll give any of the scenarioes a try.
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by flyingcursor: Thin Red Line (the last one) The first one was corny too but better. Battle of the Bulge. Deer Hunter. Not even a war movie. Richthofen and Brown. A really bad film from the '70's. Shudder. I've learned to accept the flaws in SPR. I liked it. Has anyone here ever seen a movie called "When Trumpets Fade"? It came out in Dec of '98. It's about some people from the 28th div in the Huertgen. I liked that very well. The only thing that bothered me was everyone was wearing their helmet liners backwards. I've never seen a photograph with them on backwards. Was this a pathetic attempt to make the soldiers look "cool" in a '90's kind of way? <HR></BLOCKQUOTE> Was that that HBO original movie that took place shortly before the Battle of the Bulge? That movie was TERRIBLE in accuracy, the helmet liners were nothing. 1. Identified 2 German tanks as Tigers when they were Panzer IV's (h model I believe). Forgivable, alot of allied troops thought every German tank was a Tiger. 2. The same 2 German tanks, with no infantry support whatsoever, attack and route an entire company of American infantry. Not in an open field, in dense woods and rough terrain! 2 buttoned downed tanks against 100 men with plenty of cover??? 3. The decision is made to send half a squad behind the lines to take out an artillery position. They arm 2 of the 4-6 guys with...flamethrowers??? To attack artillery guns?? The Sergeant believes that the only way to take out the guns is to have the flamethrowers rush up to them under fire and burn them, not shoot the crew from a distance and satchel charge them. Also, those flamethrowers must have been the new propane model since their flame shot about 10 feet from the nozzle then DISSAPEARED! It looked like they were using aerosol cans on lighters. 4. To take out the 2 German tanks, they decide that the only way is to (again) send half a squad of men behind the lines with anti tank guns, sneak up behind the tank under the noses of a few platoons of Germans, and shoot it. These tanks are just sitting in the middle of a German encampment in an open field. Airstrike???? Hello? Hell, they didn't even need the airstrike, they were just P IV's. AARRRGGGG!!!!!!!
  3. Can anyone tell me what changes are in the 1.05 patch? I can't find any info on it, and I need to know if it invalidates old saved games.
  4. Tourney? There's a PBEM tourney going on? MORE INFO PLEASE!
  5. Too lazy to read the manual, any way to save your action phase movies? This would be great for the time my opponent rushed 4 squads out some woods right into a Flampanzer. 2 squads fried, the rest broke. My flam gave pursuit and reached one just as one of my machine guns dropped him. At a certain camera angle it looked like the vehicle had just run him over.
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by PeterNZer: Yeah, they were that bad. Germanboy related one incident where a bunch of new german tanks were blown up by more experienced allied forces in fireflies and so on. Simply, the German forces deployed and acted 'wrong'. My guess is you didn't play well either, and were punished. PeterNZ<HR></BLOCKQUOTE> 2 of the Tigers I had were Veteran, the other was Whitman, who is an elite. The Firefly crews are green. It was a straight shootout at 800m, front armor only facing the enemy. I always thought the Tiger was an open country tank best suited for long range engangements, which this was. All 3 Tigers had their turrets facing right at them at the start of the turn. I can accept one Tiger, maybe even 2 getting taken out under those circumstances, but ALL THREE? And not ONE Firefly getting destroyed (in all 3 attempts)? I'm not a Panzerphile that thinks German armor should be invincible to anything short of a 15 inch battleship gun, but this seems very very wrong.
  7. Ok German tanks weren't THIS bad! Villers-Bocage (sp?) Tiger! scenario The Fireflies have just shown up. I have 3 Tigers spread out on the same road as the FF's, with an average distance of 800m between me and 2 FF's. I saved the game and ran it, in the resulting shootout, after 40 seconds 2 Tigers were knocked out and another on fire, no losses for the Fireflies. I ran it again, and again, it varied between all the Tigers being wiped out and losing 2, but still no losses to the Fireflies. What the hell?? I'm going to start having to set up ambushes in the street and get these things when they round the corner at close range. These are tactics inferior light tanks use, not Tigers!
  8. Alot of the times I find it necessary to tell my infantry to rush a vehicle in hopes they can knock it out close range with a grenade, etc. Problem is, with the Run command they don't stop for anything (except pinning, routed, etc.), and while they're running to the spot the vehicle WAS during the pannin phase, by the time they get there it's moved a few dozen meters. When they reach the designated spot, they rotate to face the vehicle, and stand there firing at it. The vehicle is by then 70-100 meters away, and if you can land a grenade into a halftrack at that distance you should be playing in the majors. Is there any secret to getting your infantry to approach the vehicle itself and not just the spot it's at during the panning phase? I realize no trooper would be too quick to rush a Tiger head on, but these guy won't even run up to an halftrack (emptied) or armored car facing away from them. Help?
  9. I may just not have played enough, but I have yet to play one battle where a unit has a clear line of sight for 1500m, usually it's broken up by ridges. Anyone know a good, flat plains battle I could get this?
  10. Yes in the historical battle they did take out Tigers, but the description said it was from side shots mostly. I don't expect German armor to be invincible, but I do think it's a bit odd that Shermans can take them on tank for tank (sometimes even better than that!).
  11. Has anyone been able to beat this as the Germans? Once the British Fireflies show up it's usually over for me. I don't know how they manage it but these things take out my Tigers with frontal armor hits at 650+ meters, plus they all get the town buildings for cover. If you send your Tigers into the town (NEVER a good idea), they get slaughtered by point blank ambushes. Also your reinforcement infantry is kind of worthless since they're usually hordes of British infantry hiding around the map by the time German reinforcements show up. So bottom line -Stay out of the town at a distance and get killed by Fireflies (I swear that's not accurate). -Go into the town and get slaughtered by ambushes and superior numbers. Your infantry is too few in numbers to support you in the town. How the heck do you win this? I'm stumped
  12. Is it just me, or does it seem like German armor dies much too easily in this game? I'm no expert on armor aspects, but I'm pretty sure that for the majority of the war, almost no allied anti-tank weapon could penetrate the frontal armor of a Tiger or Panther at anything less then extreme close range. Yet it's common place for me to lose these tanks to frontal hits (from Shermans no less!). A good example of this is the Whitman Tiger scenario, where my Tigers die to the first or second shot to the front at ranges of 650+ meters. The British do get those Firefly tanks in that scenario, but still are they really THAT good? The scenario takes place a week or two after D-Day so I'm pretty sure they can't have Tungsten by then. I've also run into these problems on other scenarios with my Panzer IV's seeming to be outclassed by Shermans in medium range standoffs. My P IV brews up after only the first hit while the Sherman can take a poounding. I find myself having to use American tactics of using 2 tanks to try and encircle a sherman, losing 1 or both in the process, all in trying to kill a lowly Sherman. Granted the PIV wasn't the most powerful tank in the war, but I still think it was better than those "Zippo" Shermans.
×
×
  • Create New...