After reading some of the articles on the subject of tank turret facing and such, I offer the following:
It would add a great deal of realism without adding an unrealistic level of control to be able to tell the tank commander what the most likely direction of contact is. It is totally natural for a tank to “pie-off” a corner in a MOUT environment. By allowing tanks and other turreted vehicles to have a direction of travel and a direction of most likely contact Combat Mission will increase the value of armor support. A tank commander would keep his main gun pointing in the direction of last contact when adjusting his position whenever feasible. The ability of our armored brethren to travel in one direction while covering another is paramount to their usefulness. When setting in a defensive position there are times when you want your hull facing one way and your turret another so that you can fire and depart, this is especially true in a delay and defend scenario. A tank driver in most tanks cannot see behind him. Therefore it is a very slow and labor-intensive process to back up in rough terrain. So it can very useful to have the driver already facing in the direction that you wish to depart and main gun facing toward the enemy. As long as you’re not showing your grill doors to the enemy that is
Regardless of what the SOP of the time dictated, a good tanker would do whatever it took to survive. If that means rotating his hull to “increase” his turret rotation or pointing his gun off to the left because that is where the enemy is believed to be, then that is what a good crew would do during WWII.
On the Abrams we do many things that are not SOP to increase our survivability. For example, we’ve experimented with pointing the .50 over the back deck in mount so that if a BMP slips in behind us we can bring fires to bear on the enemy even if the main gun cannot be traversed.
On another note:
A common problem in warfare can best be illustrated by the phrase, “Is it dead?” It can be extremely difficult to tell if an armored vehicle is destroyed after a hit or is shook up, immobilized (but the main gun still works, argh) or is just playing dead. Combat damage assessment could be a skill, based on a unit’s experience, for any unit spotting a vehicle that just received an impact. This would increase the fog of war and push in a little more realism.
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If you are unwilling to bite,
do not bare your teeth.
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[This message has been edited by Black Five (edited 09-17-2000).]