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crash

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Everything posted by crash

  1. <BLOCKQUOTE>quote:</font><HR>Orientable Linear Impact Patterns<HR></BLOCKQUOTE> All my wwii reading indicates that this was possible, and several cardboard wwii games model differing dispersion patterns. This issue has already cost me in a (now completed) PBEM: my opponent was lined-up in foxholes at the edge of a wooded, but his line was not the same line as the artillery dispersion. I spent a lot of rounds to displace one squad; were the pattern Orientable, I could have brought it right on top of the entire platoon - which matches 'real-world' actions. Of course, CM is already ahead of any other wwii tactical _computer_ game for artillery handling. The rest of what you say makes perfect sense. No surprise coming from a professional cannon-cocker. Are these requests codable? As a former professional coder with some simulation experience, yes. Where it lies in the priority list is another question, which only BTS can answer. Are they retro-fittable into the existing code base? Most likely not. The modelling paradigm would have to be changed, with lots of module side-effects.
  2. http://www.battlefront.com/discuss/Forum1/HTML/001640.html paraphrasing bts: "would be nice, but is not possible".
  3. This is one of the risks of edge-of-the-world tactics. Your troops or units can panic, run off, and never come back. Either avoid edge-hugging, or make sure your guys can't come under fire.
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