Just a few QB options:
-actual allotment of purchase points for each category and side
-option for pre-designed total unit purchases that could be chosen and plugged into the QB's via drag down menu. For example, if one wanted a historically accurate unit composition for a given time period, it could just be chosen off the menu
- Adding to that, the ability for those designers to make these oob's where they could be added to a list for selection
- use of designed maps for QB's
- control of victory obectives for QB's, especially with an option for making QB's with no objective flags.
-option for setting end games at prearranged victory conditions
- option for reinforcements and/or parachute drops
- more options for terrain used in QB'c (bocage,mud,water, etc)
save option prior to purchase so battle could be distributed to an number of players for tournament play.