>Correct, unit size and type does influence spotting. Buttoned/unbuttoned also has a huge impact.
Sure Steve, SOP doctrines matter and apparent size matters (I assume CM uses this), but so does relative angles of vehicles, and more so apparent _traverse_ speed of target, not to forget other factors such as target silhouetted, suppression level of spotting unit, morale of spotting unit, training of spotting unit, movement rate of spotting unit, direction of spotting unit (units are likely to spot more in front than in rear and flanks), illumination level of area, terrain fluctuations, terrain, weather/atmosphere conditions, dust/smoke levels, lighting level, foilage level, LOS, time of day, target quantity, target currently sighted and being re sighted, and also unit type and concealment level... how much of this is modeled in CM?
That other not so graphically enhanced game takes quite a lot into consideration I would say .
>Also don't forget that CM at the moment has "absolute spotting" so once a unit is spotted EVERY friendly unit can, in theory (LOS), see it too.
This doesn't sound like 'the most realistic tactical wargame ever made' to me at all. The word that comes to mind is.... GAMEY.
[This message has been edited by Edmund Blackadder (edited 11-19-2000).]