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jhdeerslayer

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Posts posted by jhdeerslayer

  1. I've had a hard time with this one and had to restart three times now. I will try new strategy latter. I like it already though with a fun briefing and situation.

    SPOILER----------------

    I first tried moving the tank forward and died instantly. Then tried sneaking the ATGM up on the nearby hills twice and they also died quickly as I think Slow is needed sooner before you crest the hill...

    Looking forard to how this one plays out.

  2. Originally posted by SlapHappy:

    Instead of starting another thread, I will report another observation using a test map.

    When using "Blast Move" soldiers will detonate a wall section and move through it as ordered. However, when blasting through a BUILDING WALL SECTION, troops blow a wall out as ordered and then proceed to run around to the doors and enter through them. I thought the point was to use an alternative entry thus the wall breach.....

    Sorry if this has already been reported.....

    I just saw this too. Seems Blast still needs some work for 1.04.
  3. Originally posted by Madmatt:

    The upcoming v1.03 patch offers improvements and fixes to the "stuck" infantry issue as well as problems with units wandering into buildings when they were not ordered to.

    Madmatt

    Is anybody else still seeing this in 1.03? I have stuck units and not in urban areas and in one case located in woods. In fact two halfs of the squad has seperated some distant from each other and refuse to move at all now. Not sure why they splt as I didn't give them an assault order that I know of.

    I have not tried the split unit trick yet.

    Another unit is in a trench and the whole squad refuses to move. Morale is good and no suppresion. No enemy nearby.

  4. Nice job George and thanks for doing this one. I still haven't hit the first phase line yet as I keep getting my a** handed to me in ambush, mines, etc.. I like this one and good suspense/challenge level. Can't comment on the time yet but I will see.

    Question - When you Save game it assigns a number to the file but for this game I only have one choice when I go to load it i.e. the latest file. In fact, the "number" in the file name never shows in this scenario in the load menu. Was wondering why that is?

    Thanks again!

  5. Originally posted by Huntarr:

    I did a search on this one, no luck. If it's discussed please feel to point me in the right direction.

    Is it just me or are the fonts way to small in the pre battle briefing? I am assuming I did not miss a way to adjust them. BFC, I know it would be very low on the priorities list to address, but could that be something fixed? These ole Sniper eyes could use the relief. :cool:

    Yes I find it small also and happens alot in my mid life age...
  6. Originally posted by wolf66:

    Just curious, because I really hate it, when that happens and your whole setup zone ( mostly because of map size) is in enemy LOS from the get go .... I just miss the scouting part and the thrill of having multiple approaches .

    Please Scenario designers could you give us a little more room for maneuvering and covered setup zones ?

    Sorry for the whining ....

    Not for me.
  7. Originally posted by jomni:

    </font><blockquote>quote:</font><hr />Originally posted by Watson & Crick:

    Ah, I had this same problem in the same place in the campaign. I also created a "breach" by blowing up the wall with a tank. I tried to get men as well as strykers through the "hole." Perhaps tanks and strykers should not be able to go through a breech but surely dismounted infantry should be able to go through. Can someone from BFC comment?

    Nope in my game, my infantry did not cross the breach and got massacred because they were redirected to the main gate. </font>
  8. Originally posted by clcaldwell:

    RIght -- but I find it quite difficult to tell when the letter is dimmed. I have to concentrate on it -- which isn't what I want to be doing in the heat of battle. Maybe BFC could make this a bit more pronounced in the patch?

    -- nick

    And check the silhouette functionality also.
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