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Dr. Brian

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Posts posted by Dr. Brian

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff Heidman:

    Well, lets say two guys get whacked.

    ...[snip]... Lots of more guys get whacked...<HR></BLOCKQUOTE>

    His example is one of the things I find disturbing. The unit is still a vet, when you know and I know, it is in a lot worse shape.

    Which brings me to another point, whre can I find good information (the manual is lacking).

    -What is the breaking point?

    -What is the morale differnce between experience/morale levels?

    -Are there fire benifits to being on higher ground?

    -Are there defensive benifits to being on higher ground (i.e., Infantry Height Advantage)?

    Basically, where can I find a detailed discussion, i.e., sort of an ASL rulebook, telling me the pluses and minuses of each andevery situation.

    (Please, I know this is not ASL, but some guidance would help).

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  2. I've just finished "War of the Rats." It deals with the super snipers of the Red Army, Comrade Zaitsev, and the SS sniper, Col. Thorvald.

    It was a great break from all the "dry" history books I've been reading lately, meaning Rats is narrative-historical.

    It gave a good account of the mindset of Soviet soldiers, views we rarely see and hear about in the West.

    Can't help you with Enemy yet... it's still on my shelf. smile.gif

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Sgt Steiner:

    units physically entering such a zone are subject to an abstracted attack which reflected possible off table enemy or indeed friendly fire.<HR></BLOCKQUOTE>

    Interesting abstraction. It'd add more flavor to the game... but I think it becomes a lesson in "weild-ability." I.e., is this unweildly? I know in ASL it would be, but in CM, source code could be added, with some identifcation on the map, to portray this.

    Of course, sometimes, the flanks are secure! smile.gif

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by IPA:

    Are you referring to replacements between battles in operations.

    <HR></BLOCKQUOTE>

    Nope, I'm referring towhat is there, what is being used now. That Veteran Squad that just lost 9 out of 10, is, in my opinion, not "Veteran" any more.

    Perhaps, the unit should be reclassified as "Regular" or "Green."

    The ELR loss in ASL is exactly what I am referring too. It makes a lot of sense.

    During the course of battle, the loss of a key member could cripple that unit. Additonally, the Heat of Battle forged better men, and a Regular unit could become a Veteran, and all the benifits that bestoys.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken:

    As I understand it, an Elite squad will effectively be Elite throughout.

    <HR></BLOCKQUOTE>

    I can see your point, but your quote above, I think would be unfair.

    For example, you are in a squad of 10 elite soldiers... all elite. Now, 8 or 9 of them are dead. Are you going to be Elite? Well, I think at that point, I'm a conscript, just trying to save my butt. Nine guys just got whacked, run awayyyyyyyyyyy. smile.gif

    Just my thoughts. I just want you to keep in mind I am NOT recommended an indivdual tracking. But, I think an abstract system, based on perhaps %loss of squad, can be represented, w/o any major change in the source code.

    Just some more musings.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  6. Andreas,

    Thanks for the input. I was thinking along that line too.

    Then, I thought, here is my squad, in the middle of the battle. We're basically a bunch of average soldeirs, but it's or Sgt and Cpl, veterans of North Africa, Sciliy, and D-Day that are making us veterans.

    And now, they are both whacked. What do we do? Where do we go? We want our Sgt. Mother, Waaaaaaa....etc.....

    The game does represent individual rifles and pistols, so I think an individual morale (somehow abstracted) could be applied in there as well?

    Anyway, that's my o.os zlotey.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mother Theresa:

    All of this 'gamey' talk is kind of pointless, cause no one in their right mind would give us supreme command over this many units in the first place. If we want to be realistic, we get to control one guy of one squad and the battle field should be just what he can see.<HR></BLOCKQUOTE>

    That's on the money. It is a game. It's not a simulation (some will argue that point). There are rules and limits, and the map edge is one of them.

    In the game, you live with it. Use it, defend against it. Protect your flank, or don't. Those are choices I enjoy making.

    For what it is worth, all the veteran ASLers will tell you the same thing, the same problem exists in ASL (another game, not simulation, but, some will argue that point too) frown.gif

    Still, CM is a good game. smile.gif

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  8. The search engine didn't help in this, so if it's repeated, I apologize now.

    In effect, my suggestion has to do wth unit status (elite, regular, green, etc.).

    Not every individual soldier is "elite" and as they go away one by one in a squad, the Green guy in the formation is now is elite as portrayed in CM.

    Forces were being constantly commited with newly raised troops, or refiting mauled units around a cadre of veterns. When some of those key veterens were KIAd, the unit should lose some expereince, and no longer be veteran.

    There should be some "in game" loss of expereince as units undergo combat losses.

    What are your thoughts? Thanks in advance!

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    Doc

    God Bless Chesty Puller, Wherever He Is!

    [This message has been edited by Dr. Brian (edited 09-04-2000).]

  9. Gavin,

    I've been quiet, sort of, to see how people reacted to this Peiper character. I took offense to his name the first time I saw it, as it glofified, in my opinion, a man that was directly resposnible for the death of one of my uncles in the Bulge.

    I totally see your point. I find many of the names here offensive when used not as a learning tool, but as a "cool" screen name, for reasons that are known only to me and God.

    But, most of the people behind those "offensive" names are good people. They have an interest in some facet of that history, and choose that screen name. In their world, it is not offensive, however, in your's and mine, it may represent something that brings back horrible memories and images (like the picture Peiper posted).

    I for one am saddend that he would post those pics in that context. We should learn from history, not use it to offend people.

    However, I am glad I don't have to look at that name anymore, and the IMAGES it brings up to me.

    Thank you for listening.

    Respectfully,

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  10. Wendel,

    That's a great numerical analysis you went through. It actually helps me a lot. I kind of feel that the computer opponent (I won't call it "AI") is lacking.

    I've always thought about creating an Expert System (a branch of AI) for a wargame. I wonder if BTS or Major H would want to experiment with one? smile.gif

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wayne:

    CM is a 3D simulation of combat, ASL is a war game, not a simulator.

    <HR></BLOCKQUOTE>

    Wow. Back in my day.... smile.gif

    ASL was called a combat simulation.

    CM is a simulation of combat just as much as ASL. They are both games, that use different types of media to get their point across. Is one better than the other? Of course! But, that will depend on who you are talking too! smile.gif

    Are playing minatures considered a simulation, or is that a wargame? Minatures are TRUE 3D, but I wouldn't call that any more of a simulation than CM, ASL, or even Paintball.

    They are all games. The only true simulation of combat, is actual combat... but then, it's not fun when someone starts shooting to kill for real.

    Thoughts?

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  12. I'm with ASL Vet and TankDawg on this. The conversion can never be the same... so a different name may be warranted altogether. THere may also be copyright issues involved as well.

    Although to use the name "Mad Minute" for example, may be a coinky-dink, using all the OBs, with modifications, maps, etc, can be interpretated as a copyright violation.

    And we know how AH and now MMP/Hasbro pursue with cease and desist.

    (And God Bless Don Greenwood and BobMac for ASL)

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Elijah Meeks:

    Hell, you can even pick a village or town so you'll have a church to do your preaching in.

    <HR></BLOCKQUOTE>

    Seems like you're more interested in deriding me... mob mentality. No thanks, not with you. I appreciate the off though.

    The game i'm involed in now is more than enough, and he's a good guy too.

    Thanks again.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  14. Anyone else have anything to say?

    I've read each of your comments, including the ignorant attacks on character, and the fact that I've never read a history book, despite an entire persoanl library.

    In this thread, if you have soemthing to say, please say it... I will read it. Some of you have made statements, and I've read them and accepted them, and responsibility.

    Some of the other statements, people are just being assholes, claiming to be on high ground, making assumptions, putting words in my mouth, etc. They just are taking pleasure putting people down.

    Seems like some of you are still unwilling to accept an apology....

    Some people here perhaps have, and I thank them for it. They are more human and forgiving than what some of you *claim* I should be. This is sad as well.

    Gentlemen, this is your choice. You can alienate new people, like myself, with differing opinions. If the people that have posted extensively deriding me (not the one-liner band wagon types) wish "Dr. Brian" to depart, Dr. Brian will. That would be sad, as I seem to have some comic relief for many of you. To be honest, I'll just have to come back as an alias (unless I already have), you'll never know the difference.

    On the other hand, we can play CM.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by The Scarlet Pimpernel:

    Heck, you even said I was pro-nazi.

    Apologize for that, not for being anti-nazi.<HR></BLOCKQUOTE>

    Must of been the heat of the moment when I said pro-Nazi, when you called me a racist, and made insults about intellegince, etc.

    I'm man enough to say it. Sorry for calling you a Nazi. Can you say I'm sorry for the diatribes (written and "suggested") in your posts?

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by M Hofbauer:

    it seems Doc Harebrained, one of the most ridiculous personae I have seen on the net so far, needs to be more careful:

    Doc S*** for Brains might find offensive. <HR></BLOCKQUOTE>

    Stop being an @sshole and go to "One more time." Maybe you'll like it if you're open minded. Sheesh.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  17. <BLOCKQUOTE>quote:</font><HR>Originally posted by machineman:

    but it's your anti-german ideas that are really rubbing people the wrong way.<HR></BLOCKQUOTE>

    Okay. Let me state, for the record, you (German or otherwise) are judged as the individual you are. How you treat me, and others.

    Anything else (no sarcasm intended)?

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mirage2k:

    When you post an apology, try to make it sarcasm-free.

    -Andrew

    <HR></BLOCKQUOTE>

    Andrew, please point out the sarcasm, and I will remove it.

    Everything I wrote, I do feel. If someone is interpreting something as sarcasm, make it known.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  19. <BLOCKQUOTE>quote:</font><HR>Originally posted by mch:

    Secondly,I haven't seen anyone attack you

    for being "anti-nazi".Only for your opinon

    of military history(ie.relative strenghts of forces,etc...)

    Just shut up about it!

    <HR></BLOCKQUOTE>

    Anything else I did "wrong?"

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  20. <BLOCKQUOTE>quote:</font><HR>Originally posted by MadDog0606:

    To think that there is a person that exists that has your personality. <HR></BLOCKQUOTE>

    Maddog, I'm glad you find some enjoyment, but I'm going to scare you now...

    There are millions of people outside "our" little war gaming world that think this way. Blame the liberal media if you want.

    Please refer to "One More Time" Thread. You may (or may not) find it funny.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  21. <BLOCKQUOTE>quote:</font><HR>Originally posted by Lindan:

    Sorry everybody. I edited my post and removed a personal insult towards Dr. Brian and a short advice.

    <HR></BLOCKQUOTE>

    Thnx for removing the insults Linden. Please refer to "One More Time" topic. maybe that'll get the point across.

    Next time i stop in Germany, I'll be sure to look you up... maybe you would have a beer, and explain your opionons about the world.

    ------------------

    Doc

    God Bless Chesty Puller, Wherever He Is!

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