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Dr. Brian

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Posts posted by Dr. Brian

  1. Yep. You're right. In all, about 600 Fireflies were produced.

    Since the Challenger was not available for the Normanday landings, it was produced as a stop gap until the Challenger became available.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  2. Okay, I ran the little test regarding MGs and their FP.

    A German LMG 42 vs an M3. No shots if the M3 is BU, any range, up to 30m

    A German HMG 42 vs an buttoned up M3. Shoots at 250m, and will kill it .

    A US .50 cal HMG. Rips the German SPW 250 up at 500m.

    A US HMG behaves like a German HMG 42.

    Now, what I want to know is, how come the German SPW 250/1 was able to fire its MG when it was buttoned up? Is this a bug?

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mr. Clark:

    Perhaps I simply find it more amusing because I have NEVER ONCE effectively walked a flamethrower team to a target and fired the damn thing... not freaking once...

    <HR></BLOCKQUOTE>

    I was worried. I'm glad I'm not the only one.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  4. Hi illo,

    Even though Pvt. Ryan said this was discussed before, it is new to me, and I'm willing to discuss it further.

    I have had the same problem. I've lost an StuG42 to a US 60mm light mortar. In fact, my StuG was a burning wreck. This is very disturbing.

    I'm not sure what they did in 1.1 (which is a beta version). But, if they decreased the accuracy, that may help.

    However, my contention is a 60mm or even an 81mm HE round should not really be THAT deadly.

    Glad to hear your thoughts.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  5. There are still optics and vision slits in an open topped vehcile. However, I can't comment on the performance of the vehcile buttoned up, as opposed to being crew exposed.

    Since there is nothing in the manual on this, I can feel your frustration. I wish it was clear if there are advantages/disdvantages, and that they are spelled out.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wesy:

    and quite frankly it was overwhelmed by hundreds of aircraft.

    <HR></BLOCKQUOTE>

    Umm, hundreds? Whoa! I thought it was more like 74. In any event, it wasn't HIT hundreds of times. In fact, you could count them on both hands.

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Wesy:

    but the merits of this paticular ship can't directly be based on it's sinking.

    <HR></BLOCKQUOTE>

    Merits? What merits? In sea trials? It didn't do much. In fact, did it do anything at all? Basically, if you look at the number of battle flags she carried, she has none (shore bombardments don't count).

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Wesy:

    Look at IJN Heavy cruisers, ship for ship, far better than what the USN had. Are they sitting on the bottom of the Ocean - yes...

    <HR></BLOCKQUOTE>

    Early. Yes. Basically, due to torpedo load and night training (my opinion here). Later in the war, radar made the IJN crusiers obsolete. Plus, good old American aggressive commanders became better. Pound for pound, Americans had better fire control and damage control. That Wes, is what makes a better ship. Again, my opinions.

    Thanks for bringing the topic up. It was a bit refreshing. smile.gif

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  7. First off, sorry for the delay in posting to this topic, I was away. Since then, thanks again for all your great insight and comments!

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Banshee:

    I must be on crack, but I just dont get HT's knocked out by MG fire (.50 excluded). I play every night and I often think my HT tactics are very aggressive/suicidal, i'll try varying tactics and see if I can get them knocked out. What tactics are you using?

    <HR></BLOCKQUOTE>

    Nothing as crazy as actual tactics used in WWII (as relayed to me from actual WWII vets), CM would eat them up!

    I would pull out from behind a building, or hill, and try to get my halftrack to open up.

    So, it's a range issue. 300m has been the closest.

    I would like to hear your results. In fact, i think I'm actually going to do one of those "tests" and see what happens. smile.gif

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Croda:

    OK, PBEMers...how are you handling your current PBEMs that are in 1.05? Are you updating them all? Finishing in 1.05? Contacting each opponent for their version?

    <HR></BLOCKQUOTE>

    Okay, can someone point me to the direction of the patch? I went to the d/l section, and it's not there. frown.gif

    Everyone keeps talking about it, so it is out, right? I kept hearing Tuesday, but never saw it. frown.gif

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by jshandorf:

    Do you know the ROF of a tripoded MG42. Factory specs say 1200 RPM but the weapon is capable and there have been reports of ROFs near 1500-1600 RPM.

    <HR></BLOCKQUOTE>

    Jeff... of course I do!

    So, it kind of makes you wonder then, why on earth did they make halftracks? You may as well go in a soft-skinned vehicle. MGs are prevalent on a battlefield. All those "armored" vehicles aren't serving their design purpose.

    Yes, a MG can fire at a sustained rate of 800 rpm, before the barrel overheats. Again, I agree with you, however, a 1977 Malibu Classic getting shot up is in fact a piece of tin… not an inch or so of armor plating.

    Would anyone be willing to say if 1200 rounds in one minute hit the front of a Sherman, they would not penetrate? I would. Why? The armor thickness is obvious. Would a 37mm AP shell penetrate a Sherman. Disregarding a critical location, then some of the time, it would… most of the time, it wouldn't.

    All I'm saying is, a half-track is not a "car." A MG can do what you saw to a Jeep or Kubelwagen, not a half-track. Again, there just seems to be way too many kills of half-tracks when I play… and I'm talking both sides, me and my opponents.

    I'm going to have to talk to some WWII vets I know, and see if they recall anything like this.

    They'll probably tell me the same thing again however. What they told me a while ago was, in order to "flush out" the enemy (in a town), they would button up, go barreling into a town, and start to make them shoot. Otherwise, the Germans would be flanked and many times encircled. Now they knew where the Germans were. If in fact half-tracks were as easy to kill as in CM, they would not have done this, and I would not be talking to them. I'm sure the Germans had lots of MGs in the towns these WWII vets entered, in fact, I bet there were quite a few MGs

    So you see, I'm basing this observation on personal histories of actual WWII vets.

    that's why I'm having trouble accepting the current modeling. frown.gif

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by ScoutPL:

    Dr. Brian:

    A US .50 (12.7mm) Browning M2 HMG is NOT the same as a US .30 (roughly 7.62mm) Browning M1917 MMG. Though their designs are roughly the same, they differ greatly in range and power. The MMG fires the same cartridge as an M1 rifle. The HMG fires a round only slightly smaller then most early war AT rifles(14mm)! At a rate of about 500 rpm! So a .50 shouldnt have any problems toasting a German HT and perhaps even an AC if it got lucky. But I think you'll find that a .30 MMG will have very little luck with either.

    A german HMG on the other hand IS basically a MG42 with a stabilizing tripod and optics which give it a higher sustained rate of fire and much more accuracy. What really classifies it as a HMG is its poor maneuverability and weight. Not its stopping power or range. But since the Germans never really had to deal with a personnel carrier that could withstand concentrated 7.92mm fire, they didnt have to develop a heavier round for their infantry support weapons.

    <HR></BLOCKQUOTE>

    Scout,

    I'm not certain if you've understood my posts. In no way did I compare the .30 cal to the .50 cal and say they are the same. And, I've been saying all along, that the .50 cal should have no problem ripping open a halftrack.

    With regard to the German MG42, again, I state that basically, the HMG is the same gun as the MMG, with better optics, tripod, more ammo, etc.

    I'm somewhat familiar with both weapons. So,my question is, what are you getting at? Can you give me more to where you're leading? I'm kind of lost about your post. frown.gif

    Mark IV,

    Regarding the armor peircing. Again, I totally agree that there are AP rounnds. However, an AP round does not mean it'll go through. For example, the Stuards 37mm AP round will never go through the front of JS-III or Pv VI.

    Some AP rounds MAY be able to go through (depending on all those factors like velocity, size, force, etc). The same applies to the AP of a small arms weapon.

    Again, I'm not disputing your data, I'm just not convinced that what seems like everytime a MG shoots at my M3 from 400+ yards, it is getting waxed.

    Maybe I'm just running into a stream of bad luck with M3's????? frown.gif

    Again, thanks for the input and valuable discussion.

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by 109 Gustav:

    Also, the sides of M3 halftracks are pretty thin, so a 7.92 bullet can penetrate them at close range.

    <HR></BLOCKQUOTE>

    I agree that the sides of an M3 are thinner than most halftracks (plus 0 degree slope). However, they are armored, and do in fact deflect small arms fire. Sure, a round or two will find its way inside and cause a KIA or so.

    MG fire is small arms fire. Since there is no real difference in the stopping power of a HMG and MMG (same calibre), my M3's get ripped up.

    Now, what range? 400m.

    Again, I totally agree that a .50 cal will rip into any light skinned vehicle, but if an MMG or even HMG can, then so should other small arms fire.

    Again, I'm not saying MMG and HMG fire should be 100% ineffective, there is a chance that all types of MG fire will be effective. My contention is that it is around 15-25% in normal range.

    So far, it "seems" to be a lot higher.

    frown.gif

    I'll pay even more attention to this and see what happens, but, again, I just keep seeing ht's at ranges greater than 300 m getting blown up.

    Oh, regarding rounds deflecting off the ground, to the underside of a halftrack...although I'm sure it happened on a few occasians, it is not the basis of a statistical model. This was the EXCEPTION, not the rule. I mean, how often can a soldier purposefully aim on the ground, hope it hits a hard surface (if soil, it will not deflect but imbed), aimed at the exact angle of deflection with the knowledge to know the incidence angle and deflection velocity, and hit the underside of a halftrack?

    That's like the odds of winning the lottery.

    Again, thanks for all your thoughts and comments. This is an interesting discussion (for me, at least). biggrin.gif

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    Doc

    God Bless Chesty Puller, Wherever He Is!

    [This message has been edited by Dr. Brian (edited 11-28-2000).]

  12. I can see a .50 cal chew up a halftrack, but I just can't see the other MGs (MMG and HMG, which is basically the same gun but with better optics and tripod, etc) rip open halftracks.

    Like, am I the only person to feel MGs are too powerful when it comes to halftracks?

    Thanks in advance everyone!

    (For the "Do a search" clique, I did. There are over 400 topics with MG in it, and I use a 56k modem, so no dice. Sorry to post this).

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    Doc

    God Bless Chesty Puller, Wherever He Is!

  13. I have Operation Art of War for the computer. It's good, but not the best. I quickly became disillusioned with it. It lost the element of the Boyd Cycle, and almost all battles became a game of attrition. There was no room for maneuver, and therefore use of Operational tactics.

    Please note, that you are asking for a game of Grand Strategy. The Soviets classified three areas of warfare. They are:

    1. Tactical;

    2. Operational; and

    3. Strategic.

    Since you ask for a great strategic game, I'll give you one, hands down. Put away your computer, and buy the board game World In Flames (WIF). I forget the current version, but it's global, and it's awesome. The only bad thing is, you may actually have to sit face to face with someone to really enjoy it. smile.gif

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    Doc

    God Bless Chesty Puller, Wherever He Is!

    [This message has been edited by Dr. Brian (edited 11-22-2000).]

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