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Dr. Brian

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Posts posted by Dr. Brian

  1. I bought this at a deep discount ... and I don't have a desire yet to pay for SC2 ...

    with that ...

    just some old questions for an old guy ... ;)

    1. How do units get out of Ireland? I invaded, but since there is no port ... and operation movement doesn't get you anywhere ....

    If that's the way it is .... how does one take over Ireland?

    2. I had HQs and Infantry in western Libya ... but Operation movement was not available to them. What's with that?

  2. Thanks for all the info on my original question. For those that say the KT doesn't bog that often, play that Royal Tiger scenario that comes with CMBB. If you run those KTs off the roads, you're screwed.

    That's been mye xperince with playing that scneario. Granted, it's a small sample size.

    Anyway, that's what led to my question.

    I would think that given two exact situations with the same AFV, and one going fact, and the other going "move" the chance for bog would be different. However, there is no clear answer.

    Why isn't this in the manual? As an ASL grognard, I'd think it's important. :)

    Thanks again!

    Doc

  3. Haven't been to the boards in a very long time, but I've been playing CMBB and CMAK religiously by e-mail. Anyway, I seem to have lost track of where to find scenarios (is the Depot really dead – oh my!).

    What resources are available for download of new scenarios, as well as any rating sites of the scenarios for play balance purposes? Any help would be greatly appreciated.

    Thanks in advance!

    Doc

  4. I just got CMAK for Christmas (oh, Happy New Year everyone), but I have an easy question for a veteran Combat Mission player (CMBO and CMBB).

    I was going through the tutorial (as described in the “manual.” It says to but the HQ over the crest of the hill, have the mortar team within command range, and then spot for the mortar team.

    Just like in CMBB.

    However, I’m in command range, and I can’t get the mortar team to fire at simple targets out of their LOS (but w/I their spotter).

    Now, the HQ has a clear LOS to everything, the mortar team is w/I command range, and the targets are within range of the mortar.

    What the heck is going on?!?!?!

    Thanks,

    Doc

  5. Can we all just agree on the fact that the Nazi regime was hell bent on "eradicating" the Slavs from the face of the earth ... what were we called? Untermenschen ... sub-human.

    The National Policy of Germany was imemdiate eradication of intelligencia, slavery for the rest of the Slavs, along with sterilization.

    All had to do with Lebensraum ...

    Thanks for reading!

  6. Time for another question …

    I've been toying with the idea to use the CMMOS found at HQ, but I'm not sure if I should use the low resolution or the high resolution. (My 'Puter is a 550 MHz oldie.)

    Can people tell me the advantages and disadvantages between the two?

    I assume that CM out of the box uses all Low-Resolution stuff, and if I want to keep the speed from slowing down, to continue to use low resolution, right?

    However, I noted that some units are hi resolution only. Does this mean I'm out of luck if I go low resolution, and not be able to use hi resolution along with low resolution when using CMMOS?

    Thanks in advance!!!!

  7. Okay … I need tactical advice, fast.

    I have troops in Open Ground, and the enemy is to my front in woods/scattered trees.

    When the enemy fires at my troops, they do stupid things, like run forward in OPEN GROUND to get to the woods.

    By the time they get there, they are dead, or surrender.

    My question is, Why does the stupid AI allow this to happen?

    Wouldn't it make sense, if the troops are "caught" in the open, to CRAWL AWAY, or at least run away from the enemy.

    It appears that the code is way wrong here. Normally, troops that suffer the panic or broken result run away from the enemy. However, troops that get "spooked" while in the open run toward the enemy if the closest cover is where the enemy happens to be.

  8. I seem to be following the logic. It'd be nice to have quantification somewhere on this (I'm sure someone had to do it in the past). smile.gif It would be easier to understand, as well as to use the units more effectively, if the basic percentage was given with the modifiers for each type of terrain/condition. I wish the Game Manual were adequate in this regard. :(

    I actually inferred the "distance traveled" but last night, I actually wondered about it.

    In a PBEM with mud, my truck just nipped a piece of open ground while travelling a paved road (due to a bad plot). It bogged and immobilized right there. Could not have been more than 5m of mud. smile.gif

    Anyway, I concur that the longer a unit travels in bog-able terrain, the greater the chance to bog.

    [ 08-23-2001: Message edited by: Dr. Brian ]

  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by engy:

    1. Chance to bog...

    ...is affected by the following:

    i. Vehicle ground pressure

    ii. Speed

    iii. Terrain

    iv. Wetness of the terrain

    <HR></BLOCKQUOTE>

    engy,

    Thanks for the response, and clearing things up from those missing threads. smile.gif

    Now, are each of the 4 listed above equally weighted, or is the order you listed in degree of magnitude.

    Thanks again for clearing things!

  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Moon:

    I'm not 100% sure but I think you're confusing the fact that AFTER you bogged,........<HR></BLOCKQUOTE>

    Just to clarify them….

    1) Does unit's speed (MOVE or FAST) effect the chance to Bog differently? For example, travelling through Mud, the chance to Bog is greater if moving Fast than just Move.

    2) Does unit speed (Move or Fast) effect the chance to "unbog?"

    I'm really interested in number 1) above, and included 2) just to avoid any confusion. Thanks in advance!

    [ 08-22-2001: Message edited by: Dr. Brian ]

  11. I can't seem to find it, but I recall reading about how Bog/Immobilization has nothing to do with the speed a unit is travelling. You can be driving through mud at either FAST or MOVE, and the speed in which you are travelling has no effect (increases or decreases) the chance to Bog/Immobilize. It's all based on the conditions (i.e., mud, snow, etc.)

    Is this a valid statement?

    Thanks in advance!

  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Banshee:

    I think CM models railways accurately. If you do a Fast move down a railway , you will probably get immobilized.. if you do a move, you probably wont. <HR></BLOCKQUOTE>

    Does this actually have any validity? I mean, I read somewhere that moving FAST or just MOVE has NO EFFECT with respect to increasing a units chance to bog. Fast or Move, it's the same chance to bog in Mud.

    Comments VERY welcome on this.

  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Harold:

    Though I have never personally met any of them they are just like you and I with regular day jobs and do this to keep the game and a few other titles alive in paper format. Well most have regular day jobs anyways ;)

    Harold<HR></BLOCKQUOTE>

    I've "met" each and everyone of them. They will screw you like never before, and are not fair, and they in fact have infringed on copyrights themselves. But that's another story, and this is CM, not the ASL mailing list.

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