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JAGDPANZER

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  1. This is very exciting talk indeed, I had no idea that Russian ERA has improved this much to defeat HEAT and Sabots. I've always enjoyed the "punch and counter punch" arms race involving Pact/NATO armors. It would be nice to model not only T80/90 or M1A1, but also Challenger, Leopard II, Leclarc, Merkava, or even the little Swedish S tank. You know this will really show off the low sillouette nature of the S tank, and lots of hulldown terrain for that tank at almost anywhere.
  2. well, eyecandy's definitely important, not only does 3d show the terrain elevations, a big plus in determining defense and hulldowns, 3d also gives the much satisfaction associated with finally blasting that 2story building to bits (and together with that pesky panzerschreck team in it). I guess flying men isn't so bad as long as it's not over done with every artillery shell explosion or every time a tank turret's hit. Speaking of not modeling individual soldiers, is the tank commander modelled?? He clearly comes out when the hatch's open, and if he's hit, he doesn't come out , and there's one less person or injury in the tank..... Just like tanks flakes when hit, there should be more done to simulate the casualties taken, especially if it's a significant amount of casulaties in one hit, say by a 155mm landing in the middle of the squad or something. There should be some men flying, or just simple abstract textures of flesh..........but i am not sure about showing broken arms, or legs flying around....that's just abit too real. I suppose that's the dilemma facing wargamers who wants realism, and yet wants to avoid the cruelties of war. May our wargames help us realize the true nature of real warfare, and never be a global war again, or even small wars. takecare all. [This message has been edited by JAGDPANZER (edited 08-19-2000).]
  3. Oh man, Emos, CONFLICT and Military Madness are the 2 of my favorite games from the old.....cool. (hmmm, anybody know a link to Nintendo CONFLICT ROM???) Yeah, the Soviet's Quantity vs Nato's Quality would just be totally awesome to play with. CM lends itself so well to conflict such as this, because all the major elements are there already, WWII is the beginning of a 3-dimensional battlefield, and CM models it so well. There's gotta be changes in game mechanics (but as we see the speed at which BTS comes out with patches, it could be done, or in several steps). And just think of the night-vision advantages of NATO forces, and that it would allow NATO player to recognize "red stars" easier at night....or using smoke dischargers to evade ATGM....or maybe SCUD launchers as off-map support,etc.....lots of things could be done, kinda just like CM does it now, only much much more. there'd alot of play balancing issues, but the end result would definitely be worth it. Speaking of possible scenarios, Acooper is right about Gulf War being too big, as it's just vast desert, and tanks could engage from very long ranges, but the more plain/woods combo of Germany would just need be somewhat bigger than current game field. There can even be small urban skirmishes, etc. or campaign that takes place over several smaller maps. And Vietnam war would definitely be another great period for CM2??? Jungle warfare would be very nice.......LRRP, firebase defense, historic encounters, legendary feats... hmmmmm, anybody wanna be the sniper picking off VC officers ? And there's Mid-East conflict, once again, it's a little big due to vastness, the flatness, and the lack of land features (but if you can do AFRIKA CORPS for WWII (you will do that for CM, right BTS?), then I really don't see why not there too). Just take a look at the list from Steel Panthers II (hmm, what self-respecting tactical wargamer doesn't have SP2? ), you can see lots of possibilities. Anyway, it's definitely gonna be a cool year as more CM stuff comes out. JagdPanzer PS. anybody who wouldn't like using an artillary-launched NUKE? ...hehheheheh.... [This message has been edited by JAGDPANZER (edited 08-19-2000).]
  4. Yeah, the size of the battlefield would potentially be the biggest obstacle, as T-80/M1A1 engagements could happen 2 klicks away. I suppose alot of this has to do w/ CPU and DirectX limitations, as the gameworld texture would be alot to handle. But I am sure it could be done, as long as there's enough public support for it ($$$ for you, BigTime With all the modern military hardware, it is such a shame not to hypothesize some battles. Well, I think I'll be really satisfied with just some 1960s or 70s battles. It's really not all that different from WWII in terms of gameworld, LOS, etc. Tactics will change for sure, the battles would probably be more 3D as air elements would be important, but it could be done the same way that CM has handled it abstractly. Missiles aren't that different from Panzerfaust, just longer range, and probably not affected by LOS (if air-directed) or straight trajectory (if infantry launched). Just think of the possibilities of a squad of US mechanized Inf ambushing a column of T-72........with AH-64 fired upon by ZSU-23 and all......the possiblies are very very exciting indeed. later all, now i've gotta go back to my CM game now JagdPanzer
  5. You know you've played too much CM when... When you finally stoped playing, got online (1st time in 5 days, since you got CM) and decided to checkout the forum. And spent 3 hours checking out virtually every post........and willing to skip dinner so that the instant you finish this post you can play CM again. hmmmm, wait, it's happening to me right now.
  6. Okay, this is my first post (infact I just came to the forum today), and I sure hope this hasn't been brought up before as I haven't seen any. I've always loved WWII games, and CM is definitely the best. If I like something more than WWII, then it is the hypothetical scenarios of Warsaw/NATO conflict. I just wonder that with the robust and versatile coding behind CM, I am sure it won't take long to make a sequel of some sort depicting a Cold War conflict, or Middle East wars. Sure there'd be differences in calculating missile weaponary as well as increased air presence and such. I am sure that there are alot of other enthusiast players who's enjoyed Steel PantherII, and would love a CM-quality game doing the same time period. So, BigTimeSoft, here's the hint And we support you. JAGDPANZER
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