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Waycool

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  1. Playing a CM:MG 2.10 real time quick battle single player on defense as British versus attack by Waffen SS. There was an issue that arose with a rifle platoon in houses in one of the victory locations, I ordered them to strengthen a flank as the Waffen SS were hitting it hard but only 2 units did as ordered a section and mortar team. However the others would not move I tried multiple times to order them to flank or merely move outside but they wouldn't exit the building. They weren't to my knowledge pinned I checked, one section said cautious. There were not under fire. Any ideas?

  2. From MG readme

    v2.10

    v2.10 Features:

    * All light antitank weapons (e.g. bazookas) may fire from buildings, but most types will cause suppression and occasional light wounds to their owners from backblast. PIATs do not cause this problem.

    * Buttoned-up armored vehicles spot enemies to their flanks less effectively.

    * Armored vehicles have dramatically increased aim times for weapons when fired at extremely close range, making it easier for infantry to close assault.

    * Map editor elevation changes can be "sharp" by holding the control key when clicking tile elevations. This allows the creation of realistic ditch contours.

    * Improved graphical shaders, including Movie Mode.

    * SMGs are less eager to fire at long ranges.

    * Computer player may use "Ambush Armor" plans.

    * Improved UI display for timing of preplanned artillery missions also indicates what delay would be after the battle begins.

    * When a team needs ammo from nearby comrades, it always looks to ammo bearer teams first.

    * Ammo bearer teams generally use their weapons only at shorter ranges.

    * Path following improved on bridges.

    * Small ordnance is less effective at destroying bridges.

    * Group commands at a final waypoint work correctly.

    * Minefield types display correctly.

    * Better vertical organization of floating icons when units are crowded together.

    * Dragging a waypoint automatically cancels any attached targeting order (prevents a gamey problem).

    * Fog looks better.

    * Foot path terrain type added.

    * On-map 88mm flak guns no longer allowed to fire indirectly (trajectory is too flat).

    * Improved calculation of damage from anti-vehicle mines.

    * Miscellaneous minor fixes and improvements.

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