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Biff

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Posts posted by Biff

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Lee:

    I would also like to voice my strong support for longer time limit

    options. If I'm in a large battle with an opponent, it can easily

    take me 10 minutes to just watch all the different fire fights that are

    going on all over the battlefield, so I know what is going on. I would like

    to see either a timer where the players can pick whatever time limit

    they want (0-99) or at least a lot more options than were listed above.

    15, 20, 25, and 30 minute options at least, it can be left to the players'

    judgement to pick the time that best suits the current battle and

    their individual tastes. smile.gif

    <HR></BLOCKQUOTE>

    I vote for a user configurable time limit as suggested above.

  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Biff:

    One last point about the CD spinning. It seems to spin if Sound+Ambient is On. If I turn the Sound off or have just Sound On, the CD stops spinning while I am in the battle screen.<HR></BLOCKQUOTE>

    Okay, after thinking about this more I've noticed that I don't have the ambient .wav files on my hard-drive Wav directory so this is probably why the CD spins relentlesly with ambient sound on. I'll copy those ambient files from the CD to my hard-drive and see if that helps (I bet it will).

    I still would like to see point #1 (in my original post) fixed. #2 is less important to me but I think it would be a nice refinement.

  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt:

    I am not sure about #1 but for #2 it is not coded to do so. Do you have your CD rom drive set to never spin-down for performance?

    I know of several tweaks that keep the CD's spinning as it increases performance in games that need to cache data off the CD but CM doesn't actually require the CD in the drive once the game has begun.

    Are you certain that you are not mistakeningly running the game from the CD instead of the install directory?

    You might want to check that, others have made the same mistake and not known it.

    Madmatt<HR></BLOCKQUOTE>

    I am running version 1.05 which is only on my harddrive. My DVD/CD-ROM drive is not set to

    continueously spin. Other programs like Street Atlas which access the CD for map data do not spin the entire time when running (only when accessing non-cached data). CM is unique in this regard on my system. I have noticed that when CM is on the Main screen with the Play Game button, the CD stops spinning but if I am in the sceen which shows the battlefield, then the CD spins continueously.

    As to the file browser issue, try loading a PBEM game and notice that the game opens a file browser window that lists all the pbem files and allows you to get a detailed listing, etc... Now try saving a PBEM game; a different style input shows up which doesn't allow you to see the other files.

  4. I enjoy the game quite a bit but there are a few minor things I would like to see fixed in the current version of CM.

    1. Please use the same file browser window for both saving and opening game/PBEM files.

    The current interface is inconsistent and

    annoying.

    2. User customizable keyboard command mapping.

    3. Why does the CD drive have to spin the entire time I am plotting moves?

  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by 109 Gustav:

    Actually, it can be a problem. One time, I had a zook hiding 80 yards from a panther, with a clump of trees halfway between. I moved him to the trees, hoping he would get to the cover, and then shoot.

    Instead, he shoots while he's moving out in the open, missing. The panther and some enemy inf saw him shoot, and blew him away. If he'd held his fire until he reached the trees, he'd probably have got the panther.

    <HR></BLOCKQUOTE>

    What type of movement did you set the zook to use? In that situation I would command the zook to do a 'F'ast move to the tree cover which will prevent it from taking a shot while moving. The problem is if the distance is too far then the zook gets tired and can't shoot straight for a while.

    I do wonder whether a 'S'neak order would prevent a unit from firing while moving. Anyone know?

  6. If I group select an infantry squad and a tank (Sherman) and give a 'M'ove order the tank ends up with a 'F'ast order and the squad has a 'M'ove order. This doesn't seem correct.

    I've also seen some wierd behavior where units will end up with bizarre movement orders that I did not give them. This is usually after I have watched a playback then brought up the next orders phase. When I look at some of the units they have movement orders with 10 or more waypoints which I'm sure I did not give them.

  7. In the Elsdorf battle I have found it frustrating that I can see multi-story buildings from a certain position where a tank is located but the tank can not target the building. It's as if the building is single story when it comes to LOS/targetting. Although there are many realistic aspects to CM, building targeting doesn't seem right in a visual sense. BTW, this is using 1.03 (I'm using this because of a ongoing PBEM battle).

    [This message has been edited by Biff (edited 08-28-2000).]

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