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Biff

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Posts posted by Biff

  1. I've had poor graphics performance with my Toshiba laptop using nvida Geforce2go chipset. The problem was the old drivers (which Toshiba never updates). I did manage to update my drivers by going here:

    http://www.geocities.com/madtoast/

    You'll need to download a recent driver and a .inf file. Follow the install instructions on that website carefully. Basically you'll extract the video drivers into a directory like: c:\nvidia\win2kxp\52.16

    Then copy the toshiba .inf file into the above dir then use the windows update video driver and direct it to that directory. Good luck.

  2. Whatever wargame BTS developes next I hope they spend some time refining the command interface. I do not like the fact that if I use a HQ to spot for mortars I also have to remember to issue a bogus covered arc command to keep them from firing. This kind of side-effect correction destroys the intent of the game to create a more realistic atmosphere.

  3. Originally posted by Michael Dorosh:

    I bought a brand new Toshiba laptop to take with me on my month's sojourn at Camp Borden; mostly for writing but with an 800 Mhz processor, figured it would be great for CM. I get CM to work fine, but the mouse doesn't seem to operate in some modes. It works fine when you are in the game itself, no problems at all, but for the scenario selection screen and the map editor, the onscreen pointer won't do what I tell it to.

    Is this likely a driver problem, or are there compatibility issues with Windows ME?

    I've got a Toshiba Satellite laptop with Nvidia geforce2go chipset. I've never had a problem with the mouse but I can say without a doubt that WinME is horrible. I replaced it with Win2000 and it is much, much better and more stable.

    The other problem I had was getting a current video driver from Toshiba. They rarely update their drivers and Nvidia doesn't support the geforce2go chipset in their driver updates.

  4. Originally posted by Schrullenhaft:

    The Toshiba looks fairly nice. It looks like the only reason for the price difference between the two (from what specs are posted) is the resolution/quality of the LCD and the display grahpics.

    The FX's will have their driver problems, but will support fog (and there's a higher res on the Sony). The Intel 852G video will generally be trouble-free driver-wise (though I haven't checked the drivers lately - they're related to the 845/865G), but they'll lack in fog and speed.

    So for $500 you're paying for whatever quality differences exist between the displays. This may be something that you would have to see first hand to make a decision on, but CM will definitely play faster on the Sony (at least for scrolling around the battlefield issuing orders).

    I've got a Toshiba Satellite with a Nvidia Geforce2go chip in it and while the system works pretty well (running Win2000) the Toshiba video driver support sucks. Toshiba is very conservative about releasing driver updates when Nvidia releases them and the Nvidia releases don't support the Geforce2go chips unless you find a "special" version of the nv4_disp.inf file. This has been one of the things that has bothered me the most about the Toshiba/Nvidia combo.
  5. Originally posted by Biff:

    I'm using W2K, DirectX v9, Nvidia driver v6.14.01.4345. I run 1024x768. I use no video tweaking program. As I noted, the CMAK perf isn't too bad uless a setup or exist zone is displayed. [/QB]

    I've found the problem. It was my 4345 level of Nvidia display drivers. I'm now running 5216 and the perf. increase is amazing. CMAK and the other CM games are now much more playable than they had been when I was running 4345.
  6. Originally posted by Schrullenhaft:

    Which Windows version, which version of DirectX and what 'Go' driver version do you have installed ? What resolution are you running CMAK at ? Are you using any sort of tweaking program for your video ?

    Part of the issue may be that you have 16Mb of VRAM and that may be a bit on the minimal side. I don't know what CMAK is doing differently from CMBB when it comes to 'scaling the bitmaps down' (the actual technical phrase escapes me at the moment), but it may be doing less of this than CMBB and thus resulting in slower graphics performance (for 'sharper' bitmaps though).

    I'm using W2K, DirectX v9, Nvidia driver v6.14.01.4345. I run 1024x768. I use no video tweaking program. As I noted, the CMAK perf isn't too bad uless a setup or exist zone is displayed.
  7. It seems to me that drawing the setup line is causing the major slow down. In the other CM games I've played I've noticed that if the scenario has a exit zone, displaying the zone causes very slow response time on my laptop. If I turn it off leaving all other graphics at moderate levels, the game responds reasonably quickly.

  8. I just checked my initial thread about setup perf. in CMAK being very slow on my laptop and the topic was locked (see http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=30;t=000301 )

    I find that response very off putting since I wasn't trying to put the game down, but instead seeking advice so I could get it to run on my system (I bought the other 2 CM games). Anyway, just wanted whomever to know, job well done as I won't be bothering y'all again with silly tech issues.

  9. When I bring up the first scenario in CMAK on my laptop, the setup (as Axis) run very, very slowly on my system. If I remove all player aides the game reponds somewhat faster but when I go past the setup to the first actual turn, the game responds reasonable well (well, I can play it). My laptop uses a PIII 850 Mhz, 256MB RAM, Geforce2go 16MB video. Any idea why the setup would cause the game to respond to input much more slowly than the normal turns?

  10. When I bring up the first scenario in CMAK on my laptop, the setup (as Axis) run very, very slowly on my system. If I remove all player aides the game reponds somewhat faster but when I go past the setup to the first actual turn, the game responds reasonable well (well, I can play it). My laptop uses a PIII 850 Mhz, 256MB RAM, Geforce2go 16MB video. Any idea why the setup would cause the game to respond to input much more slowly than the normal turns?

  11. Originally posted by dragonwagon:

    I too enjoyed the sreenshots , Way Cool......But , The flame thrower affect out the gun barrels seems a little much for me. Kinda hollywood like.......Still cannot wait for the game though....... :cool:

    Have to agree about the Hollywood gun blast. Although I haven't seen a tank fire in real life, I'm assuming they don't produce that sort of fireball. I thought the concussive effect in CMBO was more realistic.
  12. I agree with YD that the managment of mortars and similar units is awkward. While B.S. has tried to limit micomanagment, the player must keep an eye on mortars and other gun crews to make sure they don't continue to expend ammo needlessly. It would be great to have some input to tell the unit either the number of rounds or to continue to fire until the cease fire order comes in.

  13. Although I haven't bought the Strat. Guide I must add a vote for the person that wants to see more info about cover/concealment details for various types of terrain. There are a number of occassions where I just can't tell via graphic representation what sort of cover I have. I don't consider myself a grog but I would hope that having a section in the Strat. Guide discuss this sort of thing in detail would be nice. And more specific detail on movement commands would also be nice.

  14. Should I stay or should I go?

    In CMBO I created a battle where the Allies had 100 Hellcat tank destroyers on a large flat terrain except for a plateu towards the other end of the field with 10 King Tigers on top. The goal, get as many TD's to exit at the other end of the map, past the KT's. Oh, I scattered mines here and there to keep it interesting. The CPU started smoking after the first round of calculations.

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