I've come up against several minor problems in the design process that I hope someone can help me with them.
Is there a way to order a unit(s) to delay movement until a specific turn and then move?
For example: A truck unit needs to sit next to a building to simulate loading, then after a set period of time depart towards the exit edge of the map. The unit starts the scenario on the map. What happens now is that at the first sign of an enemy unit(s) they bug out. Now I know it sounds like nit picking but I'm trying to simulate a fanatical unit waiting until the last minute. Oh, and the way I've set up the scenario there are plenty of units to defend the trucks.
How do I design a tile? I would like to make the following:
A road/rail crossing at a 45 or 90 degree angle.
A bridge approach so that I can run a road over a railroad without having to depress the railroad (which is not prototypical in most cases).
Factory Smokestacks and commercial buildings with such "accessories" as loading docks/door.
Different types of fortifications which can be combined to simulate the Siegfried of Maginot Lines.
Thanks for "listening"
John