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JohnB

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Everything posted by JohnB

  1. Is anyone using XP Home with CM? Would you please elaborate on any install or running problems. Thanks, John
  2. JohnB

    TacOps and XP

    It looks like I may have to migrate to XP since it seems that I can't get a new computer with 98SE. Is anyone using XP Home and how does it work with TacOps? Did you do a fresh install or an upgrade? Did you have any problems with the install or hardware compatibility? Thanks, John
  3. I am running a RIVA TNT card with 16MB of memory and CM is exhibiting some strange behavior. The mouse pointer flickers at a high rate and if I move the pointer it "picks up" a rectangle and displays a section of the last image on the screen. Is there a way to correct this? I have turned off hardware acceleration without success. Thanks, John
  4. I've come up against several minor problems in the design process that I hope someone can help me with them. Is there a way to order a unit(s) to delay movement until a specific turn and then move? For example: A truck unit needs to sit next to a building to simulate loading, then after a set period of time depart towards the exit edge of the map. The unit starts the scenario on the map. What happens now is that at the first sign of an enemy unit(s) they bug out. Now I know it sounds like nit picking but I'm trying to simulate a fanatical unit waiting until the last minute. Oh, and the way I've set up the scenario there are plenty of units to defend the trucks. How do I design a tile? I would like to make the following: A road/rail crossing at a 45 or 90 degree angle. A bridge approach so that I can run a road over a railroad without having to depress the railroad (which is not prototypical in most cases). Factory Smokestacks and commercial buildings with such "accessories" as loading docks/door. Different types of fortifications which can be combined to simulate the Siegfried of Maginot Lines. Thanks for "listening" John
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