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Hans

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Posts posted by Hans

  1. Poor trucks

    Never to be in a QB! I rarely use them in human select games either usually using HT's. But it is odd that you never get them.

    Just wondered if anyone had ever seen one in a QB.

    War Story

    My father who was leading a convoy of trucks in early May and ended up in a town full of very mature German troops. Fortunately their 90+ year old commander (a veteran of the Franco-Prussian war)had nothing but surrender on his mind.

  2. The eye correction surgery is one way

    Another is to join a reserve or NG unit and volunteer for active service once you have 6 months under you belt.

    Note: Depending on the level of your disability you might be a danger to yourself or others. Question, at night can you tell the color of a flashlight lens at 10 meters if it has a red or green lens on?

    If you cannot avoid combat arms and do good service in one of the support arms.

  3. A FO if radio equipped or "wired in" by land line could shoot from a vehicle, especially in a prepared defense. However an FO in a moving vehicle on the attack or roving defense has a problem in the magnetic interference of the vehicle distorting the azimuth he takes to the target. FO were famous for jumping out of vehicles, dropping weapon, web gear and helmet, proceeding a few meters to take an uninfluenced compass read.

  4. A few that I would add

    True Fog of war, option for the removal of the very cool but unrealistic description of penetrating hits.

    Provision for an overall leader

    Armour commanders (Plt and Co cmdrs)

    Spotter aircraft

    More and all forms of transport (yes those pesky horses) civilian vehicles and "wreckage" for spoting the battle field and infantry to use for hard points

    Haystacks (excellent concealment)

    Hiding vehicles inside larger building (barns)

    More types of buildings-that degrade, with rooms and more than one level

    Sewer systems and basements(for city fighting)

    Gullies and streams, weak bridges-good for wheels but death traps for heavier tanks

    Infantry and vehicle fording of streams and rivers

    Offensive TRP's

    TOT (Time on target) barrage effect of firing all guns to hit on one target at the same time. An American speciality it was used to a lesser degree by others, especially at the start of an engagement

    Trenches and fortified houses

    Controlled mines and demolition of bridges etc

    Purchase of additional ammo (to be brought forward by men or transport) or stockpiled in a defense. Note to above it was a standard practice in many armies to send forward parties to re-equip the forces that had taken an objective.

    Limited Counter-fire (order your artillery to conduct suppression operations on the enemies indirect systems) causing a reduction of amount and accuracy of shelling.

    Patrols (yes I know the recon has already been done but in my opinion the recon leader should be shot)

    Abandonment of guns and vehicles by crews-which may reoccupy.

    "Audie Murphy" rule, your infantry can use US and similar free mounted MG's

    Tanks can "overrun" and crush crew served weapons

    [OPTION ONLY for operations] a small percentage for mechanical failure based on historical basis

    Hauling out/towing bogged vehicles (I use to do this in the Army and yes-you can do it on the battle field)but your talking 4-6 minutes to get the tow lines in operation and the towing tank and crew are sitting ducks!

    I like the present detached nature of the aircraft but.....

    Purchase for fighter cover (to counter/reduce fighter bombers)

    Different types of aircraft based on national characteristics, Stuka dive bombers, Pe-2's etc. Maybe a parachute(s) when you shoot one down!

    Ad hoc units, the cooks and clerks used in the rear area ( I use green infantry but they are over armed)

    Mine/barbed wire combo

    Anti-tank ditches

    Direct observer for vehicle mounted mortars

    FO vehicles/command vehicles with enhanced command radius

    Night fighting with flares and star shells

    Well that should be good enough for a starter

  5. Variable time, a fuse that used radio waves to denonate above the ground. In woods it explodes in the tree tops creating a large amount of splinters.

    Still used today....replaced/assisted the more unreliable/more difficult to use Time fuse which used a mechanical timer...now an electronic timer.

    Modern VT is set to explode at 7 meters the older versions when off (avg) 20 meters.

    Time fuse is still used in certain terrains do due reflectivity of the target (swamp) etc

  6. Bad news for Jeff Heidman

    in regards to your comments about present US designs to "fit on a ship"

    US Army Selects New LAV

    December 10, 2000; The US Army has selected the LAV-III for its new medium

    brigades. This is an improved version of the eight-wheeled armored car used

    by the Marines as the LAV. While the Marine version has a two-man turret

    mounting a 25mm cannon, the Army version will have only a remotely-operated

    weapon station mounting a .50-caliber machinegun or a 40mm grenade launcher.

    The LAV-III weighs 19 tons. It is 23.5 feet long, 8.5 feet high, and 8.8 feet

    wide. It has full-time four-wheel drive and selective eight-wheel drive. The

    main advantage is strategic mobility. A C-5 transport jet that could carry

    two M1 tanks or two M2 Bradley Fighting Vehicles could carry eight LAV-IIIs.

    A C-17 (which could carry two Bradleys or one tank) can carry two LAV-IIIs.

    The key, however, is that a C-130 which cannot carry a tank or a Bradley,

    could carry one LAV-III. The Army plans to spend $4 billion buying 2,131 of

    these vehicles. The Army was so impressed with the LAV-III that it agreed to

    delay the introduction of the vehicle in order to wait for production to

    begin. The Army could have bought other vehicles for immediate delivery. Part

    of the delay, however, is due to Congressionally-ordered head-to-head tests

    against the M113. There are many critics of wheeled combat vehicles who point

    out that the M113 may be a better protected and more effective vehicle while

    weighing about the same. Even critics of the medium brigade concept, however,

    agree that providing these vehicles to the light infantry units (which

    currently have no vehicles for the front-line soldiers) would make them

    viable in modern mobile combat. The Army LAV-III will carry a two-man crew

    and a nine-man dismounted squad. The vehicle will be the basis of ten

    variants, including NBC reconnaissance, fire support (forward artillery

    observer), mobile gun system (a tank destroyer with a 105mm cannon),

    anti-tank guided missile, command, engineer (with mine plows and rollers),

    reconnaissance, mortar carrier (with 120 mm, 81mm, or 60mm tubes), and a

    medical evacuation vehicle. In theory, every vehicle in a brigade (except for

    supply trucks and the ubiquitous Humvees used for errands) would be based on

    this chassis, allowing the unit to move as a cohesive mass and greatly

    simplifying maintenance. Because every variant has a winch to pull itself out

    of mud or other problems, there won't be a dedicated recovery variant.

    Ordnance teams will use the standard armored personnel carrier model. The

    LAV-III has armor sufficient to protect the passengers and crew from 14.5mm

    cannon shells, fragments from 155mm artillery shells, and land mines. It can

    be fitted with additional armor (after being unloaded from an aircraft)

    sufficient to stop rocket-propelled grenades and other short-range anti-armor

    rockets. The LAV is fast. It can travel at 60 miles per hour on roads or

    hard-packed ground. Its convoy speed is 40 miles per hour, considerably

    faster than trucks which are limited to 25 miles per hour.

  7. Very unimaginative

    1. Benito Mussolini (He's clueless)

    2. A peasant from Nepal (a sure win)

    3. A legally blind Franciscan Nun (another sure win)

    4. The top surviving German tank ace (at an age of no more than 40)

    5. The Allied version of the above

    6. A Buddhist monk with a Luddite bend (another sure win)

    7. A slightly drunk believer in Astruism (probably a easy win)

    8. Myself at age 20

    9. A avid gamer from two hundred years in the future without a clue about WWII

    10. The devil....maybe he could win with an Archer.

  8. Not to forget Kohima, the endless Chinese battles and the clashes with the Soviets. Attu and Kisha.

    I LIKE CM infantry battles with an occasional tank or other weapon system to spice it up.

    Fighting onto a heavily fortified Island might be interesting actually

    CM6!

    Actually I predict a "conflict simulator for the 20th century will be the final result-in about 10 years!

  9. Although I do love CM and the WWII thing. I had a question.

    Would a "design your own tanks", "train your own infantry" and "build your own artillery" type of game - using the CM engine be wanted?

    Ie you could/would either design your tanks with the characteristics you wanted or create "random" armoured vehicles. The same idea for all units.

    Large gun with thinner armour? Or smaller main weapon with greater mobility? Want three MG's on that tank. Want an assault gun with a 260mm mortar-build one, or a AC with dual 20mm .

    Just wondering if that is a common interest. I realize WWII Allied and Axis equipment IS neat but would people be interested in building their own forces to fight it out.

  10. Sounds good there BTS. One note the Battalion would have a switchboard - destruction of which would degrade the wire advantage

    Note: WWII wire was usually laided in two methods

    A hot loop with every one tied into a single loop of wire-everyone can listen but only one can talk

    A more sophiscated step with wires running back to a switchboard, run by the Battalion/Company with the battalion having lines to higher eschelons.

    So you'd have a platoon on a hot loop with the Plt leader with a direct line to the Co CP and the CP with a direct line to the BN plus a back up hotloop between the Plt leaders and Co, etc

    The wire also tied them in with flanking units.

    Yes units did move wire up with them, sometimes team infilitrated ahead to set up wire "heads" that assaulting forces could link into. One doesn't want to get this wire aspect too complicated but I believe an advantage in command range, delay time etc should be expected --and the advantage should

    decline under shelling, destruction of HQ units and movement of tracked vehicles.

    My old wire chief use to say, "Damn, as soon as they turn an engine over (on a tracked vehicle) these *&^%&^%$ lines break!"

    Last wire note, the M60 tank series had a telephone on the back for infantry co-operation and to tie it into the defensive hotloop - did the allied WWII tanks or Germans have the same???

    Cannot wait for Cm21

  11. I'd say the expanded "command" radius would be the best solution plus a few seconds off the "delay". The phone lines would encourage allow the posting of a Platoon farther away as OP/LP than is now possible

    Shelling, especially by heavier PD rounds would degrade the commo advantage. (How you do that in software is beyond me!

    Another would be that the FO would have a direct line into the FA battalion TOC/FDC anc would have a faster response

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