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Sabrewolf

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Posts posted by Sabrewolf

  1. if they indeed finally make such a feature on the next game you will most likely be able to move around the camera during replay cause you are able to do it now.

    Otherwise they probably have to do a top down view cause other than that they will run the problem of views being blocked especially on city battles if they opt for static camera view.

  2. Actually the most important thing is that the crew become shocked for quite some time, it could even go on for the entire turn. During this time the tank is a sitting duck and theres nothing you can do about it :(

    I would rather button my tank commander and get the sight penalty than losing him to infantry in the midst of tank battle.

    Also, during tank engagement the first thing that each tank will do is fire its MG which is horribly effective against unbuttoned tank commander.

    [ January 02, 2003, 12:22 AM: Message edited by: Sabrewolf ]

  3. I just finished one scenario where all I needed is 1 more turn and all the Soviet army are all bunched up in one place at the edge of the map. I planned my moves by setting all the low ammo as assault units with covering fires from all the units that still have ammo left. With a huge anticipation I clicked on the GO button and suddenly the game ended cause the enemy surrendered.

    What a huge let down, if the AI are gonna surrenders, at least do it in the beginning of the turn so that I don't have to waste time planning a final assault building up of the anticipation. :(

  4. hmmm I was able to use withdraw to my advantage one time to regroup my men. They were heavily under fire and scattered all over (it was one of those mission in heavy snow with limited visibility).

    They are pretty much useless, any order I gave them will took more than a turn to execute. So i just gave them mass order to withdraw toward my tanks in the rear. Due to the limited visibility the enemy has not seen my tanks and gave chase and was one by one targeted by my tank.

    I lost many men during the withdrawal but at least I managed to get a counterattack going near the end instead of being stucked and waiting to be overruned

  5. but then even if the unit is known, whether the tank actually have spot that unit is another matter. I observed that when I use the hunt command in combination of a targeting line to an enemy tank around the corner of a building or woods the tank would not immediately acquire the enemy tank upon getting a direct LOS.

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